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July 29th, 2009, 12:47 PM | #16 | |
Major Player
Join Date: Mar 2007
Location: Salem, Oregon
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Quote:
The Sony thread that I linked above touched a great many and sensitive nerves about 8.0's memory allocation/usage, much to everyone's delight. I hope to report similar elation! Steve |
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July 30th, 2009, 05:12 PM | #17 |
Major Player
Join Date: Mar 2007
Location: Salem, Oregon
Posts: 435
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Hallelujah!!
Can I hear an amen? I got the problem licked: per the Sony thread I linked in a previous post, I used CFF explorer to enable Vegas 8.0(c) and certain dll's to access more than 2GB of RAM. I rebooted, fired up Vegas, loaded my 'problem' project, and hit render. Unfortunately, I had to leave immediately for a long errand, so I couldn't baby-sit the render.
I just now came back from my errand fully expecting to find a crash, no Vegas open at all, or some error message with a hung render. Instead, Vegas is smoothly rendering the end credits of my movie! After previously crashing this 20-30 times no more than 10% rendered, I'm just tickled that checking a few check boxes for expanded memory access solved my problem. I wonder if 9.0(a) has similar issues or if Sony 'fixed' this problem. For now, I'm sticking with 8.0/8.1 since they're (finally) working for me. Steve |
July 30th, 2009, 09:46 PM | #18 |
Inner Circle
Join Date: Nov 2006
Location: Tallahassee, FL
Posts: 4,100
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I saw your post over at the other site. Glad you got it sorted. The smoking gun for me was when you posted your "available memory" in this thread. I suspected memory from the get-go, but that confirmed it.
As far as Sony "fixing" this, the fix is simple. Go to an OS/Program that can address a sufficient amount of RAM. I doubt strongly that they'd ever do a 32bit hack and support it. Especially when they offer a 64bit solution.
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July 31st, 2009, 04:32 AM | #19 | |
Major Player
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Cheers, Steve |
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