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December 30th, 2010, 05:31 PM | #1 |
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Join Date: Oct 2010
Location: italy
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Mac and win uniform developing and feature please.
is there reasons to have very useful features on both platforms, but not all at same times?
for example, why remaster (hdlink mac) have feature to flip horizontal and vertical during conversion? is very very useful in 3D work, but is avaible only under mac interface, hdlink have only 180 degree rotation, that is not useful for 3D work. it reduce the realtime work on right eye during plyaback, and often you reduce many other task. i not ask some of complex... the code of rotation is just in cineform in realtime metadata, why don't apply it directly on convertion like mac remaster? |
December 30th, 2010, 06:44 PM | #2 |
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yes there are reasons. Remaster and HDLink are developed separately, very different code base. Whereas real-time codec features are crossplatform, and roll out able the same time.
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December 30th, 2010, 06:48 PM | #3 |
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Then, when Remaster for windows?
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December 30th, 2010, 07:08 PM | #4 |
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When we have time.
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