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Old November 26th, 2005, 11:53 PM   #16
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Quote:
Originally Posted by Larry Edwards
I'm not totally clear on what Wayne is proposing but depth/shape from focus/defocus has been a subject of research and [/url]
Haven't had access to that research. Yes, pretty much the sort of thing you said, that defocus information gives away point and limited 3D surround shape information, and because defocus size grows the further away you are from the in focus region you can get distance information from the it's size. One idea, I had probably in 97, was an optical system that acted as a lens, that could cover a whole set (I should say "small set", costly) and give a very good surround image, but that is tough to do, I don't remember if I ever got around to completely cracking it. But the interesting thing is, as posted elsewhere, is that I saw a Popular Science magazine in the newsagent yesterday, that had an article on a 4 Giga pixel hand made camera, that would go a long way towards solving the image resolution acquisition specs.


Quote:
Actually there is a big database of such info, old SIGGRAPH proceedings ;)
I meant more in general, for all ideas for all knowledge, an alternative repository to the patent database for an alternative system to patents.

I recently found out from a researcher friend, that people had beat me to the viewpoint interpolation idea in the 90's, and that is the only reason I mentioned it, already been done. I am working on something much better with 3D pixels (a bit similar to voxel). But the interpolation idea was just an idea to do something like the primitive 3D from 2D bit-mapped graphics of the 80's and early 90's, much better. That time is gone now, so it doesn't matter. But it would have required relatively simple hardware to implement compared to conventional 3D graphics. Who knows, we might still have been using 2D graphics for some 3D games, if such a thing had been implemented. There are many such lost opportunities in home computing. For example a few years ago I figured out a low memory vector to raster conversion method that would have been excellent if implemented in hardware on Atari VCS back in the 70's. If somebody had figured to implemented it in hardware back then, games, and the overall functionality of the VCS, would have been 10 times better (for anybody that doesn't know, computer memories were so small, and speeds so low, they produced very crude graphics that left little memory space left over for real functionality).
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Old November 27th, 2005, 12:01 AM   #17
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Thanks for the help Larry.
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Old November 27th, 2005, 07:20 PM   #18
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..........

Last edited by Wayne Morellini; November 27th, 2005 at 07:22 PM. Reason: Placed in wrong sub thread.
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Old November 27th, 2005, 07:32 PM   #19
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Brett and Larry,

Quote:
Originally Posted by Brett Erskine
This is totally different to how Ren got his camera to work but still very interesting Wayne. Now just patent the next one and make yourself more than just a genius make yourself a wise man with millions. Good luck.
My apologies Brett, have been sick and mistook what you were saying, if I can afford it I would love to patent the next one.

Quote:
Originally Posted by Larry Edwards
Actually in the US you still have a year after publication... but in most other countries as soon as you publish, you're out of luck patent-wise...
Well if that's true, then I would love to do what can be done, if I can find partners to sponsor and develop it. Health wise I can do little but advise and direct design for the time being, I'm normally very good at design.
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Old December 2nd, 2005, 12:13 AM   #20
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Juan and Kyle, was this what you were looking for?
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