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September 17th, 2006, 09:00 AM | #1 |
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how is video encoded?
ok, just wondering, it video encoded in a wave form (not .wav the file but wave as in sine or square), or is it an actual frame of info sorta like film. I know digital is 1 and 0's (high quality digital includes 2's (haha j/k)).
So when my tape passes over the head of the machine, what happens exactly?
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September 17th, 2006, 09:26 AM | #2 |
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You have to be very specific about what kind of video you have in mind, because each format is encoded differently.
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September 17th, 2006, 09:50 AM | #3 |
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ahh ok, see i was not knowing this till you told me. each brand of maker, or each format?
lets say beta cam and then the good old vhs tape just to get some ideas
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September 18th, 2006, 12:16 AM | #4 | |
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Quote:
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Steve McDonald https://onedrive.com/?cid=229807ce52dd4fe0 http://www.flickr.com/photos/22121562@N00/ http://www.vimeo.com/user458315/videos |
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September 22nd, 2006, 11:34 AM | #5 |
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Mistake! see next post.
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September 22nd, 2006, 11:53 AM | #6 |
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Here's a little more detail - hopefully not too much!
First the signal (audio-video-whatever) is digitized. Imagine going to the beach, walking out into the water a little, and sticking a yardstick into the sand. You could then start reading the instantaneous depth of the water as the waves splashed against the yardstick. How precisely your yardstick is calibrated relates to the number of bits used per sample, and how often you read the yardstick relates to the sampling rate. An eight bit sample would have 256 discrete levels (two to the eighth power). CDs are sampled 44,100 times per second. Video is sampled millions of times per second. Let's do a little arithmetic. A 720 by 480 frame of video has (multiplying 720 times 480) 345,600 pixels (picture elements). To have enough colors for photographic color, 24 bits (three bytes) are used for each pixel. This gives us 16,777,216 possible colors (two to the 24th power). Since three bytes are used for each pixel, we need 3 x 345,600, or 1,036,800 bytes for each frame. There are 30 frames per second, so we'll need 30 x 1,036,800, 0r 31,104,000 bytes each second. There are 60 seconds in a minute, so one minute of video would require 60 x 31,104,000, or 1,866,240,000 bytes per minute. multiply that by 60, and you get about 112 GIGABYTES per hour. These numbers are just getting out of hand! Enter compression! This is the most difficult to understand. Let's just say we are going to do some fancy arithmetic to reduce the data for each frame (JPEG), and take advantage of the similarity of adjacent frames (MPEG) to drastically reduce the amount of data required. There is always a compromise between the amount of data used, and the quality of the picture. A remarkable amount of compression can be achieved with little effect on the picture. Try to do too much, and the ominous "blocking" occurs. Finally, the data is re-configured to allow it to be recorded onto tape, a DVD, or be sent over a network, or even broadcast. This involves a mathematical process to allow some error correction. DVDs and digital cable or satellite are usually encrypted as well so they can't be easily copied. Hope this helps a little!
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September 22nd, 2006, 12:29 PM | #7 |
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Nice, David, but he was asking about analog video.
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September 22nd, 2006, 12:40 PM | #8 |
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basically, all signals are recorded the same way.
the signal is filtered (some frequencies cutted) and eventually sliced as component (could be RGB or YC) , then the signal is sliced again by time sample (usually per line), then sliced again (samples per line). then you can record like any audio signal on tape. Since the tape speed required for such high volume of data would be too great, usually the signal is recorded diagonally on the tape with a rotating head. The great thing with analog recording is the data recorded at one place dos not depend from data coming before or after, so a little scratch on the tape will not cause a big loss, but this loss will be hardly correctable. Additionally, an analog signal would "fade" while a digital signal would "disappear or switch (1 becomes 0)". So years later, you still can read a bad analog tape just by amplifying the signal, while corrupted digital signal would just be unreadable. Another good thing with analog signal is they are pretty close from the natural phenomenon they record too. So recovering an unknown analog signal is pretty easier than deciphering meaningless digital 0 and 1. you can almost "read" a video signal on a oscilloscope, while reading the inside of a digital file would just give you headache. |
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