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Old July 19th, 2006, 08:40 AM   #271
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Quote:
Originally Posted by Phil Hamilton
I don't think you can save the footage as 24p and then put print back to tape. That is for 1080i - I think.
You are correct, it seems. I did several tests to see if it was possible to trick 24p or 24p (w/pulldown) via print-to-HDV tape. I tried using it with both a Z1 and the Sony MU10 (?) HDV recorder. I also tried using Cineform's HDLink export and the print-to-HDV function of Vegas. With Cineform, the tape sorta locked up. With Vegas, it would try to rerender the project into 60i; or, if I forced it to use the 24p file (both the full 24p or the 24p with pulldown) by referring it to the saved file, then it too would lock up the tape for a minute.

So I'm basically down to harddrive and/or DVD backups of the 24p m2t. I was just hoping that since the Sony Z1 records in 24f mode, that I could at least export back to tape in that mode. Seems to not work that way.
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Old July 19th, 2006, 11:08 AM   #272
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Thanks everyone.

I tried all the advice in different combinations without any real improvement. The clip switches to upper field when it is reversed. I've tried upper, lower, and progressive.

I am clueless as to why this clip is not flickerlessly reversible, but I have a deadline.

I rendered it without the reverse and the clip is fine.

I saved the clip so when I have more time and I can try to find a way to do it.

If there is anymore advice I'd apprectiate it. I feel pretty lame that I couldn't overcome such a simple problem.

There has to be a solution.
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Old July 19th, 2006, 11:33 AM   #273
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Earlier you said "it only flickers on the monitor." Assuming you are editing this for display on TV, if it only flickers on the monitor (and not on TV), why don't you just proceed?
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Old July 19th, 2006, 02:18 PM   #274
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I don't know if you have access to quicktime pro but this article was very helpful for trailers:
http://quicktime.wikicities.com/wiki..._low_bit_rates
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Old July 19th, 2006, 03:21 PM   #275
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it flickers on the TV and not the computer monitor
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Old July 19th, 2006, 03:49 PM   #276
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Dear Dean,

The other option moves the clip on the timeline so that the audio is in sync.

The option you used, "Slipping", leaves the clip where it is on the timeline, but then moves the content within the clip.

Generally, I find it better (in my work) to move the clip and not slip the contents. When you slip the contents, the starting and ending points of the shot will change, while in the other option they will not.

I find that when I have a clip out of sync, it is because I accidently moved the whole clip on the timeline, so I want to use the other option, not the slip.
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Old July 19th, 2006, 04:27 PM   #277
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Another way to accomplish this is to enable "All Tracks, Markers, and Regions" in auto ripple then enable auto ripple before deleting the section. I use this all of the time and it works well. Be sure to turn it off after the deletion unless you really need it.

Regards,
Jerry
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Old July 19th, 2006, 06:47 PM   #278
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Removing or deleting projects

I can't seem to find anywhere to delete or remove completed projects in Vegas 6.0d.

The only way I can figure out to do so is to delete all the associated files, and tell Vegas to forget it when I click on the remembered projects in the "File" menu.

Am I missing something, or is it just not there. I checked the program help, and looked through the manual index.

Jamie
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Old July 19th, 2006, 08:14 PM   #279
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I manually delete unwanted project files and any associated files manually via Windows Explorer. I also leave the "open last project" option turned off so I can open the project I want opened.
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Old July 19th, 2006, 08:22 PM   #280
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HDV Re-compression

If you capture HDV m2t files and bring them into Vegas, but only edit the audio (mix an additional audio track or something like that) and print that back to HDV tape, does the video get re-compressed (lose a generation)?

What is the answer if you do cuts-only video editing?

Background: What I am thinking of is using double-system sound recording with and HC3 camcorder, which has no mic input. If a separate recorder was used for the main sound, could it be synced with the camera video in Vegas and read back to tape without reducing the video quality.

Buddy
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Old July 19th, 2006, 08:47 PM   #281
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disable realtime timeline update?

is there any way to have it so the thumbnail images on the timeline are not continually updated when you zoom/scroll etc?

i have a decent computer, 1 gig ram, good processor, but my current project has like 10 tracks of video and whenever i zoom/out of timeline it reloads the thumbnails and i get performance issues. In actuality, i don't even need them since i know the times in the events that i'm working with that i need to go to.

second question (sorry to sneak in) Is there anyway to have the timeline show the time for each individual event as opposed to whole project. For example, lets say i have a 30 minute event on a track. I prewatched and i know the section i need to cut out and edit is at 4:55 of that event. However, because the timeline counts the whole project, i have to do alot of math and its a slow process, lets say event starts at 55, then i do 55 + 4.55, it's a bit tedious

thanks in advance for answers to both
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Old July 20th, 2006, 02:11 AM   #282
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Forum merge

When did this happen? I've been an infrequent visitor for the last few weeks and I only noticed it today. Couldn't find any threads on the subject either.

