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January 21st, 2016, 08:33 AM | #1 |
Major Player
Join Date: Apr 2010
Location: Lake Atitlan, Guatemala
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Slomotion to Normal Speed - Sony FS5 (240 fps)
Hey just wondering how to go from slow to regular motion in a single shot. I have just bought the Sony FS5 which does slomotion, but unsure how I'd then return to regular speed in the shot.
I presume it's something that's done in the edit. Any help gratefully appreciated! |
January 21st, 2016, 11:33 AM | #2 |
Inner Circle
Join Date: Sep 2007
Location: Cambridge UK
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Re: Slomotion to Normal Speed - Sony FS5 (240 fps)
Yep, in post Dave.
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Andy K Wilkinson - https://www.shootingimage.co.uk Cambridge (UK) Corporate Video Production |
January 21st, 2016, 12:36 PM | #3 |
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Re: Slomotion to Normal Speed - Sony FS5 (240 fps)
Thanks Andy. So record at 120 fps or whatever, drop onto a timeline in FCP 10, then retime? Image when slowed to normal speed doesn't look weird?
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January 21st, 2016, 02:19 PM | #4 |
Inner Circle
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Location: Cambridge UK
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Re: Slomotion to Normal Speed - Sony FS5 (240 fps)
I have FCP6 and FCPX... but only really edit in CC2014 (or CS6) now depending on which Mac Pro I am using.
On CC, with the clip in a 1080p25 timeline you can just chop the slomo clip where you want to make the speed change and re-time/change speed percentage to whatever you want for either section(s). In Cambridge/not in my studio in front of my edit systems but that's how I remember it...
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Andy K Wilkinson - https://www.shootingimage.co.uk Cambridge (UK) Corporate Video Production |
January 21st, 2016, 06:20 PM | #5 |
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Location: Madrid, Spain
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Re: Slomotion to Normal Speed - Sony FS5 (240 fps)
Hi Dave,
No, as you suggest just drop the high speed footage into a timeline - say 30fps, and FCPX will retime by missing out frames. If you want to make it slow motion go to retime menu and Automatic speed ( used to be conform) this will slow it down. You can add custom speeds or speed ramps as needed. There is some useful information from Alex Gollner over at http://alex4d.com/notes Last edited by Paul Wood; January 22nd, 2016 at 03:03 AM. Reason: Added info |
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