October 27th, 2007, 04:46 AM | #61 |
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Serena, if I am not mistaken, since Premiere Pro 2, 32-bit internal processing and 10-bit video and 16-bit PSD file encoding has been available.
I read and hear people impressed by Vegas 8 having 32-bit processing, however, is it true that there is no greater than 8-bit file format that can be saved? If so, does truncating back to 8-bit have limited benefit? As for the resolution of the EX, I can't wait! Also, as for it's sensitivity in low light, I really hope it is good, without the noise. Getting the curve right at the shoot will help, so that we are not pushing the limits of 4:2:0 in post. The HD-SDI out to an XDR type box is cool, even nicer for me if encoded to CineForm 10-bit at 1080p. Edit: Regarding the use of knee, I try to not go above 'low' on my current camera, as the 8-bit encoding can make the results often funky. Always some play off in the image chain... Where are these AU$9k deals? And where is the footage, anyone? |
October 27th, 2007, 05:00 AM | #62 |
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I understand that the new 32 bit in Vegas applies to the video files rather than just to internal processing, for 8 bit internal processing wouldn't get you very far.
If you haven't yet ordered the EX and are interested in the cheaper deal I'll see if it's still on. Unfortunately I got carried away and ordered mine too soon to participate. The idea was to do a bulk purchase and get a better price that way; using market power! |
October 27th, 2007, 05:58 AM | #63 |
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Please let me know too! I'm very keen.
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October 27th, 2007, 06:00 AM | #64 |
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Serena, does Vegas 8 allow you to save 10-bit AVI or 10-bit NEO files?
I had that day ordered the EX through Noel at TasmanAV. I am cool with my deal, I just thought perhaps that price you mentioned may be available straight up from an authorised Sony dealer here in AU. My deal gets me the addition of a Kata bag and the larger battery. I really want the EX's extra resolution and detail, together with (hopefully) low light sensitivity and reduced noise. I sound like a broken record, however, these are things I need to improve for some proposed productions that are specifically affected by these shooting conditions, and CineForm will stop what ever I capture from degrading any further, save my own destructive processing. Thanks for the feedback. Now we wait.... |
October 27th, 2007, 04:49 PM | #65 |
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Confused About MP4
The EX records natively in the MP4 format (presumably in both camera modes).
Unless I'm missing something, isn't this format readable by Premiere? I understand even if so, we're stuck with long GOP unless transcoded by Prospect or Aspect... but can Premiere edit EX's raw files? What does MXF provide that either MP4 or Cineform files do not? |
October 27th, 2007, 05:07 PM | #66 |
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If MXF would take off as widely adopted wrapping format is has it pluses, but it main limitation, as with MP4, is the limited tool support. While the CineForm compression is more robust for production, what makes it so easy to use is it AVI wrapper format (MOV on Mac,) allowing to widest range of compatibility with video post-production and media authoring tools.
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October 27th, 2007, 05:08 PM | #67 | |
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The deal? Yes the price was a straight up from an authorised dealer in Sydney, but obtained by one of our major contributors here. He proposed arranging to buy in bulk (5 or more to cut the price even more), but that is his deal and I reckon I must leave it to him to contact anyone interested. I can prompt him, but not more. |
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October 27th, 2007, 05:20 PM | #68 | |
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I was under the impression that MP4 was more universal than MXF, but if that isn't the case... then putting an MXF wrapper for wider usability makes sense. Still doesn't answer the question of whether Premiere can edit EX files (MP4) natively, albeit... less efficiently than Cineform AVI, as is the case with M2T files. |
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October 27th, 2007, 05:37 PM | #69 |
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Sorry, some NDA restiction limit me from fully addressing the question. Some tools will use MP4 for some clips types natively, others prefer MXF, and others still prefer AVI.
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October 27th, 2007, 05:44 PM | #70 | |
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Quote:
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October 27th, 2007, 07:31 PM | #71 | |
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Quote:
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For more information on these topics, check out my tech website at www.hd4pc.com Last edited by Mike McCarthy; October 28th, 2007 at 12:38 PM. |
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November 2nd, 2007, 12:26 PM | #72 | |
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more details... |
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November 3rd, 2007, 08:27 PM | #73 | |
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There's a thread here discussing the fact that the Sony software that ships with the camera (which is already available for download) only allows conversion of files into 1440x1080 files. So far, the Sony software does not allow for the preservation of full 1920x1080 files (presumably because their current XD-Cam standard is 1440x1080). That said, unless Prospect HD does get updated to bypass the Sony software, there's no way we can work with 1920x1080 footage! Because if we use HDLink to turn the MXFs into AVIs, we'll be doing it with 1440x1080 MXFs. Am I right? It seems a huge oversight for Sony not to enable us to edit the full 1920 reolution that this camera is capable of. But as it stands, I'm under the impression that possible CS3 workflows are (for HQ mode only): OPTION A: 1. Shoot 1920x1080 MP4. 2. Drag to PC. 3. Use Sony Software to convert 1920x1080 MP4 to 1440x1080 MXF. 4. Use HDLink to convert 1440x1080 MXF to 1440x1080 AVI. 5. Edit in CS3 with Prospect HD. OPTION B (if I understand David correctly): 1. Shoot 1920x1080 MP4 2. Drag to PC. 3. Use HDLink to convert 1920x1080 MP4 to 1920x1080 AVI. 4. Edit in CS3 with Prospect HD. OPTION C (because some are saying that MP4s are readable in CS3): 1. Shoot 1920x1080 MP4. 2. Drag to PC. 3. Edit in CS3 with or without Prospect HD. I want Option B to work. David, can you comment on whether I have understood you correctly in what I've written there? That Option B is on the horizon? Or have I misunderstood something? |
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November 4th, 2007, 08:53 AM | #74 |
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Early reports are that Vegas 8 directly imports 1920 x 1080 without the Sony Clip Software.
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November 4th, 2007, 09:22 AM | #75 |
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That's positive news I guess. Let's hope Prospect HD allows us to do the same with CS3...
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