Anyway, I think this is a good move. I was getting quietly frustrated at the number of incorrectly posted topics in either the Vegas SD or Vegas HD forums.

Well done.
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Old July 20th, 2006, 03:21 AM   #283
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Neither did I, Ian.

But I reckon' this is where the general digital HD soup is simmering at the moment. So many gadgets and formats and platforms - that NOT having a combined forum must be a real pain. Or Sony had a word to say on the matter - lol!
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Old July 20th, 2006, 05:00 AM   #284
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Dump message, it looks like a non-file message.

Sony Vegas 6.0
Version 6.0d (Build 210)
Exception 0xC0000005 (access violation) READ:0x0 IP:0x0
In Module 'vegas60.exe' at Address 0x0 + 0x0
Thread: ProgMan ID=0xF1C Stack=0xAD8C000-0xAD90000
Registers:
EAX=159d8f70 CS=001b EIP=00000000 EFLGS=00010202
EBX=09c77090 SS=0023 ESP=0ad8c424 EBP=0ad8c968
ECX=141a4cc8 DS=0023 ESI=141a4cc8 FS=003b
EDX=0ad8c44c ES=0023 EDI=00000000 GS=0000
Bytes at CS:EIP:
00000000: .. .. .. .. .. .. .. .. ........
00000008: .. .. .. .. .. .. .. .. ........
Stack Dump:
0AD8C424: 006E51CD 00400000 + 2E51CD (vegas60.exe)
0AD8C428: 141A4CC8 13E70000 + 334CC8
0AD8C42C: 0B58A310 0B4B0000 + DA310
0AD8C430: 00000000
0AD8C434: 15A10468 15550000 + 4C0468
0AD8C438: 006661D7 00400000 + 2661D7 (vegas60.exe)
0AD8C43C: 0AD8C44C 0AC90000 + FC44C
0AD8C440: 0B58A310 0B4B0000 + DA310
0AD8C444: 15A10458 15550000 + 4C0458
0AD8C448: 81B5C7B0
0AD8C44C: 141A4CC8 13E70000 + 334CC8
0AD8C450: 00000000
0AD8C454: 00000000
0AD8C458: 00000000
0AD8C45C: 09C77090 09BE0000 + 97090
0AD8C460: 00000000
> 0AD8C490: 7A7A7A7A 7A6E0000 + C7A7A (system.data.dll)
> 0AD8C494: 7A7A7A7A 7A6E0000 + C7A7A (system.data.dll)
> 0AD8C4B0: 7A797A7A 7A6E0000 + B7A7A (system.data.dll)
> 0AD8C4B4: 7A7A7A7A 7A6E0000 + C7A7A (system.data.dll)
> 0AD8C568: 7C91B5F4 7C900000 + 1B5F4 (ntdll.dll)
> 0AD8C56C: 7C91B686 7C900000 + 1B686 (ntdll.dll)
> 0AD8C6F8: 0066513F 00400000 + 26513F (vegas60.exe)
0AD8C6FC: 0AD8C91C 0AC90000 + FC91C
0AD8C700: 000085F8
0AD8C704: 15A10458 15550000 + 4C0458
0AD8C708: 00140178 00140000 + 178
> 0AD8C754: 006E0000 00400000 + 2E0000 (vegas60.exe)
0AD8C758: 00000000
0AD8C75C: 00000000
0AD8C760: 00000000
0AD8C764: 00230000 00140000 + F0000
> 0AD8C780: 7C90EE18 7C900000 + EE18 (ntdll.dll)
> 0AD8C784: 7C91B690 7C900000 + 1B690 (ntdll.dll)
> 0AD8C78C: 7C91B686 7C900000 + 1B686 (ntdll.dll)
> 0AD8C790: 7C91B298 7C900000 + 1B298 (ntdll.dll)
> 0AD8C79C: 7C9106EB 7C900000 + 106EB (ntdll.dll)
> 0AD8C7A8: 7C8830E0 7C800000 + 830E0 (kernel32.dll)
> 0AD8C810: 0066708E 00400000 + 26708E (vegas60.exe)
0AD8C814: 106106D8 10260000 + 3B06D8
0AD8C818: 00000001
0AD8C81C: 00000002
0AD8C820: 1031A008 10260000 + BA008
> 0AD8C89C: 0066522A 00400000 + 26522A (vegas60.exe)
- - -
0AD8FFF0: 00000000
0AD8FFF4: 005024B0 00400000 + 1024B0 (vegas60.exe)
0AD8FFF8: 0098CDE8 00400000 + 58CDE8 (vegas60.exe)
0AD8FFFC: 00000000
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Old July 20th, 2006, 07:21 AM   #285
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The two were merged Wednesday afternoon (US time 7/19). Many forums were merged/moved to, hopefully, better organize things. Having a single venue for all Vegas questions (whether SD or HD) will make it easier to search through answers and ask questions without having to worry "Is this the right forum".
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