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Old March 6th, 2005, 09:15 PM   #1
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Green Screen red dots

Can someone explain to me what those little red dots mean on the green or blue screen? I am assuming they are reference points for tracking but I just can't seem to comprehend how it all works together.

Thanks a million

Bev Standish
Wolfsong Studios
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Old March 7th, 2005, 04:19 AM   #2
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They are indeed for tracking, sometimes with a different color
(like white) as well. Mainly to see how camera moves where done
and allow to track those shots for compositing reasons.

What else do you want to know?
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Old March 10th, 2005, 04:34 PM   #3
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Red Dots

Thanks so much for replying to my post. I am trying to visualize how these reference dots work. My question is, what is the workflow? I have a CG background and am wanting to composite live actors against a green screen. So I understand I key out the green out but leave the red dots? What do I do with the dots?

Thanks again

Bev
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Old March 10th, 2005, 05:30 PM   #4
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The reference dots are for camera tracking movement. In other words, they allow you to follow the camera movement, without any depth of field reference that you normally get through visual references.

The actors are standing in a green room. The camera pushes in, booms up and swings left. Hard to know what's happening to the background images... when there's nothing but green background.

This information is then compared with the matte background, so that the camera movement of the background matches the camera movement of the foreground. (Such 'camera movement' might actually be a simulated cg background of course)

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Old April 2nd, 2005, 11:16 PM   #5
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Right - to just say the same thing another way:

1) Shoot the greenscreen with the tracking dots.
2) Import this into your CG application, (play it as a background, keying out the green) and then put fixed objects in the CG scene at the same location as the tracking dots.
3) Now move your CG camera such that your synthetic (CG) tracking dots 'move' the same way as the tracking dots in the original footage.

This means you have matched a CG camera move to the move the real camera did.

This will allow your synthetic background to match up with the real camera move on the live action.
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