|
|||||||||
|
Thread Tools | Search this Thread |
December 4th, 2008, 08:59 PM | #1 |
Major Player
Join Date: Dec 2007
Location: Sacramento, CA
Posts: 904
|
Sound Gets Some Notice
I know that we all lament the fact that sound is for most productions an afterthought, if much considered at all. I recently purchased the WALL-E DVD by Pixar, and on the Bonus features is a long segment all about bringing on a Sound Designer at the beginning in the process of making that movie! Very interesting fellow. Very interesting piece.
It goes on to explain his views on sound and the foley's etc... as well as the Director's. All in all it made me smile that SOMEONE gets it! Well worth the watch if you have the DVD or access to it. I didn't time it but probably 10-15 minutes in length. Chris Swanberg ps. Also includes some priceless old Disney footage of their own version of "Mr. Foley"... making noises with all kinds of stuff back in the early days of film - including the usage in actual Disney films. |
December 4th, 2008, 09:56 PM | #2 | |
Inner Circle
Join Date: Feb 2006
Location: Los Angeles, California
Posts: 2,109
|
Quote:
The number one mistake that almost all indie filmmakers and lower end non-broadcast shooters make is that they don't hire a pro sound mixer. How can one hope to achieve great sound with an amateur who doesn't mix sound for a living at the mixer helm? (if they are even enlightened enough to use a mixer!). I notice that most animated productions seem to pay better attention to audio than live action. Most animation tends to have pretty good sound design, often because it is the first element produced before the "shoot" (animation) takes place. When all you have is a soundtrack as a frame to hang your work on, bad sound becomes apparent immediately. Dan |
|
December 5th, 2008, 12:13 AM | #3 | |
Major Player
Join Date: Dec 2007
Location: Sacramento, CA
Posts: 904
|
Quote:
Still the short was very informative and fun. Recommended viewing. |
|
December 5th, 2008, 02:23 AM | #4 |
Inner Circle
Join Date: Nov 2004
Location: Baltimore, MD USA
Posts: 2,337
|
"I notice that most animated productions seem to pay better attention to audio than live action. Most animation tends to have pretty good sound design, often because it is the first element produced before the "shoot" (animation) takes place."
---------- Well, sure. No location audio there. The dialog is done in the studio. So the take away message is, location audio takes some special skills and gear. Most low dollar indie shooters can't afford a sound mixer. I found this out years ago when the trend to make those films here in the mid atlantic took off. I did a few location audio seminars and one of the participants suggested I write some of my stuff down. I wrote a book, expecting to sell it to local indie shooters who had run into audio problems when trying to do it themselves on one production and didn't want the same problem to keep happening. I figured that some of them would eventually have budgets big enough to afford me. I put the Field Guide book on my website and it has now sold on every continent but Antarctica. (penguins, apparently, already know how to do location audio). Even to foreign countries where english is definitely not the primary language. This year, B&H picked it up and a lot more of them sold. It's neat to run into people at conventions who say the book has helped them get a handle on their location audio. Regards, Ty Ford |
December 5th, 2008, 02:54 AM | #5 |
Regular Crew
Join Date: Apr 2006
Location: Sweden
Posts: 33
|
Yes!
Hi Ty! I ordered your book about 6 months ago, it´s proven itself invaluable and has helped me come to understand the importance of great audio, I´m glad to hear of your success with your book, it´s very well deserved!! Magnus Sweden |
December 5th, 2008, 08:18 AM | #6 |
Inner Circle
Join Date: Nov 2004
Location: Baltimore, MD USA
Posts: 2,337
|
Hey Magnus!
Thanks for that! Is there anything you think I need to add in the next printing? I'm being prodded to do one for post production, but I just haven't figured out what I want to do with something like that. There are so many books and video tutorials out there already. Regards, Ty Ford |
December 5th, 2008, 11:14 AM | #7 |
Regular Crew
Join Date: Aug 2008
Location: Las Vegas, NV USA
Posts: 39
|
Another great piece on Wall E's sound design; videos with Ben Burtt explaining how he accomplished much of the sound.
Fans of WALL-E and STAR WARS – You Need to Watch These Videos
__________________
The Dog and Pony Show. Sound Design, Mixing, Composing. www.dogandponystudios.net |
December 5th, 2008, 11:50 AM | #8 | |
Major Player
Join Date: Oct 2008
Location: Oxfordshire, UK
Posts: 976
|
Quote:
They never learn. :-(
__________________
John Willett - Sound-Link ProAudio and Circle Sound Services President: Fédération Internationale des Chasseurs de Sons |
|
December 5th, 2008, 01:47 PM | #9 | |
Major Player
Join Date: Aug 2007
Location: Austin, TX
Posts: 383
|
Quote:
The picture may look great, but the audio sucks, so they go into the ADR mode and try to put in audio later. The indie / low budget productions really never pay attention to sound until afterwards. I've learn to live with it. I've also become very picky about what productions I work on. If that means I don't do location sound for a while, so be it. After all, I can work at McDonalds for more than $100 a day... and it will cost the production probably more than that to rent equipment and/or ADR the sound at the end of the shoot. Wayne
__________________
Mics: KMR 82 i, NTG-1, MKH418S, MKH8040, SR77, QTC1, QTC40, SR30 Recorder: Zaxcom Deva 5.8 & MIX-12. Wireless: TRX900 stereo, Lectro 411 |
|
December 5th, 2008, 03:13 PM | #10 | |
Inner Circle
Join Date: Feb 2006
Location: Los Angeles, California
Posts: 2,109
|
Quote:
Sound is about 80% of the emotional content of a film so why do naive, uninformed producers allocate, if you are lucky, 5-8% of the budget for the sound? It's a mystery to me. I guess it's the same reason why everyone who has $10,000.00 for a camcorder buys a $9,200.00 camera and has no money for a decent tripod. Someone should teach a class or do a DVD in media budget allocation because most people out there are clueless. Dan |
|
December 5th, 2008, 03:43 PM | #11 |
Inner Circle
Join Date: May 2006
Location: Camas, WA, USA
Posts: 5,513
|
Composers have it just as bad. At least the audio production is done before the cookie jar is empty, if not the audio fx/mixing. At full throttle, professional composers can create about four finished minutes of original music a day. For a fully scored film, you need to pay somebody's salary for at least a month, plus expenses (hard drives for backups, live musicians and studio time, if any...) Pizza, beer and a name in the credits just ain't gonna pay the bills.
And then there's the time pressure. "But the film festival is next week... What exactly do you mean by 'locked edits'?.. We've just made a few small changes..." So yeah, not only does the audio often suck, but so does the music. Of course, the biggest time pressure is often on the final mix. I've done a few 48 Hour film projects, and the final mix is always the process that gets cut off by the clock. "It's 5pm. It doesn't matter if there's no dialog on those lines. Render this sucker and print to tape!"
__________________
Jon Fairhurst |
December 5th, 2008, 07:19 PM | #12 | |
Major Player
Join Date: Dec 2007
Location: Sacramento, CA
Posts: 904
|
Quote:
Chris Swanberg |
|
December 5th, 2008, 08:46 PM | #13 | |
Inner Circle
Join Date: Feb 2006
Location: Los Angeles, California
Posts: 2,109
|
Quote:
I shot a piece on Sean Callery, the composer on "24" that is on the "24" S5 DVD. Now he is a successful composer but even his road was pretty long to get where he is. Super nice guy, classically trained and was an apprentice under some of the biggest, that's how he made it. Dan |
|
| ||||||
|
|