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September 20th, 2006, 09:38 AM | #31 | |
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Miltos I thought this was the case. Hence my confusion as to how this could be done in reality without a compostor or 3d software. Again, excellent short film. Thanks Andrew |
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September 20th, 2006, 10:32 AM | #32 | |
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The latter will require quite a bit of learning while Shake's 3D environment can be learned in an afternoon. |
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September 20th, 2006, 04:42 PM | #33 |
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so, can something like this be done in AfterEffects? or not, because it lacks this projection function? I think I understand what's going on, but just barely...
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September 20th, 2006, 04:50 PM | #34 | |
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There is a tutorial I saw that takes a map, lays it down, then puts in sign posts and a line to follow, and the camera follows the line, passing the sign posts. |
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September 20th, 2006, 04:52 PM | #35 |
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also, you said you made all the clothes in post? you still had to photograph all the garments, no? you said you didn't have to buy all the clothes which saved budget-wise...
did you just do a dozen or so and duplicate? fantastic job. i'm blown away. |
September 20th, 2006, 06:39 PM | #36 | |
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To make a long story short, from 20 garments we ended up with 180 different pieces on screen which is very good economy in my opinion. :) |
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September 20th, 2006, 06:53 PM | #37 | |
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Maybe some very clever people will find a very elaborate workaround to do it in AE but i am not sure if it worths all this effort. |
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September 20th, 2006, 07:20 PM | #38 | |
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September 20th, 2006, 10:50 PM | #39 | |
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I started using it around version 1.5 (this was many, many years ago, a full license cost a hundred Euros and there were no mouse driven menus at all, just hotkeys, and that's the way we LIKED it =D) and by following along in the manual I was able to make the interface second nature in just a couple of hours. Since then, Blender has been open-sourced and the community has taken great strides in improving the newbie-friendlyness of the interface while preserving the inherent efficiency of the heavy use of hotkeys. I don't see why anybody couldn't learn Blender in about the same amount of time as any other piece of 3D software. |
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September 21st, 2006, 02:36 AM | #40 | |
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Would this be possible? Andrew |
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September 21st, 2006, 04:01 AM | #41 | |
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September 21st, 2006, 05:02 AM | #42 | |
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Andrew |
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September 21st, 2006, 09:33 PM | #43 |
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Stock Lens?
Hi Miltos! Did you use the stock lens with the camera? Your use of depth of field came out pretty well.
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September 22nd, 2006, 04:29 AM | #44 | |
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We did the usual tricks... long lenses, open iris... you know :-) |
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September 22nd, 2006, 08:48 AM | #45 |
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The technique mentioned here is probably best known as 'camera mapping'. Searching with that term will probably yield more results.
There are good tutorials for cinema 4d, blender, maya and 3d studio max (the maya one was mentioned before as well: cinema4d: http://www.3dfluff.com/cameramapping...mappingtut.htm blender: http://www.peerlessproductions.com/tuts.html maya: http://www.digitalartform.com/archiv...rojecti_1.html 3dmax: http://www.cgarchitect.com/resources.../tutorial2.asp Look at the cinema4d one even if you don't have that program, it explaines the technique best IMO. It also gives you a photoshop file with a landscape consisting of several layers to create the 3d effect. The most work with this effect in my experience is the part where you have to duplicate the background behind the foreground objects which you 'go around' with your camrea move. The 3d part is ridiculously simple (if you understand the 3d app). Steven BTW very nice clip! |
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