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November 30th, 2017, 09:07 AM | #1 |
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Vegas Pro 15 Update 2 (Build 261) released!
Vegas Pro 15 Update 2 (Build 261) released!
Read more here: https://www.vegascreativesoftware.in...d-261--109529/ |
November 30th, 2017, 02:59 PM | #2 |
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Re: Vegas Pro 15 Update 2 (Build 261) released!
Good thing I still have VP13. VP15 will open and let me do editing, but when I try to save the project or render it, I get a message that my license is not valid. I have also been getting a notice that I'm not connected to the internet, so after not being connected for over 30 days, the program becomes useless.
Another phone-home product failure. |
November 30th, 2017, 05:28 PM | #3 |
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Re: Vegas Pro 15 Update 2 (Build 261) released!
Have you tried reporting it to developers?
https://support2.magix.com/customer/en/vegas/form |
November 30th, 2017, 07:41 PM | #4 |
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Re: Vegas Pro 15 Update 2 (Build 261) released!
No. It wasn't in there before, didn't get put in by accident, so why report behavior that was programmed into the software intentionally? Is the rationale that if enough people complain about it, it will be removed? You're pushing customers away with stuff like this when you need to be doing the opposite.
Where in the documentation would I have been made aware of this new limitation? |
November 30th, 2017, 08:16 PM | #5 |
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Re: Vegas Pro 15 Update 2 (Build 261) released!
I've also noticed that every time you go to render to a number of the stock installed codecs VP15 needs to go 'home' to base to get authorization on the codec in use. So far MPEG-2 and MP3 have needed to do an 'ET'.. by going home. This was never the case with Sony. The new order of the day no doubt.
Chris Young |
November 30th, 2017, 10:09 PM | #6 |
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Re: Vegas Pro 15 Update 2 (Build 261) released!
https://www.vegascreativesoftware.in...age=4#ca672586
Here's the explanation by Gary according to the 'Phone Home' issue. And, as for codecs that requires additional activations, here's the list we found so far: https://www.vegascreativesoftware.in...-faqs--104787/ - FAQ no 10. |
January 9th, 2018, 04:08 PM | #7 |
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Re: Vegas Pro 15 Update 2 (Build 261) released!
Quick question about v15: Since they seem to have added Nvidia support, did they remove AMD/OpenCL support?
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January 11th, 2018, 11:57 AM | #8 |
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Re: Vegas Pro 15 Update 2 (Build 261) released!
Just add to the list of questions, I guess. Is anybody else having pan/crop issues? Trying to pixelate a face and getting all kinds of weird renders. It seems to only do half of an event or doesn't pixelate at all.
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January 12th, 2018, 02:58 AM | #9 | |
Old Boot
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Re: Vegas Pro 15 Update 2 (Build 261) released!
Quote:
I'm using VP15 Build 261: Pixelation Method 1: Successfully used VEGAS Pixelate in Pan/Crop using the Mask and Applied FX control - OK Pixelation Method 2: Successfully used HitFilm Witness Protection (Pixelate) - OK Rendered both examples and they are both what I would expect. No issues at all. What you are seeing could be the result of several things: 1] Setup: I'd need to see your VEG to determine your setup and then need to know what your Project Settings. 2] .NET Framework: I've noticed that VP relies heavily on this Microsoft program to be up to date. I'm up to 4.7. 3] Encode Template: My Encode matches my Project Settings. Here are the results: DV Info Net DV Info Net Last edited by Graham Bernard; January 12th, 2018 at 03:13 AM. Reason: adding supporting examples |
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January 13th, 2018, 09:55 AM | #10 |
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Re: Vegas Pro 15 Update 2 (Build 261) released!
Hi Graham, Yeah, I just downloaded 15 on Monday so I have the latest build. It downloaded and installed the latest .NET framework as well.
If I take the examples you have at the bottom, I'll try to explain my problem. I get the same result you do unless I pan the mask to follow my subject. In your case the bird. I have about 3 seconds where I am trying to pixelate the subjects identity. The pan starts working and then about half way through the 3 seconds it just stops panning and the subject basically walks out of the pixelated mask and is clearly visible. In a stationary object I can pixelate with no problem at all. It is the pan that is not working. When I preview in the event/pan-crop window the keyframes are there and it follows the subject all the way. When I preview on the timeline...like I said, it stops literally at the half way point. The next time I preview it without mnaking any changes it might pixelate the entire frame but only to the half way point. My work around has been to use VP 13. It works fine there. Then I render it and drop it on to my timeline in VP 15. Seems to be a waste of resources to have to do that. |
January 13th, 2018, 12:56 PM | #11 | |
Old Boot
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Re: Vegas Pro 15 Update 2 (Build 261) released!
Quote:
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January 13th, 2018, 01:30 PM | #12 | |
Old Boot
Join Date: Aug 2002
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Re: Vegas Pro 15 Update 2 (Build 261) released!
Quote:
http://www.dvinfo.net/forum/attachme...1&d=1515871686 http://www.dvinfo.net/forum/attachme...1&d=1515871686 http://www.dvinfo.net/forum/attachme...1&d=1515871686 http://www.dvinfo.net/forum/attachme...1&d=1515871686 |
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January 21st, 2018, 01:15 PM | #13 |
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Re: Vegas Pro 15 Update 2 (Build 261) released!
Hey Graham, Sorry it took me so long to get back to you. I have worked on this problem for several days and don't get your results. I see you're in the UK and I assume you are using PAL. I wonder if this could be a problem with NTSC. I know that sounds crazy but not sure I can figure any other explanation. Especially since it works fine in VP13. Just wondering.
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January 21st, 2018, 01:54 PM | #14 |
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Re: Vegas Pro 15 Update 2 (Build 261) released!
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February 11th, 2018, 08:02 PM | #15 |
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Re: Vegas Pro 15 Update 2 (Build 261) released!
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