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April 5th, 2006, 11:55 AM | #16 | |
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This is what I was thinking, too. If you are keeping average levels around -12dB, then you have 12dB dynamic range above that, and 12dB (or thereabouts) below, so that means you have 24dB of dynamic range. I see how Douglass' definition of "lowest to highest" is "dynamic range", but here we're talking about "average level" being -12dB, not lowest level being -12dB. So, if you're average level is -12dB, shouldn't your dynamic range be much more than 12dB? |
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April 5th, 2006, 12:08 PM | #17 | |
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"Dynamic range describes the ratio of the softest sound to the loudest sound in a musical instrument or piece of electronic equipment." "A workable definition of dynamic range is the ratio of the highest (lightest) signal which a scanner can record to the lowest (darkest) signal..." [QUOTE=Dave Largent]So, if you're average level is -12dB, shouldn't your dynamic range be much more than 12dB Yes, and no. If your average is -12dB, and you have an upward swing of 14dB, then you would be +2dB over 0, but there is no +2dB over 0dBFS, which is the point I'm putting across (and apparently badly, if it's not being understood). Yes, you have a dynamic range which may or may not exceed or be equal to 24dB with an average of -12dB. I can't speak for anyone else, but I'm more about peaks and keeping my average slightly hotter, which is why good compression is important to me. I'd much rather have a slightly hotter signal with light compression on the top than leave a lot of bits on the floor simply because the source wanted to get loud for a passionate moment. Remember, while acquisition is different than delivery, you can never recover lost resolution, and it's all about using up those numbers. Why go 30 in a 55 lane? I'm sure others feel differently about it, but that's my method of working.
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April 5th, 2006, 03:51 PM | #18 | ||
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April 5th, 2006, 04:07 PM | #19 | |
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an average dB level. |
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April 5th, 2006, 04:21 PM | #20 |
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Now, here's what I was wondering about (in my
original question): If I will run into any trouble by making a DVD with a dynamic range of from -3dB to -21dB, which is 18dB range. Now, Douglass says TV only has a range of 8-10dB. Why is TV's range so low? And how will this work out with making a DVD (with a range of 18dB) for TV play? |
April 5th, 2006, 04:30 PM | #21 | |
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Thanks for the clarification about 'average levels'. This has also become more clear to me after downloading Ozone 3 today -- great program -- the meters and graphs in Ozone 3 seem to provide more understandable information (to me at least) than I was able to obtain from Sound Forge alone.
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April 5th, 2006, 04:47 PM | #22 | |
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Borrowing from Murch, when we started working for theatre, we built a "popcorn loop" just like they did for Apocalypse Now, and still use today. It really helps you figure out what is being heard where when you've got that sort of a source. In a theatre mix, you can have monstrous dynamic range. Too much. But, most mixes are kept to the 20dB range. As I mentioned earlier, Walter Murch, Brian Keane, and a few other mixers are pushing 25dB worth of range. Dynamic range is abused by most engineers, both in video and music industries. Pushing everything hot doesn't leave the viewer any space to breathe and you'll wear their ears out and they become numb. Too much range, you'll leave them straining to hear, but recoiling when you make a punctuation mark. back to the original question or point...Television *can* offer a broad range. But the question isn't how broad it is or isn't, it's how audible or listenable the audio becomes if you stray too far from general standards. Experiment, it doesn't take long to figure it out. Bear in mind as well, now we're talking about delivery, which has very little to do with acquisition. It's much easier to record a solid signal and pull it down in post than it is to record a quiet signal and attempt to recover it in post.
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April 5th, 2006, 05:57 PM | #23 |
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I thought Dynamic Range Control in Dolby Digital existed to address this problem.
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April 5th, 2006, 06:07 PM | #24 | |
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Once you start undergoing the process of submitting audio to Dolby to be certified, you quickly start figuring out means of circumventing the process as much as you can. LFE management, Dialog management/normalization, equalization, etc are all bypassable to a limited extent, but yes, you can ignore it all and allow your encoder to deal with it for you via the metadata inserted and processing. Most engineers prefer to not do it that way, but it is there if you want to fall back on it. Kinda like having an auto TBC for your video though, and you never know for sure what the results might be. It might not be that important to you though. Some folks are thrilled at their mixes on plastic computer speakers and they're very happy with Radio Shack mics, too. It boils down to what you're happy with and what you're exposed to.
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