|
|||||||||
|
Thread Tools | Search this Thread |
June 5th, 2015, 05:57 AM | #1 |
Trustee
Join Date: Jul 2007
Location: New Zealand
Posts: 1,180
|
mirroring event attributes
I'm just wondering if it is possible to mirror event attributes.
I love being able to 'copy' an event and then 'paste event attributes' to another event so as to easily sync graphics through keyframes. Now however I what to have a movement of one event (its attributes) mirrored on another event rather than straight copied. I have two partially overlapping circles and I want them to roll apart in opposite directions. I have the motion looking ok on one of the circles with three levels of graphics all moving in sync, but now I want to mirror that motion in another set of three graphics. Is mirroring event attributes possible? |
June 6th, 2015, 10:24 PM | #2 |
Regular Crew
Join Date: Aug 2012
Location: Northwest Chicago, IL
Posts: 61
|
Re: mirroring event attributes
i believe you can reverse a clip (play it backwards). i wonder if you can use that to reverse the order of the events. is that what you're after?
bobD |
June 7th, 2015, 12:19 PM | #3 |
Sponsor: JET DV
Join Date: Dec 2001
Location: Southern Illinois
Posts: 7,953
|
Re: mirroring event attributes
It sounds like you are wanting to copy keyframes. Are they Pan/Crop keyframes? Track Motion keyframes? What kind of keyframes are they. If you copy the entire event, you can add another clip as a take and the Pan/Crop keyframes will be copied. For Track Motion, you would need to select the keyframes, copy them, move the cursor, and then paste them to the new location.
__________________
Edward Troxel [SCVU] JETDV Scripts/Scripting Tutorials/Excalibur/Montage Magic/Newsletters |
June 8th, 2015, 02:22 AM | #4 |
Trustee
Join Date: Jul 2007
Location: New Zealand
Posts: 1,180
|
Re: mirroring event attributes
Thanks Edward. I've been using in these sort of cases, pan/crop keyframes.
I've got it working but not through any simple mirroring process. I worked it out using the x/y and rotation numbers for the keyframes of one circle going one way...as to how far I had moved and rotated from the start point. Then I subtracted these amounts for the keyframes in the other circle going the other way. Bit labourious but it worked and looks good... |
| ||||||
|
|