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July 7th, 2007, 08:51 AM | #1 |
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When rendering in Vegas Sizes not the same
My example here are several any insight would be helpful.
Example 1: Shooting with an xl2 and capturing in Vegas. Rendering out a clip uncompressed with the following parameters Project properties: NTSC DV 24p (720x480, 23.976 fps) Image: http://nationaleventphotography.com/1.jpg results in a video clip that measures: 720x480 Image: http://nationaleventphotography.com/2.jpg ================================================= Rendering out a clip with the following parameters using the template NTSC DV where stretch to output frame is NOT checked Image: Image: http://nationaleventphotography.com/3.jpg Notice the above image 3 that the size is indicated in 2 variations: 640x480 and 720x480 What’s the deal here, which one is it? Next scenario: Rendering from Vegas NTSC DV Widescreen where stretch to output frame is NOT checked. Image: http://nationaleventphotography.com/4.jpg here you will see that the properties indicate that the video is again 2 sizes, 720x480 AND 853x480 again, which one is it? This scenario leads me to believe that the video is being stretched and possibly degraded because of the stretching? Is there any method to render the clips other uncompressed and maintain the 720x480 size. I have also noticed that a clip opened up lets say in Quicktime player right after capture from the camera shows that the size is 720x480 AND 853x480 I’m getting confused here and need some insight. Thanks |
July 8th, 2007, 11:36 AM | #2 |
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For the Quicktime player, Normal Size and Current Size is the size of the "player" not the size of the "media". Because your PC uses square pixels Quicktime will also report these sizes in square pixels (i.e., each pixel is 1.0 high and 1.0 wide). The actual source does not use square pixels. DV is 720x480 with a pixel aspect ratio (PAR) of 0.9091 (not 1.0 which would be 655x480 in square pixels because 720 * 0.9091 = ~655). DV Widescreen is 720x480 with a PAR of 1.2121 which is 873x480 in square pixels (720 * 1.2121). That's why sometimes it reports 873x480 for DV widescreen video.
Nowhere in that Quicktime window you captured is the PAR displayed which causes the numbers to be confusing. The video is not being stretched, it is the aspect ratio of the pixels that causes the numbers to be reported differently. ~jr
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July 1st, 2008, 03:39 AM | #3 | |
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Thread Resurection....
Quote:
I have tried changing the PAR to 1.212 and there is NO difference between this and 1.0. This was using "Frame Size: NTSC_DV 720x480 PAR = 1.0" The video looked exactly the same as when using "Frame Size: NTSC_DV 720x480 PAR = 1.212" Why does Vegas (or the quicktime codec) ignore the PAR when encoding? Is the problem that I am choosing the NTSC_DV Frame Size, which over rides the PAR setting? The ONLY way I have ever been able to get a Vegas render from a 16:9 project to look 16:9 on a computer monitor using Quicktime MOV was by nesting the 16x9 project inside a 4x3 project and then rendering out (using any PAR / frame size, because again Vegas or quicktime seems to pretty much ignore any of these settings). Which brings me to the "stretch video to fill output frame (do not letterbox)" option. Vegas (or the quicktime codec) simply ignore this setting. Videos look the same with or with out it checked. So why does "16x9 project + MOV = pain and suffering" with a nested veggies hack to get it to look correct? |
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July 1st, 2008, 04:02 AM | #4 |
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And to make things still more annoying, using the WMV rendering, a 16x9 project file with the Defatult Template (which is full size @ 720x480) and a PAR of 1.0 gives what looks like a slightly wider image, but when compared side by side with the 4x3 nested Quicktime the 4x3 nested quicktime is just as wide, but not as tall.
IN other words, it appears that the only way to get what looks like a correctly proportioned wide screen image is to nest the 16x9 project inside a 4x3 project for BOTH the WMV and MOV codecs. There has to be something I am missing here, right? I never have problems with the MPEG2 codecs, they always come out in the correct aspect ratio, but the PC codecs always seem to mangle the ratios. |
July 1st, 2008, 04:27 AM | #5 |
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And yet another addition to the perplexing MOV vs WMV rendering saga is that WMV9 default template vs Quicktime default template seems to make the MOV wash out the blacks and lost color saturation a little when compared side by side with the WMV.
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July 2nd, 2008, 09:44 AM | #6 | |||
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Quote:
Quote:
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~jr
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July 2nd, 2008, 10:58 AM | #7 | |
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Quote:
But thanks again John. |
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July 3rd, 2008, 07:01 AM | #8 | ||
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Quote:
It really depends on what you are going to do with the footage. For example, if you render to Quicktime widescreen with a PAR of 1.2121 and bring it back into Vegas and tell it that it's widescreen it will display perfectly. We do this in Ultimate S Pro when we prerender the lower thirds. This is not a Vegas issue... it's a Quicktime issue. Vegas handles the footage just fine. Quote:
~jr
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July 3rd, 2008, 09:18 AM | #9 | |
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And by the way, I've just been going through the VASST Media Manager DVD, even though I swore I'd never use Vegas with the MM due to the extended load times instability I noticed from Vegas6. I have a wedding with 11hrs of footage to sort through and the MM is starting to be very handy for finding specific clips. The DVD is helping quite a lot to explain the MM. Thank you. |
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July 4th, 2008, 02:56 PM | #10 | |
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Quote:
I don't ever touch the PAR settings. Vegas default settings are fine, and it handles the conversion among media with different PAR perfectly. |
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