September 2nd, 2006, 12:53 PM | #31 |
Major Player
Join Date: Jun 2003
Location: Miller Place, NY
Posts: 820
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Point taken; if you try to show something creepy, and fail, it doesn't work. A major risk, to be sure.
Silent Hill tops the chart of my favorite videogames of all time. The movie isn't so bad, either, considering how badly they could have adapted it. The game was directly influenced by the likes of Adrian Lyne's film "Jacob's Ladder", Stephen King's short story "The Mist", and Dean Koontz's novel "Phantoms", so check those out if you like this kind of thing (and haven't done so already). And let's not forget "Session 9", as well, one of my favorite examples of holding back on your audience. The technique may be "standard issue", but man, can it be fun. |
September 2nd, 2006, 03:56 PM | #32 |
Trustee
Join Date: Mar 2004
Location: Hilliard, Ohio
Posts: 1,193
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I own Jacobs Ladder, Stay and The Jacket. Interesting ideas there. These 3 films have the same basic idea driving them. Stay is very well done too, if you haven't seen that one yet, it's worth finding.
My wife is a Koontz fan. She liked that one and has since turned into one of those people that watches all those medical and police shows on real life unsolved crimes. Sometimes I worry she's just gathering ideas... I just a few minutes ago watched the most current release of the old version of Wicker Man by Anchor Bay. In the making of section of it, the writer mentioned exactly this very thing. He left some things ambigous specifically to let the audience have some fun with it. This movie was put out in 1973 and had some very interesting background. If you look it up, and especially if you get to see the behind the scenes stuff on it, it's fascinating to see what happened to this film over the years. Sean
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‘I don’t know what I’m doing, and I’m shooting on D.V.’ - my hero - David Lynch http://www.DeepBlueEdit.com |
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