April 25th, 2003, 05:48 AM | #241 |
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TMPGEnc being a particularly useful tool for exactly this kind of thing.
simon |
April 25th, 2003, 07:23 AM | #242 |
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Could it be that the 3D plugin is working at a different fps or that
it is not interpolating things?
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April 25th, 2003, 07:59 AM | #243 |
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First off I'm a audio geek at heart (of 20 years) and have dived into video in the last year to great success thanks to Vegas.
Sonic Foundry Noise Reduction is exactly what you need. Feed it some of the hum or noise and it builds a "noiseprint". It will then remove it from your recording. You can even solo just the noise that is being extracted to make sure you're not removing important stuff. I use it when I transfer LPs to my computer. My B&O turntable has a bad connection somewhere and it's a bit noisey, SF Noise Reduction takes that hum out and still leaves the rest of the frqs. It like magic. It's one of those plugins I have that sent shivers down my spine when I first used it. good luck jack |
April 25th, 2003, 11:11 AM | #244 |
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need little more info ..
the orginal clip was shot at 60i or 30p ? you are now reframing some shots and you are rendering out at 29.97 progressive ? 29,97 interlace , or 24p ? have you tried using pan/crop instead of the 3d pac to reframe ? i assume the 16x9 matte was created either in generated media or you have a jpeg/png 16x9 still you are using to create the letterbox THEREFORE it is video track 1 |
April 25th, 2003, 11:15 AM | #245 |
Rextilleon
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This is what I would do---(It works great)
1. Create a second video track above the video you want to manipulate. 2. Place a 16:9 png event above it (If you want it, I have an excellent one). 3. Go into the event pan and crop tool for the image and move it up or down into position. 4. Parent the upper track with the lower track. It works perfectly--I do it all the time. IF you want the 16:9 template email me at sligo11@hotmail.com. |
April 25th, 2003, 11:33 AM | #246 |
Slash Rules!
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Donatello. . .
Original footage is regular 60i, 30 fps interlaced. I found a way to render out at 24fps. The jitter came before I found out how to do this, so it was jittery with 30fps. |
April 25th, 2003, 12:52 PM | #247 |
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Is it looking jittery on your computer monitor? Have you viewed it on something other then your computer monitor? Usually DV viewed at full screen on a computer monitor, with most players, will look like it has the shakes.
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April 25th, 2003, 02:00 PM | #248 |
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No no no. Jittery viewed on a television.
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April 29th, 2003, 09:19 AM | #249 |
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Sorry it took me so long to post back. I'll send you a clip tonight after I get home, let me know what you can do with it. I've got 2 interviews in this "hum" situation. I'll send 2 small samples.
Thanks again! Michael Botkin |
April 30th, 2003, 10:09 PM | #250 |
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I do this sort of thing all the time using After Effects. Works great for motion graphics such as moving pics around. It also gives you lots of options for FX.
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May 1st, 2003, 09:43 AM | #251 |
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I never have backround space for photo montages. I maintain the aspect ratio but I zoom in to a 4:3 size even if the photo was a vertical dimension originally. I think it looks more professional if the photos fill all of the screen. The client really doesnt notice or care about maintaining the original dimentions of the photo, it's the content they see.
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May 2nd, 2003, 10:40 AM | #252 |
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Vegas TTS - Newsletter #5
It's time for another issue of Vegas Tips, Tricks, and Scripts. The main focus of this issue is Snapshots - how to take a frame from your video and turn it into a picture. Tips are included for both Vegas Video 3 and Vegas 4. The Beginner's Corner article deals with getting video into the computer. The article assumes the video is being captured via firewire and illustrates many different ways to capture the video.
