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April 21st, 2009, 05:05 PM | #1 |
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delay highlight
Hello.
I'm using a loop point to delay display of buttons, then fade them in. The highlight for the first thumbnail to be selected, however, pops right up. Is there a way around this? Thanks, Rich |
April 21st, 2009, 07:35 PM | #2 |
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I don't think so.
I played with this for a while and couldn't find a way to do it. I wanted to create a menu with each piece popping in at the beat of a drum. popping in the button... masks... frames... background... etc was easy but I never could find a way to control the highlight. What I ended up doing is "hiding" the highlight in the beginning with a background of the same color as the highlight.... then when the first drum beat hit, i cued in my real background. |
April 21st, 2009, 08:35 PM | #3 |
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Sorry.... I should also mention that you may want to play with the ALPHA of each button and such to control fade-in/out
Using Loop will do the trick but you don't have a lot of control over the individual pieces. If you right click on the button and go to "crop and adjust" and you will see a "ALPHA" selection. By adjusting this you can completely fade in/out the individual frame or mask, or button media in part or as a whole. You can also use the keyframes below to time your fading You can also control alpha on the menu background as well the same way..... it's just that highlight that you can't seem to control |
April 22nd, 2009, 07:32 AM | #4 |
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Thanks for the reply Jack. I am using the alpha to fade the graphics in & out, but like you said, no control over the highlight. There's a lot of good stuff in DVDA for menus, but they left out control of the highlight and you can't fade in a text only button. You have to make a graphic of the text in Photoshop or whatever.
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