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June 2nd, 2007, 08:26 PM | #16 |
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Potentially, but it also causes many more headaches. It's got nothing to do with loss of productivity; this has been discussed since the early days of Vegas. Vegas is intended to:
a-operate like an analog suite operates in the real world b-provide logical interface for workflows. Audio can have temporal effects applied to the media. What happens say...when you have a 5 second event to which you want to apply a 10 second reverb? (Very common application) The 5 second file has ended. A new file must be written. This is just one example. Yes, the engineers at Sony *could* (and probably easily) write code to make this work. But it's at a cost that likely isn't cost-effective in terms of various aspects of the way the app works. In the "real" world, an FX bus is an FX bus. Vegas works this way, just like an analog system works. Interfaced with a HUI, Vegas functions identically to an analog console setup in a live or studio environment.
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June 3rd, 2007, 11:22 AM | #17 | |
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Video can have temporal effects too, by the way. In the "real world" you don't have to do the equivalent of rendering out to a new file. If you were mixing on a console and had to record your sound to a tape every time you made minor tweaks to the effects configuration on it, I bet you wouldn't be happy. I suspect you'll rebut by saying that if I were to use automation or envelopes, then I'll be operating the software like I would operate a console in the real world. But we're talking about software, not the real world. When I use a word processor, I don't expect to have to listen for a "ding" at the end of each line of text. When I am listening to an MP3, I don't expect to have to rewind at the end. Software doesn't have to emulate the "real" world when certain aspects of the real world are a huge pain is the hindquarters; the entire point of using computers is that they are supposed to make things easier, cheaper, and less time-consuming (*everyone laughs uneasily here*). This particular aspect of Vegas makes things harder, more expensive (due to lost productivity), and much more time-consuming. My guess is that the Sun will turn purple and start whistling showtunes before that ever happens. |
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June 3rd, 2007, 11:29 AM | #18 |
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What DAW packages out there don't emulate the real world?
Could you identify temporal fX for video that go beyond the end of a file without writing a new file. I'm not defending Vegas, I'm curious as to how you'd rather see this realistically work. 'nother example... you a door slam/Foley. File size/length is 1.5 seconds. You want it to reverberate for say....15 seconds. Since it's a file-level door slam (which cannot be accomplished in the real world), where do the additional 13.5 seconds of reverberation come from without writing a new file on the fly?
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June 3rd, 2007, 12:03 PM | #19 | |||
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June 3rd, 2007, 12:13 PM | #20 | |
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Event is 1.5 seconds. 15 second reverb. The next event on the timeline is only 6 seconds downstream from the event that has a 15 second reverb on it, on the same track. How would you see Vegas managing this at at Event level?
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June 3rd, 2007, 12:28 PM | #21 | ||
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If I can apply color correction, masks, keyframed motion, and keys all to a single event without having to render it before I can see those effects depicted on the timeline, I should be able to do the same amount of tweaking to an audio event and be able to see the changes reflected on the timeline without having to render out first. It's a no-brainer. Quote:
Theoretically speaking: when the playback reaches the event, it plays the event as if it has reverb on it, and the reverberation continues after the event ends. Simple. Or, alternatively, Vegas could truncate the file like I was saying before, making a manual adjustment to the length of the event necessary. Could you address each of these scenarios directly and tell me why, in your opinion, they would not work? |
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June 3rd, 2007, 12:33 PM | #22 |
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In your color correction example, the color corrected clip isn't playing over top of the next clip in line. It requires a new track should you wish to play both events at the same time, and have them both be visible.Temporal-based video events do not spill beyond the temporal boundaries of the file/event.
Again...two events, 3 seconds apart. First event has 15 seconds of reverb on it. What happens to next event? What happens to the reverb during the next event, because the reverb should be carrying over it. On a track level, this is possible. But on an event level, it's not. I guess what seems fairly simple to grasp from my perspective may not be so easy to understand, or rather, I'm not explaining it clearly enough.
