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July 6th, 2007, 02:45 PM | #31 |
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I usually use a stereo microphone with a camera on a monopod so its easy to get in close. A few times, I've tried wireless microphones on the players, and that adds so much to the video. Now, I want to record both the stereo microphone as well as the body mics. When the players move around, the body-mounted mics deliver audio that is often channel-swapped as well as in the process of crossing over. So, I want to record four channels. In a recent tournament situation, I really wanted some remotely recorded audio from the other side of the mat. So, four is a good number, although I would also like a stationary microphone as well in the future. Lots of audio.
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July 6th, 2007, 02:48 PM | #32 |
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Thanks for all of your great advice, Seth. I'd rather no use the clapper for TC, so probably I am still better off with the TC-capable R4 pro. I'll feed an audio reference to the camcorder, but I'd rather have two of the four channels I'm actually recording. Gotta break out the manual and check if the R4 pro can route only two of the four input channels to the output mix.
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July 10th, 2007, 02:05 AM | #33 |
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July 10th, 2007, 02:59 AM | #34 | |
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July 10th, 2007, 10:18 AM | #35 | |
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I say this because I've done it at least a couple dozen times, sometimes without timecode on the audio recording (hour-long takes). This solution has served me well for event-oriented projects. I'd find it much too tedious for short takes, and would rent a TC slate as Steve suggests above. Tape is cheap though, and another strategy for short takes is "don't stop rolling". Far from "useless", this has been a very useful workflow for prosumer gear. Your results may vary. Certainly I'd advise trying it before betting the farm. And yes, I'm well familiar with typical sync and timecode technology, having started with pre-timecode 2" quad, crystal sync, and bloop lights, then seeing 1" type C support the first timecode-assisted editing, and so on. |
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July 10th, 2007, 10:46 AM | #36 | |
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Guess my reflexes are too slow <grin> to manually set two separate TOD clocks to be close enough to be of much use. The technique that some multicam shooters use when all the cams are the same to set code on all of them by arranging them so they can all see the same remote control and setting each camera's clock to the same value but not completing the final entry, then completing the setting of all of them at once using the remote control seems viable, but just barely and it wouldn't work with devices like a Sony Cam and SD recorder where they don't have a common remote controller. Dropping a BWF file into the project so its timestamp aligns to the project timeline is a no brainer, but then you still have the problem of locating the precise frame in the video that matches an event in the audio and slipping it back and forth until they align. The distinctive audio shape of a 'clap' is easy to spot as you scan along the waveform but if you're going to have to look for it anyway, what's the point of the timecode?
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July 10th, 2007, 04:25 PM | #37 | |||
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Other times, I'll just use the second hand on my watch and do cameras & recorders one at a time. Takes a couple minutes per device. Quote:
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As it turns out, the human ear is quite discriminating about echo. I suppose it's because small timing differences have everything to do with how we perceive directionality of sound. Some NLEs let you slip the audio track by less than a frame, which also helps. Very helpful if you can slip while previewing. If you do have a clap in the track, or other visually distinctive waveform, of course that helps as well; zoom in and line it up. The point of time-of-day code in this exercise is that it quickly gets you close enough to use visual and echo methods. I've done it without code (4 cameras with very rough code and a 24-track recording with no code), it's a little more finicky but also quite possible for long takes. |
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July 10th, 2007, 08:13 PM | #38 | |
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July 10th, 2007, 11:01 PM | #39 |
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Well.... right. Easier when every device sees the same reference audio.
However, any time you go 30 feet away with your camera-mounted mic you're a frame off. That's perceptible for most people, but we can do better! If lip-sync looks off, fix it. If all of this were easy, then everybody would be editing their own projects. Oops, they are :) Perhaps Steve's cautions are appropriate, some of this is harder than straight-ahead editing in the NLE of your choice. With some smarts and a lot of persistence this prosumer gear can support untethered double-system sound. Again, it isn't all that much easier and a whole lot more expensive with full genlock and master code. |
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