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December 16th, 2006, 05:32 PM | #16 | |
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December 16th, 2006, 05:58 PM | #17 | |
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hehe. Yea that's what led me into wanting 4:2:2 from the firewire. I was talking to juan at reelstream and we basically talked on how the DVX over HVX and JVC, gets more dynamic range using their method. Although I don't care for dynamic range, I just care about an untouched signal. I'd be willing to let them try it on my camera, but only if they would make it work with firewire instead of USB. From what they said the DVX provides more resolution and DR. Something about the pixels are bigger on the chip. Not sure, but not gonna change the topic so. Thanks for everyone responding. |
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December 16th, 2006, 07:20 PM | #18 |
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The HD from the realstream device is not 4:4:4. Only SD is 4:4:4. For HD the pixel shift is used to upsample the image which means the chroma is lower then what the luma detail is. It isn't 4:2:2 or 4:2:0 either but it isn't 4:4:4 since there would be no way to increase the chroma samples as well. It still looks great but it is not 4:4:4. It is recorded as 4:4:4 but the samples are actually kind of a funky form of 4:2:0 but not as bad as the 4:2:0 we all know so well. Juan brought this up on his forum a long long time ago before the device came out.
It is interesting though how Panasonic basically ripped off Juans idea to make the HVX200. |
December 17th, 2006, 12:11 PM | #19 | |
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were they not both in development for many years at the same time? |
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December 17th, 2006, 06:50 PM | #20 |
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who knows for sure but if you look at the way the HVX200 works with it's chips it is very much like how Juans device works. I'm not sure if you can call it ripped off but I'm sure to Panasonic it looked like a really good idea so they did some of their own research into working the HVX200 in that way. Of course I do not know what or how it happened but the timing and style of all of it does seem interesting.
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December 17th, 2006, 09:16 PM | #21 | |
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Last edited by Stephan Ahonen; December 18th, 2006 at 12:51 AM. |
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December 17th, 2006, 09:42 PM | #22 | |
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December 18th, 2006, 12:51 AM | #23 | |
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