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April 24th, 2009, 08:48 PM | #76 |
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Same here, the only reason I still have a PC around is Vegas and Acid. But Sony is notorious for only making software for PCs, so I doubt we'll ever see a Mac version. In the end, that's what is making me seriously balk at the upgrade to Vegas 9. But the Vegas Pro Production Assistant is keeping me in the game. The listed features are very cool for the stuff I do.
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April 24th, 2009, 09:27 PM | #77 |
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It's not a simple matter to just port something over to the MAC, particularly something as involved as an NLE. Vegas is and always will be a PC application, it relies heavily on the underlying Windows APIs. Porting it over to the MAC would require a complete rewrite and that just isn't going to happen.
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April 25th, 2009, 03:27 AM | #78 |
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I have Vegas 6. How do I upgrade to 9? Do I have to buy 7 and 8?
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April 25th, 2009, 03:54 AM | #79 |
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April 25th, 2009, 07:55 AM | #80 |
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It works the same as previous versions. You can go up to 300% using a velocity envelope. You can go up to 400% using the playback rate (either right-click the clip and choose Properties or hold down the CTRL key while resizing the event). Plus you can combine the two to get up to 12x at once.
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April 25th, 2009, 08:57 AM | #81 |
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I think most people here are misunderstanding those of us who are 'complaining' about the features in this release..
From what I can tell, nobody is really complaining that the features added are useless.. I'm perfectly happy to see RED support, support for larger images (Gigapixel images? How many is that anyway compared to my 10 "mega"pixel cameras resolution?), and a new grey interface that can be easily manipulated... Nobody here has a problem with those additions.. The problem is that when SCS has a major product release and this is ALL that you see in the update, features that mostly don't apply to the majority of users, many of us are scratching our heads... Jon |
April 25th, 2009, 01:48 PM | #82 | |
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Quote:
Here's a link to one to give you an idea of the size and zoom capability :-) Here's the Wikipedia definition of a gigapixel image. |
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April 25th, 2009, 03:29 PM | #83 |
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That's correct, 40,000 times 25,000 = 1 billion
Gigapixel images (or just really large panoramas) are easy to create using "AutoPano Pro" or the CS4 version of Phtotoshop. Although, I much prefer AutoPano Pro. You just take a bunch of overlapping images, throw them at the program and it will automatically and seamlessly stitch them together into one large image. AutoPano Pro - Panorama stitching software - Panoramic photo software - image stitching |
April 25th, 2009, 10:00 PM | #84 | |
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Quote:
Jon |
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April 25th, 2009, 10:54 PM | #85 |
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Have you zoomed in and checked out the wall of media and also the cameras on the tower. It looks really cold where ever this was shot.
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April 26th, 2009, 02:38 AM | #86 |
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Wild stab in the dark, but how about January 20th 2009 on the West Steps of the US Capitol, Washington DC?!
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April 26th, 2009, 03:26 AM | #87 |
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I've seen requests for preview improvements mentioned a number of times in this thread. And I certainly agree that's needed.
Well, that was a big thing actually mentioned at NAB. I even talked with one of the SCS engineers for more details about it. They are still using Video for Windows, but they now have optimized multi-core/multi-CPU rendering for the preview display. He said it would improve preview a lot on new quad core machines, and he even felt it would make a noticable difference on my ancient dual-Xeon hyperthreaded machine. On the dual-Quad machine I played with there, it was playing 4K RED footage in a 2K project perfectly smooth for me at Best (full).
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April 26th, 2009, 04:00 AM | #88 |
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Yeah Ian, as soon as I posted I thought about it.
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April 26th, 2009, 06:46 AM | #89 | |
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Quote:
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April 26th, 2009, 09:17 AM | #90 |
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>>>optimized multi-core/multi-CPU rendering for the preview display. He said it would improve preview a lot on new quad core machines<<<
At last an improvement that I REALLY want and would upgrade for - when I've seen other users' confirmation that it makes a noticeable difference, of course! Simon - sorry mate - couldn't resist! |
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