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May 26th, 2008, 10:21 PM | #16 | |
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May 27th, 2008, 03:21 AM | #17 | |
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So does it make any sense to lower the clipping-point? Yes, because if you want to be able to compress the signal with a knee-function, there must be some headroom and lowering the clipping-point gives you that headroom, because that lower clipping-point is just a virtual one - the real clipping-point of the sensors hasn't changed. But with cine-gammas you don't need any extra-headroom, because they are fixed, because they don't have a knee-function. So it's all about the question, if you need that ultimate-compression which the std-gammas with their knee-function offer. I don't. That video-stuff is just an old hobby of mine. But I'm a (25 year old) student studying electrical engineering and computer science (at a university in germany/erlangen), so I have some technical background knowledge. |
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May 27th, 2008, 10:14 AM | #18 | |
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May 27th, 2008, 01:33 PM | #19 |
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Dominik,
I asked the background question because I suspected you might not have a wealth of experience on the video engineering side. I'm no expert in this and someone like Adam Wilt will probably tear me apart, but I think you are fundamentally miss-characterizing the situation. So here's my bad version - The standard gammas without knee added are the closest to the way the chip and electronics process a video image. No extra noise or extra sensitivity added. The knee in standard gammas is an extra processing step common on all video cameras to soften the chip's inherent tendency to get increasingly sensitive to light and thius get better pictures where bright areas exist. Most video engineers prefer standard gammas unless there are highlight problems because they can achieve an exposure with the widest range of video information. Cine gammas are a relatively recent development that add radical knee circuitry (much more knee) and lower gamma to increase the exposure range but they may distort the grey scale, reduce low light sensitivity and slightly underexpose - thus perhaps limiting the amount of video information and to me that sounds like it could perhaps increasing noise. What the trade-offs are is pretty complicated and may come down to individual choice and experience. You may be right to find that cine gamma for your shooting reduces noise. Someone else might find the opposite. So far I prefer standard 3 with a preset knee but i may change my mind yet. Lenny Levy |
May 27th, 2008, 03:04 PM | #20 | |||
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It's not about adding or subtracting sensitivity, it's about throwing away or using an existing dynamic range of the chips. It's about loosing or using bits the chips can output. Quote:
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Here you can compare all gamma-curves available: http://www.dominik.ws/gammas-native.png (100%-version - 30MB!) http://www.dominik.ws/gammas-small.png (25%-version - 2.4MB) The exposure-settings were always the same. More or less brightness and clipping is just the result of the gamma-curves. |
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May 27th, 2008, 03:25 PM | #21 |
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Dominik,
I have no intention of arguing video engineering terminology with you. Based on 25 years as a cameraman and numerous discussions about gamma with very good technicians I suspect I you are misusing terms here but i may be wrong, and I don't question your subjective preference for cine gammas. lenny levy |
May 27th, 2008, 03:50 PM | #22 |
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You're right, I'm not a professional video-engineer, so I'm not thinking like one, but I know the basic concepts of analog and digital signal-processing, which recur in all kind special applications. Of course it's a matter of taste, what you want, but it's not a matter of taste what's the best way to get there. And using std without knee is really not to exploit the capabilities of these chips. If you want a similar look like std3-no-knee but a bit smoother and with less noise, use cine1.
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