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December 15th, 2007, 05:42 PM | #1 |
Major Player
Join Date: Aug 2003
Posts: 568
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Prospect M2T export issues
Okay, I was having issues with the export crashing under vista and XP.
So, I decided to update to XP X64 and see what happens. Well, it is not crashing now, but, it still it not working correctly. So, my project is 1:39:43 in time. Now, if I assume 30 frames per second, I think this gives me 179490 frames? So, I used the M2T export process. So, right off the bat, something is different. (The project is using prospect, 10 bit, 1920x1080 mode) When I first tried under vista, and the last version of the s/w, it followed the CF export process to a tee. Meaning, it defaulted to 1920x1080 so I had to change to 1440x1080, 1.33 just like the process stated. Well, now when I do the same thing, it already has the 1440x1080 set. This is not what happen before. Did something change? So, now I export the project. Well, it says there is 143488 frames to render, (which seems too few based on the above calculation, if right), and it takes about 8 hours, all the frames are rendered, it says 100% done, but never stops. I have to manually kill CS3. Okay, it does give me a M2T file. But, guess what, when I play it, it is like 2 hours and 39 minutes long. How can this happen? It plays fine until the 1:39 point, but then it is all black after that. I have verified there is nothing in my project after 1:39 in length. So in summary I have 2 issues. 1). The output is not the correct length, it is much longer than my project. 2). It never shuts down the export, I have to manually kill CS3. So, any ideas? Thanks Dave |
December 15th, 2007, 05:47 PM | #2 |
CTO, CineForm Inc.
Join Date: Jul 2003
Location: Cardiff-by-the-Sea, California
Posts: 8,095
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Send you finding to support. Hopeful they can look into this next week.
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David Newman -- web: www.gopro.com blog: cineform.blogspot.com -- twitter: twitter.com/David_Newman |
December 15th, 2007, 06:09 PM | #3 |
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Join Date: Aug 2003
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Okay, but I did some more testing since this is driving me nuts.
(But, having it work in X64 XP is GREAT!!) Now, I decided to do just 5 minutes, and see if the frames were correct. Well, guess what, when I looked at the frame rate, it said 24!! Once I changed to 29.97, I got the correct frames. So, am trying it again. But, something has changed in your last release. Meaning, I verified my project is seen as a 1920X1080. So, when I do the export, it should show up as 1920X1080, 1.0 pixels, which it did with the previous release. Now, it does 1440X1080, 1.33 pixels, and 24 FPS!! So, I was not looking to have to change the frame rate, since it should default, I assume, to 29.97. So, will put this info in on my existing ticket. Progress, but, I am seeing something not seeming to work correctly with the latest Prospect release, compared to the previous, which was working correctly. (But, maybe it is still me messing up.) Dave |
December 15th, 2007, 10:12 PM | #4 |
Major Player
Join Date: Aug 2003
Posts: 568
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Okay, changing to 29.97 fixed the M2T issue. I still need to look at another project and see what the settings do. I will then load the new beta and see what happens. But, I am exporting back to tape now!! Great after a year of trying to get it all to work!!!!
Yea Cineform!! Dave |
December 16th, 2007, 10:27 AM | #5 |
Major Player
Join Date: Aug 2003
Posts: 568
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Tried another project, and the settings are correct. Must have been something in cache. So, finally, by using XP X64, my export to m2t does not crash anymore, and I got my project to tape! YEA!!!!!!!
Dave |
December 16th, 2007, 01:36 PM | #6 |
Major Player
Join Date: Sep 2003
Location: Solana Beach, CA
Posts: 853
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Dave, congratulations. We know this has been a long desire and source of frustration for you at times. We also suspect your project has done a reasonably good job of testing the end-to-end workflow, so we're happy for your success from our standpoint too.
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