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April 9th, 2013, 09:13 AM | #1 |
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Vegas Pro 12 and Apple ProRes422 and CinemaDNG RAW
Is Vegas able to work with these formats from the Blackmagic Cinema Production 4k camera?
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April 9th, 2013, 11:29 PM | #2 |
New Boot
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Re: Vegas Pro 12 and Apple ProRes422 and CinemaDNG RAW
I don't know about Cinema DNG, but Vegas can read ProRes files provided that you installed ProRes codecs http://support.apple.com/downloads/A..._0_for_Windows
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April 10th, 2013, 01:35 AM | #3 |
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Re: Vegas Pro 12 and Apple ProRes422 and CinemaDNG RAW
Yes, ProRes drops in no problem at all. I'd be curious as to whether anyone has found a way to work with DNG, though.
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April 10th, 2013, 02:19 AM | #4 |
Inner Circle
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Re: Vegas Pro 12 and Apple ProRes422 and CinemaDNG RAW
Watch out, ProRes in Vegas is reliant on a 32bit (not 64bit) based plug-in architecture in Sony Vegas so you cannot (I repeat, cannot) do a full length cut using Vegas. If Vegas has too many clips loaded, you will be presented with black frames, or the plug-in will crash (not Vegas, the plug-in) and all clips will go black. That can sink an entire production.
I'm never going back to the nightmare of editing a full length show with ProRes in Vegas. DNxHD also doesn't fare well in Vegas neither. MP4, AVCHD, and MPEG-2 are what I find works most stable in Vegas. |
April 10th, 2013, 03:44 AM | #5 |
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Re: Vegas Pro 12 and Apple ProRes422 and CinemaDNG RAW
Interesting, I've not had any trouble with Prores in Vegas and have done a few projects about an hour plus.
But, doing a wedding ATM with Cineform clips and having to restart Vegas over and over because of black/offline clips. Not trying to argue the point in any way, just reporting my experiences.
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April 10th, 2013, 07:58 AM | #6 | |
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Re: Vegas Pro 12 and Apple ProRes422 and CinemaDNG RAW
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At home I use Vegas, but at I work I use Premiere and I seen posts about loading the Avid code for Premiere. Just wondering. |
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April 10th, 2013, 06:54 PM | #7 | |
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Re: Vegas Pro 12 and Apple ProRes422 and CinemaDNG RAW
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Thanks |
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April 10th, 2013, 06:56 PM | #8 | |
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Re: Vegas Pro 12 and Apple ProRes422 and CinemaDNG RAW
Quote:
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April 10th, 2013, 09:32 PM | #9 |
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Re: Vegas Pro 12 and Apple ProRes422 and CinemaDNG RAW
The latest version of the Avid DNxHD codec is at Avid QuickTime Codecs LE 2.3.8
A tutorial on using it in Vegas is at Avid DNxHD Template for Vegas Pro |
April 13th, 2013, 02:56 AM | #10 |
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Re: Vegas Pro 12 and Apple ProRes422 and CinemaDNG RAW
Remember, it is still using a 32bit based plug-in to import the footage even for DNxHD. I cannot guarantee longer productions would hold up on one timeline. You will have to split longer productions into multiple project files.
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April 13th, 2013, 09:15 AM | #11 |
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Re: Vegas Pro 12 and Apple ProRes422 and CinemaDNG RAW
I am just beginning to use BMCC in Vegas but have only done short things. I have edited Prores directly on time line and it does fine. But typical projects have been no more than 15 minutes. I have had no black frame issues.
R Ive also used Resolve and converted footage after an application of a LUT to a Cineform Quicktime file. I am not sure if I have that available through Resolve as part of their licensing or its there as a codec because I own Cineform too. I have not found option to convert to a Cineform avi in Resolve, though in the old Cineform conversion utility, I can convert the prores to Cineform avis
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April 14th, 2013, 10:17 AM | #12 | |
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Re: Vegas Pro 12 and Apple ProRes422 and CinemaDNG RAW
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Jack, how long is ''longer''?
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April 14th, 2013, 11:07 AM | #13 |
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Re: Vegas Pro 12 and Apple ProRes422 and CinemaDNG RAW
If you have a very high number of clips and lots of cuts, I would not make a sequence longer than 10 minutes. (AKA 1 Act, ending your sequence at the commercial break) If you're loading a lower number of clips, you can go up to 30mins. An hour long sequence under normal editing circumstances is not going to be stable with non-native codecs in Vegas.
HDV, AVCHD, H.264 (MP4 and some MOVs) and XDCAM are what I know run stable in Vegas. A good way to tell if a plug-in is 32bit is to check your FileIOSurrogate process to see if it is eating up memory. Do not let that surpass 1GB as it is a 32bit process. Those native codecs use Vegas itself which (on most of your machines) should be 64bit. |
April 14th, 2013, 05:59 PM | #14 |
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Re: Vegas Pro 12 and Apple ProRes422 and CinemaDNG RAW
I dropped 32 clips of DNxHD 1080/60p totaling about 2 hours onto the time line, started cutting them, drag and dropping them, moving them around, playing them with live video scopes and for me V12 is not breaking a sweat. It scarcely seems even slowed down. I opened up Windows resource monitor, FileIOSurrogate.exe shows Commit (KB) 149,680, 87 threads, 6 cpu, vegas120.exe is 426,068 (KB), the system is using 30% physical memory. This is all on a Dell laptop i7 running 64 bit windows 7 and nvidia gt555m.
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