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July 17th, 2006, 03:31 PM | #61 |
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I split off all of the DVD 24P questions into this new thread.
Let's stick to the original 24p vs 30p vs 60i aesthetics debate here.
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Tim Dashwood |
July 17th, 2006, 03:33 PM | #62 | |
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It boils down to this: 24 frames is the compromise between audio quality, motion acceptability and film stock economy. Frame rates were experimented with extensively in the silent era. Slower then 18 frames can be classified as Un-real. Music videos use slow frames rates to get a dreamy effect. Peter Jackson uses slow frame rates to give his film monsters (remember the Orcs) a nightmarish quality. 18 to 40 could be classified as "storybook reality". The frame rate is fast enough to convey a sense of reality but slow enough to mask motion and create a super-real storybook setting. 30p still gives a film-like motion quality. 40 to 60 starts to "imitate" reality. NTSC and PAL are really 50 and 60 frames a second. Action that looks fast at 24p looks slower at 60i even though the same amount of time passes. Faster then 60 frames becomes more and more life-like despite claims that the human eye can not detect really fast rates. Douglas Trumbell (sfx for 2001, Bladerunner, ect.) created his 60 frame ShowScan film system expressly for Las Vegas specialty rides where people sit in those motion rigged audience platforms and get shook around while films play 360 around them. This was the maximum frame rate he could safely get the film to repeatedly run without shredding to bits in the projector. He would have prefered 75 to 100 fps for a more realistic, audience thrilling effect. I don't remember the exact span of frame rates and now I'm thinking that it may have not been SMPTE journal but the theory is the same.
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William Hohauser - New York City Producer/Edit/Camera/Animation |
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July 17th, 2006, 04:13 PM | #63 |
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How does shutter speed enter into this. Is there a difference shooting 24p or 30p at 1/48 vs 1/60 vs 1/100 vs 1/500?
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July 17th, 2006, 06:10 PM | #64 | |
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William Hohauser - New York City Producer/Edit/Camera/Animation |
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