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June 3rd, 2007, 12:48 PM | #23 | ||
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I feel the same way. What I'm suggesting here seems to me like a very simple thing, but I've ended up saying it four or five times. I'm clearly not explaining this very well. |
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June 3rd, 2007, 12:54 PM | #24 | |
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I'd also like to add that even if, in your example, I had to put the event with reverb on it onto a second track so that it could overlap an immediately following event, I'd still prefer this method to the current situation, in which you have to create an entirely new track for the clip with the reverb on it. Instead, I could put the event with reverb applied to it on an already existing track. Part of my problem with the way Vegas handles audio effects is that you either: A) Have to render out tons of tiny wav files for each event to which you want to apply effects; B) Have to wade your way through a project that contains an absurd number of tracks in many situations; or C) Have to contend with extremely complicated and easy-to-screw-up envelope and/or automation schemes. All I'm saying is that none of these scenarios lends itself to an efficient use of one's time and/or resources, and that a more efficient model than any of the above should by no means be too much to ask. |
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June 3rd, 2007, 01:46 PM | #25 | ||
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2- Feature film mixes can easily have 40+ tracks. Vegas has shortcuts for collapsing tracks so they don't take as much real estate... check the shortcuts sticky at the top of this forum, I think it has them in there. 3- To me, a somewhat more sensible solution is if the non-real-time FX engine is tweaked so that it remembers your audio plug-ins... that way it sort of behaves like there is eventFX. Though reverbs won't work properly, and that might be confusing if you don't know what's going on. |
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June 3rd, 2007, 02:16 PM | #26 |
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Thanks for digging up that post, Glenn. At least now I have a better idea of *why* audio effects are incapable of being handled in real-time.
The poster from the Vegas forum mentioned that CD Architect's GUI makes it seem as if effects are being applied in real-time... I've never used CDA, but it sounds like a similar tweak to the Vegas GUI would satisfy me, because it sounds like at least in some ways, I'd never know the difference on any practical level. You say that feature films routinely use 40+ tracks... this is in line with my experience with Vegas on long-form projects. Unfortunately, in an NLE, you can't see all of those tracks at once like you can on a console, for example. The problem with minimizing tracks is that it doesn't really go too far toward solving the problem of keeping everything in view if you do have 40+ tracks (which I often do), and if (make that when) you ever need to move a video clip and all of its corresponding audio clips, you're still likely to miss some little event down on, say, track 43. Yes, grouping events can help avoid this problem, but it doesn't apply to every situation, and you can still miss an event when you go to group them. Also, even though the bit about not knowing when an audio effect will end almost kinda-sorta makes sense (especially since Sony can't know what 3rd-party plug-ins are going to do), I still don't understand why Vegas couldn't, as a slightly inelegant alternative, truncate the end of a reverb application at the end of an event, so that you have to think ahead and allow for silence before applying the reverb--or at the very least, allow us to use a real-time preview on some effects. I have no doubt that quite a few hours of my life that I have wasted wading through tons of tracks would be returned to me if Sony had adapted either of these models from the beginning. I guess I just have to learn to live with this, as painful and time-wasting and counterintuitive and absurd and ridiculous as it is. Surely there has got to be a better way, but it sounds like we're never going to actually get a better way to handle audio, because Sony has their stock excuse and their minds are closed on the matter. Anyway, thanks again for digging up the info, Glenn. |
June 4th, 2007, 02:47 PM | #27 |
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This may not help with your central concern, since you will still need to render out a .wav for an event-based Audio FX. However, you can help manage all the resulting "tiny .wav" files, at least on the timeline, by using Vegas' "take" function.
If you add the rendered .wav file over the original as a take (try right-mouse-clicking and dragging the file to overlap the original), you can easily return to the original, or cycle through multiple takes, by pressing the "T" key. You can also set Vegas to automatically display the take name, if you need to remember what you did to each one. If they're truly tiny events, the rendering time isn't much, and once rendered they don't need to be again. Just a thought. |
June 4th, 2007, 03:12 PM | #28 |
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That is a helpful suggestion Brian, and it does address at least one part of the issue I personally have with non-real-time effects.
Thanks. |
June 4th, 2007, 04:08 PM | #29 |
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Oh yeah, I wanted to ask you guys about that. . .can you make Vegas 6 tell you the name of the clip/event in the timeline? 4 Did it, and I can't find an option anywhere in 6. What I'm talking is about is actual text written on the event in the timeline ("John CU take 6").
Also, doesn't FCP have the realtime audio FX? |
June 4th, 2007, 06:20 PM | #30 |
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Vegas does have realtime audio FX, at two different levels, whereas FCP only offers it at one level. Problem is, Vegas offers event-based FX as well, but they're not real time. Therefore, it's a problem for some folks.
Coming from the audio world, it's not an issue for many of us. To view take names/event/audio file names, select VIEW/ACTIVE TAKE INFORMATION or CTRL+SHIFT+I.
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