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January 28th, 2007, 10:16 PM | #16 | |||
Inner Circle
Join Date: Nov 2004
Location: Baltimore, MD USA
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Regards, Ty Ford |
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January 28th, 2007, 10:32 PM | #17 | |
Inner Circle
Join Date: Mar 2005
Location: Hamilton, Ontario, Canada
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Good news, Cousins! This week's chocolate ration is 15 grams! |
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January 28th, 2007, 11:11 PM | #18 |
Major Player
Join Date: Aug 2006
Location: Overland Park, KS
Posts: 228
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Oh, man. This is obviously VERY bad news for me. . . I had utterly no idea.
Frankly, there is absolutely no way I'll be able to shoot my feature like that. . . I've only got 30 days to shoot. . . a very small crew. . . and limited time at each public location. I'll just have to use hyper overkill on the flying or lav microphones and record 8 audio tracks at once on the mixer/recorder and then attempt to put something useable that way in post. Too bad my budget is only going to be $50,000. . . and $10,000 of that is for equipment. :-( Stephen |
January 28th, 2007, 11:26 PM | #19 |
Major Player
Join Date: Aug 2006
Location: Overland Park, KS
Posts: 228
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Well, Ty. . . perhaps your book, which I just ordered. . . will help me find a reasonable way out of this box.
I don't when I've been so bummed since starting this crazy venture. :-( Stephen |
January 29th, 2007, 07:00 AM | #20 |
Trustee
Join Date: Nov 2005
Location: Sauk Rapids, MN, USA
Posts: 1,675
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We'll go back to my budget on my feature, $200...just tape stock. College acting students are good sources of actors who will act for experience/screen credits. Local community theater groups as well, many of them want the experience of acting for camera to get that experience as opposed to the linear quality of stage. Pizza and soda can be traded for screen credit from local restaurants (mom and pop shops are easier to approach as they generally have less to spend on advertising). Food keeps your actors happy. Free food keeps your budget happy. You're thinking like a hollywood studio filmmaker (on offense, I'd love that job)...think more indie! Most of what you need, you can get for free/screen credit with a nice smile, some sweet talking and a handshake. Stop thinking about spending money and start thinking about spending time up front to save money. Time = Money, spend the time not the money. The more work you do before shoot day 1, the less money you'll have to spend to get the piece made. With $50,000, I could've landed actors on the moon (you know...the soundstage in nevada where they faked the landings ;) ).
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January 29th, 2007, 07:02 AM | #21 |
Inner Circle
Join Date: Nov 2004
Location: Baltimore, MD USA
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You may be able to get more than you you think. First, you can get the Mk 41 capsules (you have the 4, right?)
As you shoot, make sure you wear headphones so you hear EXACTLY what you get. If it doesn't sound right. You need to shoot again. Regards, Ty Ford |
January 29th, 2007, 08:32 AM | #22 |
Major Player
Join Date: Aug 2006
Location: Overland Park, KS
Posts: 228
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Well, I'm definitely going to give it the old college try. . . since I'm coming at this game straight out of the audio recording business (my first CD is coming out soon), I MAY be able to do this better than someone without such experience.
Cole: Sadly, my $50,000 feature budget only includes $7,000 for actor payments. $10,000 is for equipment (above and beyond the $30,000 I've already spent). $5000 is for unknown emergency items. $5000 is allocated to buy consulting talent to help us set things up as well as possible in the early days of the shoot. A big chunk of the of rest is being eaten up by the purchase of things seen onscreen (like payments to use specific locations, a car to drive and wreck, insurance, etc.). It goes really quickly. I just hope I don't find too many other nasty surprises or there goes the budget. But I'm a pretty driven guy. . . Lord willing, I'll get this done. Stephen |
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