May 13th, 2019, 08:03 PM | #61 | |||
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Re: Should I be using multiple mics to record dialogue and sound effects?
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https://www.amazon.com/Location-Soun...1201/din02c-20 Quote:
And I've found in general that people tend to "get" an analogy better when using something from the camera dept to compare with what we do in the sound department.
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May 13th, 2019, 08:14 PM | #62 | |||||
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Re: Should I be using multiple mics to record dialogue and sound effects?
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Even if it is on camera, I'd much rather not record it during the scene itself. Quote:
If not, then you've clearly got the wrong "audio people". Ignore them, and associate yourself with some professionals instead. He'd mean something like a Rode WS6 https://www.bhphotovideo.com/c/produ...2855/KBID/3801 Quote:
Coming back to reality though..... that is not happening. You'd need a director, and DoP, and the entire film crew, be willing to make sound a priority for them. That just doesn't happen, you'd have to be kidding yourself to believe it. Thus lavs are necessary. And I recommend running both a boom and lavs at once at all times. Quote:
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May 14th, 2019, 04:13 AM | #63 |
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Re: Should I be using multiple mics to record dialogue and sound effects?
There are seven basic kinds of sound recordings that are used for serious cine/video production editing. They each have specific purposes for sound editing during the production, and it is unrealistic to attempt to record more than one at a time and achieve a proper final sound editorial mix.
(1) DIALOG which is picked up during principal shooting with actors. The goal is to get the actors' speech as ISOLATED and CLEAN as possible so that extraneous noises, music, etc. don't interfere with editing. (2) ADR or "Dialog Replacement or "Looping" where the actors are called into a sound-isolated studio and re-speak their scripted lines of dialog while watching the recorded picture. This is typically time-consuming and expensive for the obvious reasons, so every attempt is made to pick up good "clean" dialog during primary shooting. (3) ROOM TONE is BY DEFINITION recorded in exactly the same place, within seconds immediately before or after shooting the take. Its purpose is to fill in gaps between sentences, words, phrases so that you don't have dead silence which sounds very unnatural. It is recorded with the SAME microphone in the SAME position as was used for recording the dialog. You need perhaps no more than 30 seconds of Room Tone for dialog editing purposes. It requires the director to instruct the cast and crew to "freeze" in place for 30 seconds while the Room Tone is recorded. (4) AMBIENCE is recorded INDEPENDENTLY. Typically well apart (in time and space) from recording the production dialog. This is typically general location sounds like surf breaking on the shore or indistinct chatter in a restaurant or highway traffic, etc. etc. Its purpose is to provide a long-form (several minutes) of stable and consistent "background" to cover edits, shot angles, etc. It is typically recorded by the sound designer or editor perhaps days or weeks apart from principal action shooting. (5) SFX (sound effects) are isolated recordings of specific things. There are libraries of literally millions of SFX clips available. When shooting many situations where sounds occur between/during phrases of dialog, the microphone is positioned for optimal pickup of the actors voices. So, typically sounds like a door opening, etc are not picked-up optimally by the dialog microphone. So we edit in the SFX into the mix at exactly the right place and at a level and position consistent with the scene in the video. (6) FOLEY And then sometimes, it takes sounds that are synchronized with what is seen in the picture. A very common example is footsteps. And these are produced by "Foley" where someone reproduces the footsteps while watching the scene to synchronize the sounds. (7) REVERB In many cases, because the dialog (and other sound elements) were recorded "clean", after everything is edited (for position) and located (by panning) and balanced (by audio level) you need a consistent location feel. An obvious example is a scene in a cave where we expect there to be heavy reverb and echo, etc. If you try to use "natural" reverb, you will end up with a horrible, jumbled mess when you finish editing the dialog. In some cases real "echo chambers" are used where the mix is sent into the (isolated and typically remote) room with a speaker, and then picked up at the other end of the space with a microphone which is brought back into the mix. It is more common in modern times to use digitally-generated echo/reverb. It only takes the experience of editing sound for a production once to understand the difference (and importance and usefulness) of these kinds of audio recordings. NONE of these sounds can be properly captured by scattering microphones around the set and attempting to record them during principal shooting actors actions. Anyone recommending such methods has clearly never actually done it, and furthermore has not even thought through the consequences of attempting such a method. |
May 20th, 2019, 10:27 PM | #64 |
also known as Ryan Wray
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Re: Should I be using multiple mics to record dialogue and sound effects?
