|
|||||||||
|
Thread Tools | Search this Thread |
August 15th, 2007, 07:56 PM | #31 | |||
Posts: n/a
|
Quote:
Quote:
Quote:
|
|||
August 16th, 2007, 01:09 AM | #32 | |
Inner Circle
Join Date: Dec 2003
Location: Hampshire, UK
Posts: 2,237
|
Quote:
Well, I think we're all agreed that the Vegas film damage plug ain't the world's best. Question is: will your audience notice it? If you answer 'no' then all is well. If you answer 'yes' then whip out your wallet cos you're gonna need one of the other solutions! Cheers, Ian . . . Last edited by Ian Stark; August 16th, 2007 at 04:08 AM. |
|
August 16th, 2007, 04:03 AM | #33 |
Old Boot
Join Date: Aug 2002
Location: London UK
Posts: 3,633
|
|
August 18th, 2007, 09:13 AM | #34 | |
Posts: n/a
|
Quote:
Also, I wanted the dust to be larger, and only sit there for one frame in the same place. The fact that it's tiny and flashes... something dust on film just DOESN'T do... yeah I think the audience will notice. It's meant to look realistic. Sigh. I looked at Magic Bullet software, $399 for that? And it's not even GOOD, still. UGH. |
|
August 18th, 2007, 01:06 PM | #35 |
Inner Circle
Join Date: Dec 2003
Location: Hampshire, UK
Posts: 2,237
|
You're welcome.
|
August 18th, 2007, 01:18 PM | #36 |
Inner Circle
Join Date: Dec 2003
Location: Hampshire, UK
Posts: 2,237
|
Oh I meant to add that just by adding a film damage filter you aren't going to make your project look like film. You will make it look like video with a film damage filter on it which WILL be noticeable because it will just look plain wrong.
If you want it to 'resemble' film (which is the best you will ever achieve - check out the hundreds of other threads on the subject in this forum alone) then you need to invest a huge amount of time in tweaking a whole variety of filters or a huge amount of money in a set of film-look plugs. |
August 29th, 2007, 04:21 PM | #37 |
Posts: n/a
|
That's weird, the size of the hairs is much bigger in this test video I did...
http://uk.youtube.com/watch?v=0_6eKdG8ks8 I wonder how I managed that... |
| ||||||
|
|