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April 13th, 2007, 12:41 PM | #16 |
Major Player
Join Date: May 2004
Location: Orlando, FL
Posts: 204
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Mike, could you post the components/os of your beast machine? Thanks!
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April 13th, 2007, 01:13 PM | #17 |
Inner Circle
Join Date: May 2005
Location: Windsor, ON Canada
Posts: 2,770
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Kevin, it's essentially John Rofrano's Core 2 Quad system - which was based on John Cline's system.
JR's specs are at http://johnrofrano.com/pcequipment.htm JC's specs are at http://www.johncline.com/quad.htm My changes were: drive 1 (system): 200 GB Seagate SATA; drives 2 & 3 (capture & edit): 500 GB Seagate SATA (i.e. no RAID); 24" Dell monitor; Geforce 7900 video card; M-Audio Revolution 5.1 sound card; basic Logitech surround sound speaker system. Total price was around $5K Canadian. Be advised that the QX6700 has been replaced by the QX6800. Tests show that it's marginally faster. Also, after April 22, a drop in Intel CPU prices has already been announced. Scroll down to craftech's response (last one on the page) in the http://www.sonycreativesoftware.com/...0355&Replies=6 thread on the Sony forum for pricing details. Mike |
April 13th, 2007, 01:20 PM | #18 |
Major Player
Join Date: May 2004
Location: Orlando, FL
Posts: 204
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Thanks Mike, I've already got my eye on the new e6420.
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April 14th, 2007, 09:54 AM | #19 |
Inner Circle
Join Date: May 2005
Location: Windsor, ON Canada
Posts: 2,770
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OK Ian. You're going to either hate me or love me :-)
After it crashing on me 3 times (all at the same point in the motion blur section, of course), I changed the number of rendering threads in Prefs from 4 (the default) to 1. SUCCESS!! It took 2 hr. 10 min. 31 sec. but it did do it. Mike |
April 14th, 2007, 03:56 PM | #20 |
Major Player
Join Date: May 2005
Location: Southport - UK
Posts: 208
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Mike
Thanx so much for that and for tracking down a partial solution. I'm glad it's not just my system. It also seems to work OK on 2 threads (that one region took 47 minutes). One for Sony support I think; although I would never render anything as complicated as that, I do think it's a bug. As an experiment I rendered the frst 5 seconds of that test and the results for each number of threads are: 4 threads - 2:12 3 threads - 2:47 2 threads - 4:14 1 thread - 8:35 I also ran the original VASST render test: 4 threads - 0:14 3 threads - 0:17 2 threads - 0:24 1 thread - 0:46 Thanks again. Ian |
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