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August 23rd, 2011, 11:59 AM | #1 |
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Join Date: Oct 2009
Location: Federal Way, WA
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One Project, Different Frame Rates
I am new to Premiere CS5.5, but am spending a lot of time learning right now.
Footage: Canon 7D 24fps, 60fps, GoPro 30fps, 60fps. Program: PP 5.5 Questions: When I create a new project, and then create a new sequence for the first clip of footage, say for example 7D 24fps, how do I go about integrating in the other footage types into the time line? Do I need to create new sequences for the different types and frame rates of footage? Regarding the DSLR sequence presets, they don't include a 60fps option. What is the next best sequence for this type of footage? What type of sequence would work best for the GoPro footage? Thank you all for the help! |
August 23rd, 2011, 11:30 PM | #2 |
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Location: Miami, FL USA
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Re: One Project, Different Frame Rates
Quote from Adobe on-line help file (which is your friend, incidentally, great way to get familiar with the program)
"You can mix clips with different frame rates, frame aspect ratios, and frame sizes in the same sequence. For example, if you drop an HD clip into a sequence in an SD project, the clip will be letter-boxed and scaled to the SD frame size automatically. Similarly, if you drop an SD clip into a sequence in an HD project, the clip will be pillar-boxed automatically. A render bar will appear above any clip in a Timeline panel with attributes not matching the sequence settings. The render bar indicates that those clips will have to be rendered before final output. However, it doesn't necessarily indicate these clips can't be previewed in real-time. If a yellow render bar appears above the clip, Premiere Pro can probably play it back in real time without rendering. If, however, a red render bar appears above the clip, Premiere Pro probably can not play it back in real time without rendering. A clip with a frame rate different from the frame rate of the sequence will play back from a sequence at the frame rate of the sequence." |
August 24th, 2011, 01:24 AM | #3 |
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Re: One Project, Different Frame Rates
Yeah dont mind the jumpy movements tho.
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August 24th, 2011, 08:40 AM | #4 |
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Re: One Project, Different Frame Rates
Battle - Thank you! That pretty much explains it for me.
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