|
|||||||||
|
Thread Tools | Search this Thread |
June 27th, 2005, 07:10 PM | #16 | |
Wrangler
Join Date: Apr 2003
Location: Philadelphia, PA
Posts: 2,898
|
Quote:
I find that it starts to look like this when Vegas has to interpolate a large amount of frames due to extreme slow motion. Thanks for the input Peter. |
|
June 27th, 2005, 07:14 PM | #17 | |
Wrangler
Join Date: Apr 2003
Location: Philadelphia, PA
Posts: 2,898
|
Quote:
1. Experiment (through sheer experience) and 2. Draw inspiration from other Videographers (studying work of videographers I find particularly talented) Take care. |
|
June 28th, 2005, 12:55 AM | #18 |
Inner Circle
Join Date: Apr 2003
Location: Aus
Posts: 3,884
|
Hey Glen,
I find that when i need to slow things down to those extremes, i usually bring it down to 50%, render, replace, then slow it down aagain to 50% then render and replace. Also forcing a resample makes vegas draw an interpolation for a "simpler" algorythm, in therory keeping things on an even figure to the master frame rate, you can literally draw in fake frames (with time and multiple passes) dude you really have some good material out there, I really do find inspiration from talented people, but im loathe to imitate (even though its the purest form of flattery) Im yet to post afew clips for public viewing simply due to the market out here is so finite, that what one person may think is nice, another wont like the music etc which may then stop them from even contacting me. My music and style choices are very different to what is regularly seen on this site. Maybe ill throw something up with a hidden url for this site only.. i'll ask my web dude and see what he thinks. I dont think ive ever posted anything for viewing actually.. but one thing, i really do hope you charge these clients accordingly!! with the amount of hours put into these projects, some people just dont appreciate the bigger picture and the work that it involves. |
June 28th, 2005, 08:04 AM | #19 |
Wrangler
Join Date: Apr 2003
Location: Philadelphia, PA
Posts: 2,898
|
Hey Glen,
I find that when i need to slow things down to those extremes, i usually bring it down to 50%, render, replace, then slow it down aagain to 50% then render and replace. Also forcing a resample makes vegas draw an interpolation for a "simpler" algorythm, in therory keeping things on an even figure to the master frame rate, you can literally draw in fake frames (with time and multiple passes) Very interesting technique...I'll have to give that as shot. Another thing I haven't experimented with is super-sampling. Have you found that it can improve slow motion interpolation? dude you really have some good material out there, I really do find inspiration from talented people, but im loathe to imitate (even though its the purest form of flattery) Thank you kindly. I learned a lot of what I know through "imitation". Even my artwork- as a kid I used to draw images from comic books. Even though your copying your also teaching yourself as you go through the motions. In time I was able to draw very similarly to the artwork in the comics I copied. Im yet to post afew clips for public viewing simply due to the market out here is so finite, that what one person may think is nice, another wont like the music etc which may then stop them from even contacting me. My music and style choices are very different to what is regularly seen on this site. Sounds great- I'd love to see some of your work. Maybe ill throw something up with a hidden url for this site only.. i'll ask my web dude and see what he thinks. I dont think ive ever posted anything for viewing actually.. but one thing, i really do hope you charge these clients accordingly!! with the amount of hours put into these projects, some people just dont appreciate the bigger picture and the work that it involves. I'm getting there- I'm still around 2-2.5k behind some of the videographers in my region. |
June 28th, 2005, 09:40 PM | #20 |
Regular Crew
Join Date: Jun 2005
Location: Manila, Philippines
Posts: 124
|
Hello to all, I am new to this industry, I am from philippines. would like to learn as much as possible from this site, will be using a gl2 for wedding shoots, any from you guys any advise from where i could start? and techniques in shooting wedding videos?
to glenn...from the post of other guys your video is good but i can not download the file...it would be great if you can send it to me via email...leonardosky77@yahoo.com if you don't mind...thanks ;) |
June 28th, 2005, 10:40 PM | #21 | |
Regular Crew
Join Date: Aug 2004
Location: St. Louis MO
Posts: 44
|
Quote:
|
|
June 29th, 2005, 06:53 AM | #22 | |
Wrangler
Join Date: Apr 2003
Location: Philadelphia, PA
Posts: 2,898
|
Quote:
You may have checked it when it was down for a day or two. It's back up now. |
|
July 1st, 2005, 10:34 AM | #23 |
Inner Circle
Join Date: Apr 2003
Location: Aus
Posts: 3,884
|
Very interesting technique...I'll have to give that as shot.
