|
|||||||||
|
Thread Tools | Search this Thread |
November 28th, 2007, 06:42 AM | #1 |
Major Player
Join Date: Dec 2005
Location: Lanark,Scotland
Posts: 736
|
where to buy software like houdini and maya?
Hi there, im having dificulty finding places to buy houdini or maya, does anyone have any ideas?
cheers andy
__________________
Actor: "where would that light be coming from?" DP: "same place as the music" -Andrew Lesnie- |
November 28th, 2007, 09:16 AM | #2 |
Obstreperous Rex
|
Contact our EU / UK sponsor: http://www.videogear.co.uk/
We refer *all* where-to-buy questions exclusively to our trusted site sponsors. If they can't get it, they'll point you in the right direction. Hope this helps, |
November 28th, 2007, 12:40 PM | #3 |
Major Player
Join Date: Dec 2005
Location: Lanark,Scotland
Posts: 736
|
thats great chris thanks
__________________
Actor: "where would that light be coming from?" DP: "same place as the music" -Andrew Lesnie- |
November 30th, 2007, 11:32 PM | #4 |
Regular Crew
Join Date: Mar 2007
Location: Portland, Oregon
Posts: 178
|
Andy, check into what's going on with Maya before shelling out any serious cash. I believe the software is no longer owned by Alias, but instead has been bought by Autodesk, and I think, but am not sure, that its being phased out.
|
December 1st, 2007, 12:19 AM | #5 |
Major Player
Join Date: Mar 2004
Location: chicago
Posts: 434
|
I'm with Bert... In fact, unless you need some very advanced features, I'd check out Blender:
http://blender.org It's gotten pretty amazing over the past couple years... And you can't beat that price! :) |
December 1st, 2007, 01:03 PM | #6 |
Major Player
Join Date: Dec 2005
Location: Lanark,Scotland
Posts: 736
|
Thanks guys, really helpfull posts.
cheers Andy.
__________________
Actor: "where would that light be coming from?" DP: "same place as the music" -Andrew Lesnie- |
December 1st, 2007, 02:39 PM | #7 | |
Major Player
Join Date: Apr 2007
Location: Anchorage, AK
Posts: 315
|
Quote:
If you want to do more research, I'd recommend heading over to the forums at www.cgsociety.org . It's just as big as this forum, only it's dedicated to all things 3D and more. |
|
December 2nd, 2007, 02:49 AM | #8 | |
Regular Crew
Join Date: Mar 2007
Location: Portland, Oregon
Posts: 178
|
Quote:
Andy, if you find yourself in a position to choose between Maya and 3D Studio Max, I would recommend going the 3DS route. I got into Maya heavily when it was version 5, and then eventually just decided it was too time intensive for me. One thing though, the support for 3DS seems to be a lot more, with most of the on-line models you can buy usually being 3DS. Other software programs can open 3DS files, but it doesn't always work seemlessly. |
|
December 3rd, 2007, 04:30 AM | #9 |
Major Player
Join Date: Dec 2005
Location: Lanark,Scotland
Posts: 736
|
Thanks a lot to you both, effects is something i know very little about and im trying to understand how it all works, since im a "push it and see" type of guy rather than a read the manual type i like the sound of the free maya download.
Thanks again Andy.
__________________
Actor: "where would that light be coming from?" DP: "same place as the music" -Andrew Lesnie- |
December 3rd, 2007, 10:01 AM | #10 | |
Regular Crew
Join Date: Feb 2007
Location: Buffalo, New York
Posts: 157
|
Quote:
Last edited by Nate Benson; December 3rd, 2007 at 10:02 AM. Reason: spelling |
|
December 10th, 2007, 12:52 AM | #11 |
Regular Crew
Join Date: Feb 2007
Location: Manchester, UK
Posts: 82
|
You might want to buy 3DWorld mag for a couple of months before buying into any major 3D package as there are lots about and depending on how your going to use it will influence your final choice. I'm a Lightwave user myself but the likes of Blender are also very good packages. Maya is big on film production side of things where you have different departments tech directors etc 3D Max is big in the games industry but if your a one man band there is lot's of choice the big ones are, in no real order Newtek's Lightwave, 3D Studios Max, Maya, Softimage.
A word of warning look into the price of upgrades buying the package is just the begining |
December 10th, 2007, 07:43 PM | #12 | |
Major Player
Join Date: Apr 2007
Location: Anchorage, AK
Posts: 315
|
Quote:
From my experiences, I've known many people to purchase a copy of Lightwave as their first 3D package. It's the least expensive out of them all, but it can deliver some great results. I tried playing with Softimage a few times, but I find the learning curve a little too steep. I've had a similar experience with Maya, finding that it's user interface was quite confusing, even though it all seems to revolve around the space bar. 3ds Max isn't any easier to learn, and like most of these kinds of programs, may be rather intimidating at first. Especially since with something like 3ds Max, you can pick one small aspect of that program and base an entire career off of it! Upgrade prices are important to consider too. For the amount of money you'll spend to upgrade to the next version of 3ds Max, you could buy one complete license of Lightwave! However, upgrading might not be THAT important depending on what you're doing. I know of several people that are still 4 or 5 versions behind the current version of 3ds Max that are perfectly content to stay there. It's all what you make of it! |
|
December 18th, 2007, 06:32 PM | #13 | |
Tourist
Join Date: Dec 2007
Location: Soldotna, Alaska
Posts: 2
|
Hi all,
first time poster :) Quote:
To the original poster, you might have a look at this comparison chart http://www.tdt3d.be/articles_viewer.php?art_id=99 Previous versions of it were, in my opinion, more accurate - Maya, and 3DS Max (among others) had 'grade inflation' in the past month (for instance the UV tools of Maya are scored as 'excellent' - previously they were rated 'good'.) However it gives a fairly general idea of where things are comparatively speaking. Houdini isn't included yet - its interface is considered a weakness, its particles and effects are a strength, it has compositing, everything else I've not heard opinions of one way or the other. If you go the Blender route see wiki.blender.org and consider picking up 'The Essential Blender' (I wrote the sculpt chapter...) Tom M. LetterRip |
|
| ||||||
|
|