|
|||||||||
|
Thread Tools | Search this Thread |
May 30th, 2006, 10:01 PM | #1 |
Major Player
Join Date: Jul 2004
Location: Phoenix, AZ - USA
Posts: 300
|
Noisy Location Strategies?
How are you guys dealing with noisy locations for dramatic work?
EVERYWHERE outdoors around here has jets flying overhead every few minutes. There's a lot of traffic noise too. I've seen days added to shoots because the crews kept waiting for sound perfection on every take, every angle. I want to avoid this and keep moving along to the next shot and am trying to figure out a workflow. Right now I've got a Sennheiser 416 for outdoors, would good lavs be any better? Or is ADR the only way to deal with this? What about ADR on the set? Or wild tracks? Out of curiosity, does anyone have any idea what % of the average Hollywood movie is ADR'd? Thanks for any ideas! |
May 31st, 2006, 01:43 AM | #2 |
Inner Circle
Join Date: May 2006
Location: Camas, WA, USA
Posts: 5,513
|
I'd say it's best to be prepared for all of the above.
If the shotgun picks up too much noise, use the LAV signal. If the LAVs are dirty, go with ADR. One trick that I've read about is to record a starters pistol at each location. (Turn down the gain. Use a pad.) You can then use the inpulse in a convolution reverb to help match the signature of the ADR signal to the location sound. And don't forget to record some clean "silence" that you can loop behind the ADR.
__________________
Jon Fairhurst |
May 31st, 2006, 06:32 AM | #3 | |
Kino-Eye
Join Date: Jul 2005
Location: Boston, MA
Posts: 457
|
Quote:
__________________
David Tames { blog: http://Kino-Eye.com twitter: @cinemakinoeye } |
|
May 31st, 2006, 06:34 AM | #4 | |
Kino-Eye
Join Date: Jul 2005
Location: Boston, MA
Posts: 457
|
Quote:
__________________
David Tames { blog: http://Kino-Eye.com twitter: @cinemakinoeye } |
|
May 31st, 2006, 06:46 AM | #5 |
Trustee
Join Date: Nov 2005
Location: Sauk Rapids, MN, USA
Posts: 1,675
|
I've been looking at sound from a physics standpoint as a way to try to control it better in situations like this and have come up with a concept for a "noise sock" to eliminate background noise. microphone with airspace shock mounted in a pvc tube with airspace in side which is mounted inside another pvc tube with airspace. I say something like this being used at a golf tournament on tv and applied what I knew about making soundproof rooms to concept a way to cancel out all off axis noise. If the microphone is pulled back inside a little bit, the sound collection cone becomes narrower yet. Fur over this will get rid of any wind noise that could transfer to the mic. It'll be heavy, but could be a solution to shooting in really noisy environments. I've not built nor tested these concepts at all...if you do, post pix and recordings.
|
May 31st, 2006, 07:23 AM | #6 |
Join Date: Jan 2004
Location: Stockton, UT
Posts: 5,648
|
In addition to the above suggestions, we're doing a series right now inside an airplane that has no door, and no real noise suppression. It's just plain noisy.
So, we're using a lav on subjects feeding a small mixer, all feeding to the left. I'm also using an AT 4053 on a short boom (read boom that belongs on a mic stand) due to small cabin space. It works surprisingly well. We have no option of lessening noise. No room to maneuver, can't use wires in a jump plane (FAA regulation) etc.
__________________
Douglas Spotted Eagle/Spot Author, producer, composer Certified Sony Vegas Trainer http://www.vasst.com |
May 31st, 2006, 07:27 AM | #7 | |
Join Date: Jan 2004
Location: Stockton, UT
Posts: 5,648
|
Quote:
Record the pistol filre and resultant verb. Now drop that wave file into your convolution reverb from Sony, WAVES, Cakewalk, or other, and it convolutes it. Sony calls theirs the "Acoustic Mirror." We did several ambiences for WAVES, a few for Sony, and a boatload of them for Cakewalk's newest reverb. Living in an area that is full of canyons and old mines is a reverberation dream. We even did one of the Grand Canyon from 30 feet down.
__________________
Douglas Spotted Eagle/Spot Author, producer, composer Certified Sony Vegas Trainer http://www.vasst.com |
|
May 31st, 2006, 07:41 AM | #8 | |
Trustee
Join Date: Nov 2005
Location: Sydney Australia
Posts: 1,570
|
Quote:
Given the amount of time getting good sound is eating into your schedule it'd seem like a path to give thought to. |
|
May 31st, 2006, 08:44 AM | #9 | |
Inner Circle
Join Date: Mar 2005
Location: Hamilton, Ontario, Canada
Posts: 5,742
|
Quote:
__________________
Good news, Cousins! This week's chocolate ration is 15 grams! |
|
May 31st, 2006, 08:51 AM | #10 | |
Join Date: Jan 2004
Location: Stockton, UT
Posts: 5,648
|
Quote:
Remember, I'm the guy that catches crap for preferring cardioids over omnis for the majority of lav situations.
