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December 7th, 2012, 10:24 AM | #16 |
Inner Circle
Join Date: Dec 2003
Location: Hampshire, UK
Posts: 2,237
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Re: Nesting in v12
Confirming that removing v11 (obviously) solves the problem. I did notice that the first time I fired up Vegas 12 after removing 11, I was asked if I wanted to associate .veg files with v12. Odd because I had already done that in Windows,
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December 15th, 2012, 05:12 PM | #17 |
Trustee
Join Date: Jun 2004
Location: Denver, Colorado
Posts: 1,891
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Re: Nesting in v12
I agree V12 seems overall stable except there's always that one thing. I have Quicktime7 and DNxHD plugins installed. V11 and V12 both will render perfectly a DNxHD intermediate wrapped in a *.mov container from a project created in its respective version, 11 or 12. And V12 can even open the V11 project, but where it goes wrong is V12 crashes on the V11 render. V12 does fine rendering the DNxHD project if it was created in V12.
I haven't tried nesting the V11 project on the V12 timeline to see if it would succeed making a DNxHD render, but you can see why I don't want to delete V11. I tried previously opening the V11 project in V12 and resaving it as a V12 project, but only if I created the project from scratch in V12 am I able to render DNxHD. Rendering your old projects to Lagarith solved a problem for the poster but it is not an acceptable situation for Sony to be migrating us along the upgrade path without consideration for backward compatibility of projects, at least within the 64 bit framework. |
December 16th, 2012, 01:43 AM | #18 | ||
Old Boot
Join Date: Aug 2002
Location: London UK
Posts: 3,633
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Re: Nesting in v12
Quote:
Quote:
Then there are the various cross platform project interchange needing to be available to Users to rate Vegas as a 21st Century NLE: Project Interchange
I'm the first one to demand a more stress-free migration from VP10>VP12, and I HAVE made my thoughts/feelings known to them UPSTAIRS. As long as SCS are striving and driving this monumental task forward, then KUDOS to them. From what I can garner, there is much, MUCH more to come. As they drive and strive through changes, all I can do is get commissioned work out of the door; find ways of paying bills from film and edit and hopefully share my way through it here. Grazie Last edited by Graham Bernard; December 16th, 2012 at 01:57 AM. Reason: Correcting Markup . . . . |
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December 16th, 2012, 09:53 AM | #19 |
Trustee
Join Date: Jun 2004
Location: Denver, Colorado
Posts: 1,891
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Re: Nesting in v12
Graham,
There are people deleting VP11 from their systems because VP12 has a bug causing it to launch the VP11 program when they try and nest a *.veg project on the VP12 timeline. And what I've said is I don't want to delete VP11 because I still need it if VP12 remains unable to render my project that begun in VP11. You seem to be excusing SCS for being backwards incompatible for one generation of 64 bit versions, but if the Lagarith did not render for you, you'd be in exactly the same boat as I am with DNxHD. Actually you ARE since you can't nest in VP12 either, you are going through the wasted step of Lagarith rendering, at least you don't need the old version of VP to do it. So monumental the task for SCS is maybe, but kudos no. We're all working hard and I'd frankly be embarrassed if I was putting out a product touting it for its project interchange that could not even work within its own family of software. And I don't think I'm being at all unfair. If Sony wants to us to beta test for them that's okay but they should not charge for buggy, unfinished product upgrades, and certainly not expect me to shed crocodile tears for their woes that went into prematurely marketing the unfinished product. |
December 16th, 2012, 10:32 AM | #20 |
Old Boot
Join Date: Aug 2002
Location: London UK
Posts: 3,633
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Re: Nesting in v12
Fair enough.
Grazie |
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