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March 4th, 2010, 11:43 PM | #1 |
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Why no sound in slow motion?
Hello together,
mostly I have to do my slowmotion in post production, because I need the sound also during the slowmo (so I have to film in 720p50/60). But we all know that this will not look as good as directly filmed in slowmotion mode. Just putting a 720p50 clip with sound in an 720p25 timeline is the same as directly to edit a 720p50 version and add a 50% slowmo in post. So why can't the camera not just record the sound also during S&Q mode, for people who can't use an extern audio recorder? Technical I don't see a reason for this. The camera can record the sound first normal and then just make it as slow as it will fit in sync to the slowmo clip. Or just record the sound normal without over/undercranking and we sync the speed of each clip in post production. But really zero sound recording is not very helpfull. The datarate of the sound recording can't be the real reason for this. That's something I would love to see in an Firmwareupdate! Best wishes, Swen Last edited by Swen Goebbels; March 5th, 2010 at 01:14 AM. |
March 5th, 2010, 01:14 PM | #2 |
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So, you are over cranking and you want to hear slowed down audio as well???
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March 5th, 2010, 04:23 PM | #3 |
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i do.
Mabey they leave stuff like that out because the next complaint will be that it doesnt sound correct, or just because it would be even more data. solution, provide CHOICE, audio or no, a simple selection in the S&Q menu or the audio menu. if the sound was there , the extra (video compression) data alone during an overcrank would do a different Compression rate, when the video was set back for the original frame capture rate, providing more than just "slow motion" for an overcrank. less compression :-) cool. i say at least ALLOW it to exist, we will deal with the problems that causes if we wish to apply it in some way. Slow audio is almost as cool as slow video. we have an old vhs machine here that will even play a VHSs audio correct with slowdowns and speedups by using a buffer and adjusted sampling, if they could do it in a $400 vhs machine, then not only could they have had sound, but they could subsample (or whatever) and have it be slow sounding or normal sounding too.
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March 5th, 2010, 06:01 PM | #4 |
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you could slow it down in soundtrackpro.
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March 5th, 2010, 07:08 PM | #5 |
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Well, it's a good question (and a good request: I got one as well: combine cache and overcranking. That would be great for (fighting)sports).
It's a lot easier syncing slowmo in musicvideos when the sound is recorded as well. I'm curious this can be 'fixed' with an update...
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March 7th, 2010, 03:43 AM | #6 | |||
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March 7th, 2010, 06:32 PM | #7 |
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Why not just use an external recorder and use a clapper in the beginning of the take and in the end of the take. Then you can match it up perfectly in post.
I would use a 96/24 or 192/24 capable recorder or higher so when you slow it down you don't loose audio quality. I think this is one of the reasons why Sony does not include audio in over crank, you need a completely different audio board than a standard 48/16. And they are not cheap if they are any good. It would also have to be able to retime to write the audio file, this is complex as well some times you may do 38 fps other times 56 or 60. You can only do so much in an inexpensive (sub 10,000) camera. If you are shooting sports or races etc. You can probably achieve the same result with some foley work, based on a high quality audio recording at the same venue even if it is not locked in time code. |
March 7th, 2010, 06:46 PM | #8 |
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that is probably it. its not the 1/2 or 2x that they could do easily in an internal processing, but "everything in between" too.
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