__________________
Douglas Spotted Eagle/Spot Author, producer, composer Certified Sony Vegas Trainer http://www.vasst.com |
|
May 31st, 2006, 10:21 AM | #11 | |
Inner Circle
Join Date: Mar 2005
Location: Hamilton, Ontario, Canada
Posts: 5,742
|
Quote:
__________________
Good news, Cousins! This week's chocolate ration is 15 grams! |
|
May 31st, 2006, 11:12 AM | #12 |
Trustee
Join Date: Feb 2004
Location: Brookline, MA
Posts: 1,447
|
It won't work because the recordings won't be exactly the same due to lag and coloring. What you are describing is called noise cancellation, and it is used, but requires a more sophisticated approach.
|
May 31st, 2006, 12:36 PM | #13 | |
Inner Circle
Join Date: May 2006
Location: Camas, WA, USA
Posts: 5,513
|
Regarding recording impulses from a starter's pistol...
Quote:
Musicians can use this technique to put a synthesized pipe organ into a cathedral. Unlike applying a simple reverb, this technique imparts the complexity of the cathedral's character into the result. Convolution works like this: take a single sample from your audio stream. Multiply it by the current sample of the impulse. That's your first output. Take the same audio sample and multiply it by the next impulse sample. That's your next output. Let's say your impulse has 128 samples. Complete the cycle and your input sample is now spread over 128 samples of output. Now do the same for your next sample. Offset the resulting 128 samples by one location, and add each sample to the previous result. Do that for every sample of your input stream, and you've now smeared your entire stream by 128 samples. Let's look at a couple of examples: Say the impulse looks like a haystack. That will smudge your audio around. The high frequencies will get smooshed, while the low frequencies will still come through. In another case, let's say the impulse has a big, narrow bump and a small narrow bump. That impulse represents the original signal and a dry echo. Make the second bump wider, and the echo will be smeared and have it's high frequencies filtered out. By recording the impulse from a real environment, you capture all of the complex reflections, filtering and reverb from the site. It even captures the nature of the microphone, preamp and recording system. If you can get impulses of microphones, you can even remove the signature of your original mic, and apply the signature of the mic you wish you owned. There are some limits to this, and the possibility of amplifying noise, but you can certainly get the flavor of your target mic. In the musical sample library world, there are those who have recorded the impulse of piano bodies to give a natural resonace after lifting the keys or the pedal. Tascam's GigaViolin records raw strings being bowed, and lets you run the sound through a variety of violin bodies for different tones. Guitar amp simulators use convolution to model tone. There are a number of products out there that perform convolution. For music, I use GigaPulse from Tascam. Sony's Sound Forge includes their Acoustic Mirror (PC) convolution plugin. There are also products from Waves, Altiverb (Mac) and others. The thing is, it's really hard to hand tweak the EQ, delays and reverb to match ADR dialog to a real space. If you replace all of the original dialog, it's not a problem. If you want to replace a line or two, you want it to match up. Having impulses and the right tools makes this a snap.
__________________
Jon Fairhurst |
|
May 31st, 2006, 01:09 PM | #14 | |
Major Player
Join Date: Jul 2004
Location: Phoenix, AZ - USA
Posts: 300
|
Quote:
So would you record with the same microphone for ADR as you used on the set? |
|
May 31st, 2006, 02:15 PM | #15 | |
Inner Circle
Join Date: May 2006
Location: Camas, WA, USA
Posts: 5,513
|
Quote:
If you're using the impulse method, the set microphone will already be modeled. Also, if you were using a shotgun mic on the set, and your ADR room is a bit live, you'll end up with a "shotgun in a room" sound. I'm no ADR expert, but you'll want something without too much coloration. If you have an impulse for your ADR mic, you can use convolution to remove its character from the signal chain. (GigaPulse has this feature, but not all products do.) Also, avoid the temptation to record too close to the ADR mic. The proximity effect may sound great, but it won't sound natural over a field shot, and any plosives may be hard to remove. The most important factor is to record the ADR track as dry as possible. You can always add reverb to make it match up. Removing reverb is akin to compensating for the flaw in the Hubble telescope. It can be done, but only if you have a team of scientists.
__________________
Jon Fairhurst |
|
| ||||||
|
|