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August 5th, 2009, 06:14 AM | #16 |
CTO, CineForm Inc.
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In CS3 it is in CineForm's Playback Setting control panel.
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David Newman -- web: www.gopro.com blog: cineform.blogspot.com -- twitter: twitter.com/David_Newman |
August 5th, 2009, 05:46 PM | #17 |
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Should I understand that to mean that the setting is not available in CS4? I don't have CS3...
Thanks, Matt |
August 6th, 2009, 09:13 PM | #18 |
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Quick question: will the RTE be used also for the Multi-Camera recording window?
Thanks, Matt |
August 6th, 2009, 09:43 PM | #19 |
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No, wasn't in CS3 either. The multicam feature is not exposed for third party implementation, so you are stuck with the Adobe version.
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David Newman -- web: www.gopro.com blog: cineform.blogspot.com -- twitter: twitter.com/David_Newman |
August 7th, 2009, 04:46 PM | #20 | |
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Quote:
Oh, well, I'll find a way to struggle on through.... Thanks, Matt |
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August 7th, 2009, 05:42 PM | #21 |
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Yes, this is very disappointing. It never even occurred to me that this wasn't supported by Cineform, even though I never noticed any improvement with this over using non-Cineform presets in CS3, speed-wise or qualtiy-wise.
Seems like everything that's important to me, isn't for Cineform. |
August 7th, 2009, 05:50 PM | #22 |
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David, This thread brings up a question that I have had for a while now and just have not
asked it... so here it is... when I turn on display filter stack why do I have to turn it on each time I start Premiere... shouldn't the setting be a sticky type of selection?? and a second question... what are the rules for Cineform in respect to 8,16,32 bit... I have the selection selected for 32 bit and I can see the 32bit is being implemented... but what are the rules that Cineform uses to get the 32bit out.. |
August 7th, 2009, 06:23 PM | #23 |
CTO, CineForm Inc.
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Display filter stack should be sticky, I haven't seen it not working -- report if it is not sticking in a new project to support. We do 32-bit float pretty well, such that you can see your HDR work on the timelise, is seems the Premiere edit modes don't work this well, i.e. CS4 doesn't display 32-bit filters correctly in my opinion (they render correctly though) -- we will fix that with our play module.
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David Newman -- web: www.gopro.com blog: cineform.blogspot.com -- twitter: twitter.com/David_Newman |
August 12th, 2009, 07:09 AM | #24 |
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David, You mentioned that your realtime engine can render 5 times faster than adobe feeds the data to it, thus adobe is the bottleneck here. Since I have been playing with CS4 I have noticed that it takes 3-4 times as long as CS3 to render same projects. Is this just a giant "oops" on Adobe's part to release a new version of software and accidentally cripple the rendering component? I actually like working in CS4 but hate the super exaggerated render times....even with non cineform related projects.
Thanks for any input. |
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