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August 28th, 2006, 11:20 AM | #1 |
Major Player
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Clip from my new movie "Junipero"
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August 28th, 2006, 09:30 PM | #2 |
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something i saw...
time passing, the traveler enters the forrest, cross fades to pine needles/trees and black void in the background - at that moment, i thought, it was possible that a good amount of time had passed and it became night. It also takes a good amount of the screen realty, put something there and use your cinematography and post production skills to make it look great!
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August 28th, 2006, 09:34 PM | #3 |
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return the favor
i want to get a discussion going...
http://www.dvinfo.net/conf/showthread.php?t=74362 |
August 28th, 2006, 10:33 PM | #4 |
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Location: Rochester, NY
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Marlon, this is well done. The lighting, the sound, the dialogue, tone, acting....all great stuff. I didn't necessarily resonate with the actual story, but I don't particularly like this genre. Just wanted to say it looks and sounds great. Impressive.
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August 29th, 2006, 01:56 PM | #5 |
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WOW! Great clip! Is this a full length feature?
What kind of budget/crew are you working with? The film looks amazing, great sound, nice shots, excellent lighting, and an interesting story. When will it be finished? Mike |
August 29th, 2006, 05:51 PM | #6 |
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thanks for the feedback guys
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August 29th, 2006, 05:53 PM | #7 | |
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Quote:
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August 29th, 2006, 05:58 PM | #8 |
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Very nice, how did you do the flies on the creepy corpse?
Will it be a feature or a short? Great sound recording BTW. |
August 29th, 2006, 08:38 PM | #9 |
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What camera did you shoot with?
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August 29th, 2006, 09:51 PM | #10 | |
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Quote:
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August 29th, 2006, 09:52 PM | #11 | |
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Quote:
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August 29th, 2006, 10:44 PM | #12 |
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Very nice! My only crit is the devils exposition about the status of human kind. Much better to use a visual to convey that IMHO :)
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August 30th, 2006, 12:43 AM | #13 |
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I liked the start a lot with the skull and effects but then the pace slowed down quite a bit and the overly light-blueish night 4 day thingy didn't really work for me.
I wish we had more info on what was going on..
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