Issue #5 can be downloaded from http://www.jetdv.com/tts/archive/TTS01-05.pdf. The issue index has also been updated to include issue #5. As always, feel free to send in your questions, tips, articles, or anything else you think I might like to see or add to the newsletter. Your comments, ideas, and thoughts are always welcome. |
May 2nd, 2003, 12:23 PM | #253 |
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Sony buys SOFO software (including Vegas)
Sony Pictures Digital to Buy Desktop Software Assets of Sonic Foundry
CULVER CITY, Calif. & MADISON, Wis.--(BUSINESS WIRE)--May 2, 2003--Sony Pictures Digital and Sonic Foundry®, Inc. (NASDAQ:SOFO - News) announced today Sony Pictures Digital has struck an agreement to purchase all of Sonic Foundry's desktop software products and related assets for $18 million cash and assumption of certain trade payables, accrued liabilities and capital leases associated with the desktop software business. The acquisition of Sonic Foundry's desktop software follows the recent retail release of Sony Pictures Digital's Screenblast® Movie Studio(TM) and Screenblast® Music Studio(TM) video and music-mixing applications created in conjunction with Sonic Foundry's award-winning software team. Sale of the desktop software assets includes Sonic Foundry's popular, industry-leading ACID®, Sound Forge® and Vegas® series of software products, as well as other related assets. Sony anticipates maintaining the group's Madison, Wis. base. The Board of Directors of Sonic Foundry has approved the transaction and certain shareholders have agreed to vote their shares in favor of the sale. Approval of the agreement may be subject to Sonic Foundry shareholder approval and other various conditions (see details below). "During the past three years, we have come to recognize and admire Sonic Foundry's engineering expertise and value their software applications. We are excited to integrate this world-class team and their products into our ongoing efforts to produce and deliver the next generation of consumer entertainment services," said Patrick Kennedy, executive vice president of Sony Pictures Digital. "The sale of our music and video digital software products is a key milestone in Sonic Foundry's history," said Rimas Buinevicius, chairman and CEO of Sonic Foundry. "We couldn't pick a better partner than Sony Pictures Digital to carry on the same passion and success we've achieved over the past 12 years," he said. "Consummation of this agreement will give us the cash we need to pay our debt and allow us to focus our attention in writing the next successful chapter of Sonic Foundry's story - rich media - and building upon the early success we've already achieved with our Web presentation solution, Media Site Live(TM)." Sony Pictures Digital oversees the digital production and online assets of Sony Pictures Entertainment and leads its efforts to develop and provide new forms of online content, games, interactive programming, open-access video-on-demand and wireless entertainment. Screenblast, which first debuted in September 2001, gives the consumer the ability to create, enhance and share their digital videos, music and photos with a combination of a powerful software suite and an easy-to-use online service for sharing and personalizing consumers' media. Screenblast Movie Studio and Screenblast Music Studio software have been available through retail outlets since October 2002. Sonic Foundry will file a proxy statement shortly with the SEC and mail to investors of record as of April 25 detailing the proposed transaction up for possible approval at its June meeting in Madison, Wis. The company expects to close the transaction within a few days following the shareholder meeting. The signed agreement marks a major milestone in Sonic Foundry's longer-term strategy to concentrate on markets where rich media solutions are being embraced. The company will use the proceeds to pay off debt and fund its operations for its Web-based rich media communications product, MediaSite Live and related offerings. About Sony Pictures Digital Sony Pictures Digital oversees the digital production and online assets of Sony Pictures Entertainment (SPE) and consists of four key operating business units: Sony Pictures Animation, Sony Pictures Imageworks, Sony Online Entertainment and Sony Pictures Digital Networks which includes SoapCity, Screenblast, Sony Pictures mobile and wireless services, the studio's online promotional arm SPiN, and the UK interactive television service GoPlayTV. By making information and entertainment available anywhere, anytime on any connected device, Sony Pictures Digital is exploring new technology that links hardware with software in ways that advance the current boundaries of the entertainment landscape. For more information, please visit www.sonypictures.com. |
May 2nd, 2003, 01:12 PM | #254 |
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Well the recent financials were definitely pointing to something like this.
Sony may have been the perfect acquirer for SF. I think it complements a lot of their consumer product line (audio, CD/DVD burners, DV cameras, etc., PC gear). Price of the deal is very very cheap. Only time will tell, but I have a feeling that this may be good for all the Vegas users at least in the development area. Time will also tell if support areas hold current levels. |
May 2nd, 2003, 01:26 PM | #255 |
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This is so frustrating. . .
Why is it that really good audio software companies keep on getting bought out by bigger companies?!?!?
Again, I'm going to take a "wait and see" attitude. Hopefully product support and upgrades will remain intact for the SOFO products. This will be my third audio (video) software product who's company changed hands. I felt the painful sting when Apple purchased Emagic. (Can't upgrade anymore because I'm PC based and I don't have any plans to purchase an Apple computer in the near future. . . or any computer, for that matter.) I had just purchased Steinberg's SX program (also own Wavelab, Halion, Master Effects, and the two Guitar Plug-ins) when Pinnicle bought out that company. (So far, there's been no noticable changes, thank goodness!) And now SONY has purchased SOFO. ARGGGHHHH! I do hope that this will benefit us software owners of Sonic Foundry products. I own Vegas (3 & 4), Sound Forge, Noise Reduction and even purchased the effects package a couple of years ago. I like and use these products a lot. Especially Vegas 4.0. I'm no business person by any stretch of the imagination. With this in mind, I ask. . . "Why are really good audio/video software companies being bought out???" Why can't SOFO just remain SOFO. . . and Emagic just remained Emagic and Steinberg. . . . . etc., etc. . . . Ted
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