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November 1st, 2011, 01:29 PM | #16 |
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Re: Sony Vegas Pro 11 update
I have the same issues I had before.
Sony Vegas 64 constantly crashes to the point that I can not use it. 32 bit is stable but it does not look like i am gaining anything from my GTX 570.
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November 1st, 2011, 01:35 PM | #17 |
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Re: Sony Vegas Pro 11 update
You know, I just did a complete reinstall of Windows the other day, and Vegas 11 seems to be running much better. Not that I'm recommending that as a cure for your troubles.
Before the reinstall, playback was same as with V10, but with the reformatted hard drive, etc, 11 is definitely better now.
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November 1st, 2011, 02:05 PM | #18 |
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Re: Sony Vegas Pro 11 update
An update, that's great news! I've actually disabled GPU Accelerated preview worked great in tests but when working on real projects I found my video previews slower than ever, worked fine when disabled. Let me give the update a whirl.
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November 1st, 2011, 02:14 PM | #19 |
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Re: Sony Vegas Pro 11 update
I have the feeling that Sony Vegas is still not 100% with the program.
Maybe I have to much expectations from the GPU. I have CS5 on my computer and it works great with the GTX 570, nothing like Vegas.
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November 1st, 2011, 05:34 PM | #20 |
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Re: Sony Vegas Pro 11 update
I'm editing a 4 cam wedding in 720 60p, and I'm previewing at real time, no issues, perfectly smooth, with color correction applied to all clips.
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November 1st, 2011, 05:48 PM | #21 |
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Re: Sony Vegas Pro 11 update
Works great on my laptop, Windows 7, 64 bit, real time previews 28 Mbps h.264 1080/60p, 100 Mbps Sony MXF 4:2:2 1080/59.94i/30p/24p and NVIDIA GT555M on Dell XPS 17 (1920x1080) i7-2720QM turbo boost 2.0 to 3.30 Ghz, 256GB SSD Dual Drive and 640GB 7200 rpm SATA HDD. Renders fast too. Just sayin...
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November 1st, 2011, 06:36 PM | #22 |
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Re: Sony Vegas Pro 11 update
It now supports my GTX 295 card, glad I did not spring for a new card...My GTX 295 still hangs in there with the latest generation cards in most tests so I was not willing to let it go just yet.....
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November 1st, 2011, 07:01 PM | #23 |
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Re: Sony Vegas Pro 11 update
http://www.dvinfo.net/forum/what-hap...ml#post1693005
That is one amazingly long bug-fix list. Those programmers have been busy! I had already gone back to Vegas 10 due to rendering problems. Vegas 10 of course is slower, but it's far faster than Vegas 11 running in GPU disabled mode. But of course I'd like to give Vegas 11 another try... |
November 1st, 2011, 10:38 PM | #24 |
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Re: Sony Vegas Pro 11 update
can anyone confirm if this update fixes the system low on memory error when rendering with main concept avc/mp4?
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November 1st, 2011, 10:51 PM | #25 |
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Re: Sony Vegas Pro 11 update
While technically one should not have to do a clean install to run a new version of Vegas, on more than one occasion in the past, and in this case it has cleared up problems for me.
Many other issues have been solved by configuration issues. For example I couldn't render 720p for bluray using templates from Vegas 10. I had to create a new template for rendering from a V11 template and all was well. Vegas is consistently blamed for issues that often are more windows related issues or PC issues than actual Vegas issues. Not always, but when report after report comes in that it's running like a scalded dog (in other words, fast) if it's running poorly for you than you should consider a clean install of Windows. I've seen others do this to get it running right also. Something to think about. First to admit a clean install is a lot of work and trouble, but sometimes it's the only way to isolate issues or get rid of them.
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November 1st, 2011, 11:00 PM | #26 |
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Re: Sony Vegas Pro 11 update
Well here's the bug I found Jeff. Maybe you can confirm it.
11.0 build 425 (64 bit) breaks the ability to render 1080/60p from a custom template using the MainConcept MPEG-2 plug-in. I performed a Windows system restore to roll back to build 371. It now renders 1080/60p as before. |
November 1st, 2011, 11:00 PM | #27 | |
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Re: Sony Vegas Pro 11 update
Quote:
Id hate to have to reformat but the speed increases are worth it if i can get them working |
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November 1st, 2011, 11:22 PM | #28 |
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Re: Sony Vegas Pro 11 update
Go back to the new version, change the level in the custom setting from high 1440 to just plain high and it will render fine. don't know if this affects quality enough to worry about, but it works. That setting will trip up rendering when creating custom render templates.
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"The horror of what I saw on the timeline cannot be described." Last edited by Jeff Harper; November 2nd, 2011 at 12:24 AM. |
November 1st, 2011, 11:34 PM | #29 |
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Re: Sony Vegas Pro 11 update
I just realized, I'm editing 4 cameras, 720 60p footage, and preview window is largest size, and I'm on "Best Auto" and it's running perfectly.
I never could run at Best before and get realtime playback on all 4 cameras. That is a remarkable improvement. In fact, I had trouble using "Best" setting with the window at full size with a single camera many times.
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"The horror of what I saw on the timeline cannot be described." Last edited by Jeff Harper; November 2nd, 2011 at 12:23 AM. |
November 2nd, 2011, 12:28 AM | #30 |
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Re: Sony Vegas Pro 11 update
For 60p rendering High is recommended not 1440, so according to the post at the link above, for 60p we actually need to choose High over High 1440.
If Vegas had a 720 60p Mpeg 2 template, it would automatically have High selected, not High 1440 because High 1440 only supports 30p, not 60p. But because I have to customize a 720 30p template, the level setting needs to be changed. Not sure why it didn't in the original version, but at least the issue is not a bug so much but instead just requires a change in setting. This was happening to me early on in the original release also, but I found the issue and all is well.
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