Okay thanks, the types sound you describe are the methods I have been using before. However, when it comes to reverb, normally I find that the reverb going into the mic is enough reverb and I don't need to add any more in post. The mic seems to pick up enough to my liking sometimes even a little more in which case, I don't want anymore.
Does this mean I have been doing something wrong when getting reverb in my recordings, even if it all matches up in editing? |
May 21st, 2019, 02:43 PM | #65 |
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Re: Should I be using multiple mics to record dialogue and sound effects?
It sounds like you are doing simple productions where you don't need to create very realistic or complex sound mixes. But when you start doing more serious jobs, you will find that "wet" source stems will cause you headaches when you have to combine many different kinds of sounds together and make a convincing mix out of them.
If whatever you are doing is working for you, then you can't argue with that. But developing bad habits like that will not be very helpful for your career in the future. |
May 21st, 2019, 06:37 PM | #66 | |
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Re: Should I be using multiple mics to record dialogue and sound effects?
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May 21st, 2019, 06:39 PM | #67 | |
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Re: Should I be using multiple mics to record dialogue and sound effects?
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I would also try to record the sound effects in the same location, or one with similar acoustics, to see if that would work as well, and a lot of times it has and audiences said they could not tell the difference, that the sound FX were recorded somewhere else, other than the voices. Is that what you mean? Am I not doing it a good way, by recording the voices with reverb already in them? I've tried putting up sound blankets in the past to get rid of reverb while recording actors in locations, but I found that the blankets haven't really made much of a difference. So I just accepted the reverb that was already in the room, even with the blankets. Is that true that the blankets do not make a huge difference in lots of cases? |
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May 22nd, 2019, 12:52 AM | #68 |
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Re: Should I be using multiple mics to record dialogue and sound effects?
If you are happy with what you are doing, then just do it.
Last edited by Richard Crowley; May 22nd, 2019 at 02:11 AM. |
May 23rd, 2019, 06:34 AM | #69 |
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Re: Should I be using multiple mics to record dialogue and sound effects?
After five pages in this thread and responses from some of the best in the business, you are still asking basically the same questions that you started with. As Richard said, just do what you are comfortable with.
It sounds to me that you are aiming at a highly professional polished finished product, with virtually zero starting knowledge and experience. At some point you need to just do it, alternatively shelve the project until you have been on a film makers course to get some hands on experience. Roger |
May 23rd, 2019, 01:45 PM | #70 |
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Re: Should I be using multiple mics to record dialogue and sound effects?
I would say forget a filmmaker’s course; get on a/some real set(s) as a production assistant (on LEGITIMATE/funded projects) with real professional crew folks and see how all these things are done. Watch like a hawk, absorb, ask questions during downtime and lunch.
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May 23rd, 2019, 02:04 PM | #71 | |
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Re: Should I be using multiple mics to record dialogue and sound effects?
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May 23rd, 2019, 10:33 PM | #72 |
also known as Ryan Wray
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Re: Should I be using multiple mics to record dialogue and sound effects?
Oh I sorry I didn't mean to keep repeating myself. I've been on other people's shoots before and so far everyone is doing the boom mic as close as possible and no one is even bothering with planting mics around the room. So I can do it like that then.
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May 23rd, 2019, 11:59 PM | #73 |
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Re: Should I be using multiple mics to record dialogue and sound effects?
Yes but were those “real” shoots? Often helping our friends with projects doesnt teach us anything because they are also doing everything wrong and simply dont know it. If you get on a legit project as PA, say a low budget indie feature that has funding/a budget and real industry pros working, you would most likely learn a ton about the way all the things youre asking about are properly done.
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May 24th, 2019, 06:49 PM | #74 |
also known as Ryan Wray
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Re: Should I be using multiple mics to record dialogue and sound effects?
They were feature film shoots done by others I went to film school with, and I did the production audio and other things for them.
Not sure if those count as REAL shoots but they were features if that makes any difference? :). I also recorded sound for a trailer that was bigger budget. |
May 24th, 2019, 08:47 PM | #75 | ||
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Re: Should I be using multiple mics to record dialogue and sound effects?
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Did you talk to the audio editor? Did you hear the resulting sound track? Did it sound "professional grade"? Quote:
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