((it makes a big difference as the differential between frams is actaully far more accurate as Vegas only requires to generate half the frames throgh interpolation. for eg IIIIIIIIIIIIIIIIIIIIIIIIIII this is your full second worth of data @ 25fps half that down ot 50% speed IOIOIOIOIOIOIOIOIOIO the zeros repesent the interpolated fill in frame. this is ok, as the two frams are literally drawn with perfect differences BUT if u extend it beyond 50% IOOIOOIOOIOOIOOIOO youll notice that there will be less reference material for the interpolation It still looks good, but not as accurate. if you IOIOIOIO then render out to II*II*II*II* I* being the new frames then slow down again, you are given more accurate reference material which isnt as stuttery simply due to the abundence of original material. This usually gives a 2:1 reference figure, compared to doing a direct slowdown from 100% down to 25% which in turn would give you a 4:1 difference and look like this IOOOIOOOIOOO Youd end up with less reference data and more interpolated data which cannot physically be as accurate or smooth as the original. It can be close, but its not the same.. "Another thing I haven't experimented with is super-sampling. Have you found that it can improve slow motion interpolation?" Definately. If you force a resample of data or a transcode, supersamplig does wonders. And running it at 2, wont change the speed of the render. Running at 8 will take forever to render but its worth it, U can use this instead of my multirender slow mo retouine and get similar results, as the resampling or "redraw" is doubled, basically overscanned or oversampled (as in music oversampling routines) It works well If your transcoding data or changing frame rates for different regions or specific jobs (anything which changes the physical structure of the original, excpet filters. Changes such as such as progressive conversion, field swapping, transcoding for different regions etc etc) Thank you kindly. I learned a lot of what I know through "imitation". Even my artwork- as a kid I used to draw images from comic books. Even though your copying your also teaching yourself as you go through the motions. In time I was able to draw very similarly to the artwork in the comics I copied. ((Groovy :) I too like to see what people do.. although i do imitate certain shots, in this game i guess its to be expected that things will look similar. Problem here in Aus is that the market is so stale that any new ideas are usually ripped off real fast, hence the lack of online demos)) Sounds great- I'd love to see some of your work. (ID love to show it.. id really like some fedback.. maybe when i finish these 9 weddings, ill be able to throw something up!)) but one thing, i really do hope you charge these clients accordingly!! with the amount of hours put into these projects, some people just dont appreciate the bigger picture and the work that it involves. I'm getting there- I'm still around 2-2.5k behind some of the videographers in my region. ((same here, Im too cheap for what they get, but for me, at the moment, its about building a good client base, and reputation. I charge about half of what i shoudl and take much longer to deliver as im so damn pedantic.. lol Being in sydney, competition is massive and some guys have been at it for years. Theyve got the experience and the skills, but from the work ive seen, they al follow the same formula which is nice, but is extremely unoriginal (i actually supply about 80% of videographers in sydney with their supplies.. ive even shot for a few of them, so ive seen alot of different demos) Sometimes i get a lil depressed when i see how much some of these guys charge, but i think that by the time i get to that level with domestic clients, my broadcast stuff will still be there. By then, these guys would be wanting to get into the corporate market (where i come from) SO im wher ethey want to be and theyre were i want to be.. Some of these guys dont do half the stuff i do.. yet. I just try to think happy thoughts until the day comes when i can charge a standard 3grand for a basic wedding job and people will pay without question. until then, its practice practice practice.. dude i really do think you can justify a higher rate. I dont knwo what your ultimate $$ goal is, however, your work shows how much u care for what u do. |
July 1st, 2005, 05:58 PM | #24 |
Regular Crew
Join Date: Jun 2005
Location: Huntsville, Alabama
Posts: 111
|
Wow. I have something to aspire to on my next wedding! Great work!
What was the music used? Very, very nice. Excellent choice. |
July 1st, 2005, 11:40 PM | #25 | |
Wrangler
Join Date: Apr 2003
Location: Philadelphia, PA
Posts: 2,898
|
Quote:
|
|
July 5th, 2005, 04:29 PM | #26 |
Regular Crew
Join Date: Dec 2004
Location: Fremont,CA. USA
Posts: 50
|
Hello Glenn- Just wanted to find out from you what kind of color correction do you do if any with Vegas? Your videos are so clear and color saturation is very good. Do you just eyeball it or do you have a preset that you use? plug-ins?
Thanks for the response!!! Great video as always and wish I can emulate your work even just a bit. More power!!!!
__________________
To be.....or not to be |
July 6th, 2005, 11:08 AM | #27 | |
Wrangler
Join Date: Apr 2003
Location: Philadelphia, PA
Posts: 2,898
|
Quote:
All effect I used are a combination of Levels, Color Corrector, and Glow. |
|
July 21st, 2005, 06:52 PM | #28 | |
Regular Crew
Join Date: Jun 2005
Location: Manila, Philippines
Posts: 124
|
Quote:
|
|
July 22nd, 2005, 06:08 AM | #29 | |
Wrangler
Join Date: Apr 2003
Location: Philadelphia, PA
Posts: 2,898
|
Quote:
Regarding "pointers"- what are you referring to?...simple color correction or artistic filtering? |
|
July 22nd, 2005, 08:43 PM | #30 | |
Regular Crew
Join Date: Jun 2005
Location: Manila, Philippines
Posts: 124
|
Quote:
yup, pointers on how to do color correction and filtering? how the exposure is set to correct etc. thanks glen. |
|
| ||||||
|
|