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November 26th, 2005, 11:53 PM | #16 | ||
Inner Circle
Join Date: May 2003
Location: Australia
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I recently found out from a researcher friend, that people had beat me to the viewpoint interpolation idea in the 90's, and that is the only reason I mentioned it, already been done. I am working on something much better with 3D pixels (a bit similar to voxel). But the interpolation idea was just an idea to do something like the primitive 3D from 2D bit-mapped graphics of the 80's and early 90's, much better. That time is gone now, so it doesn't matter. But it would have required relatively simple hardware to implement compared to conventional 3D graphics. Who knows, we might still have been using 2D graphics for some 3D games, if such a thing had been implemented. There are many such lost opportunities in home computing. For example a few years ago I figured out a low memory vector to raster conversion method that would have been excellent if implemented in hardware on Atari VCS back in the 70's. If somebody had figured to implemented it in hardware back then, games, and the overall functionality of the VCS, would have been 10 times better (for anybody that doesn't know, computer memories were so small, and speeds so low, they produced very crude graphics that left little memory space left over for real functionality). |
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November 27th, 2005, 12:01 AM | #17 |
Inner Circle
Join Date: May 2003
Location: Australia
Posts: 2,762
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Thanks for the help Larry.
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November 27th, 2005, 07:20 PM | #18 |
Inner Circle
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..........
Last edited by Wayne Morellini; November 27th, 2005 at 07:22 PM. Reason: Placed in wrong sub thread. |
November 27th, 2005, 07:32 PM | #19 | ||
Inner Circle
Join Date: May 2003
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Brett and Larry,
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December 2nd, 2005, 12:13 AM | #20 |
Inner Circle
Join Date: May 2003
Location: Australia
Posts: 2,762
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Juan and Kyle, was this what you were looking for?
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