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September 15th, 2009, 12:38 PM | #1 |
Major Player
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End Credits Flicker / Look Bad *PLEASE HELP
I am trying to finish something by today and I am on the last section , the end credits, and they seem to look really bad while scrolling. They are not clean and sort of have this flicker to them (hard to read). Ive rendered them many ways including having a friend do high quality MOVs and AVI's on his mac with no luck.
Anyone ever run into this? And its like when I make everything blod text it helps the "flicker".... |
September 15th, 2009, 01:10 PM | #2 |
Inner Circle
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what font are you using? Most script fonts and even some non script fonts don't do well in video.
Also a little tip I got from Douglas Spotted Eagle. I make my genrated media 2X the size so if I'm working 720X480 I make the media 1440X960. Don't know if it will help the flickering but it does seem to help the movement. Anyway try to stay away from fine text, use something a bit bolder. Arial and Verdana work well and so does Montype Corvisa for script font.
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What do I know? I'm just a video-O-grafer. Don |
September 15th, 2009, 01:46 PM | #3 |
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Great idea, I will make it all bold and see what happens
Thanks! |
September 15th, 2009, 01:56 PM | #4 |
Inner Circle
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Oliver, I've never liked the way Vegas scrolls credits so I do them in the standard title box (much more control over font style, spacing, etc. that way) and then use the Placement tab and keyframes at the start and end (adjust the length accordingly) to do the scroll up.
Works great for me. |
September 15th, 2009, 09:55 PM | #5 |
Inner Circle
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Good hint Mike
It does work better I have found plus by using keyframes you can also get the text to scroll up to a position, stop there while the viewer reads it and then scroll it way off the top of the screen. By changing keyframe positions you can also control the scrolling time too. I always found that the built-in scroller was very slow and combined with "skinny" fonts that will contribute to jerky scrolls Chris |
September 15th, 2009, 11:18 PM | #6 |
Major Player
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Ariel and Bold did it.
Thanks! |
September 16th, 2009, 07:37 AM | #7 |
Regular Crew
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Alternative method
I use a slightly different method, which has worked well for me.
I don't use any built-in titlers for moving titles (only static/fade-in/fade-out). What I do for moving titles/credits is produce a PNG in Gimp (or editor of your choice), bring that onto the time-line and use pan/crop to produce the scrolling effect. Doing it this way means you can use a much higher resolution file so the anti-aliasing is better and you get a much smoother scroll. |
September 16th, 2009, 08:34 AM | #8 |
Inner Circle
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Steve, I've done it your way as well (a LOT more options this way) but, if I need something "quick and dirty", the technique I mentioned is fine.
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September 16th, 2009, 09:02 AM | #9 | |
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Quote:
Also, I couldn't seem to get it to produce a horizontal scroll along the bottom third and when I tried it with static text and pan/crop it produced the usual jerky results. In the end I gave up and went back to my tried and tested method of using a graphic. It takes longer to produce because it involves more processes but, for me, it's worth the extra effort for the much smoother scrolls and better anti-aliasing it produces. |
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September 16th, 2009, 09:19 AM | #10 | ||
Inner Circle
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Quote:
It does some nice tricks but it's still not a clean titler. Quote:
Using the basic Titler, enter all your text on a single line. Adjust font type, size & colour accordingly. Figure out how long you want the scroll to take and enter this value in the "Length" box. Click on the Placement tab. Moe the text to the right using either the hand in the text box or by entering a value in the "X" box. This creates a keyframe at the beginning. Take note of the values in both the "X" and "Y" boxes. Go to the end of the timeline by clicking the "Last Keyframe" button. Enter the values noted previously in the "X" & "Y" boxes but change the "X" value to a negative number. For example, if "X" was set to "10" on the first keyframe, make sure it's now set to "-10". Also, make sure the "Y" values are identical or you'll see the text float up and/or down. Play it to make sure your length is correct. If not, adjust it accordingly and remember to change the position of the last keyframe. |
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September 17th, 2009, 06:37 AM | #11 |
Major Player
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How about trying applying a tiny amount of motion blur, and a judicious amount of supersampling to the credits... and ONLY to the credits (because of increased rendering time)?
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September 17th, 2009, 07:28 AM | #12 |
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The Vegas Credit Roll doesn't appear to be a priority for Sony software developers any more than it was for Sonic Foundry. It is the original credit roll generator which, despite numerous requests over the years, will probably never be improved.
However, I don't find the flicker when using the standard white letters on a "black" background any different than what I see at the end of most Hollywood movies. They all seem to flicker. John |
September 19th, 2009, 02:35 AM | #13 |
Inner Circle
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Appreciated that this is slightly out of the scope of his thread, but reading through it reminded me of a great article (originally linked to by Mike Kujbida) on getting great text. It's not specifically a Vegas article but it's totally relevant. Thanks again Mike. Here's the link again: Great Titles with the DV Codec
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September 19th, 2009, 10:26 AM | #14 | |
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September 19th, 2009, 01:22 PM | #15 |
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