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December 22nd, 2009, 05:39 PM | #16 |
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Thanks for the reply. I can tell Harm and the Financial director usually see eye to eye. I bet they probably like to enjoy a few beers together and argue aboutwho gets to pay...
Thanks, guys, Next one's on me! |
January 16th, 2010, 10:38 PM | #17 |
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Last edited by Pete Bauer; January 17th, 2010 at 08:18 AM. |
January 19th, 2010, 03:52 PM | #18 |
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So who can't wait for this mercury engine?
I'm holding off buying a new PC until I see this - Might just buy a Nvidia 295 card for this? |
January 19th, 2010, 05:29 PM | #19 |
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I sincerely hope the nVidia GTX295 will be supported, but at this moment the only video cards that will be supported now are the GTX285 and the Quadro 3800, 4800 and 5800. I do hope this list will be extended to include more cards, like the GTX 295, 360, 380 and maybe even the 275 or below. I am also curious to know whether the C20x0 coprocessor will be supported. One thing is for sure, SLI will not be supported. At least not initially.
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January 20th, 2010, 03:21 AM | #20 | |
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Quote:
Is CS5 still due out in April? |
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January 20th, 2010, 05:02 AM | #21 |
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The old saying still applies: Those who know, don't tell, those who tell don't know.
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January 20th, 2010, 02:07 PM | #22 |
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Here are some other problems, which I have posted elsewhere. First, CS5 will be the first "supposedly" full 64 bit Adobe suite. What I worry about is that Sony Vegas Pro has had two 64 bit versions (8.1 and 9.0) and neither has been full 64 bit. Various codecs and filters that are included with Vegas (not add ons that you you buy from a 3rd party) are still 32 bit. Vegas uses a surrogate program to communicate with the 32 bit components. The 32 bit codecs cannot address all the physical RAM that the OS can address. I don't know whether this is the source of instability or not, but neither 64 bit version of Vegas is stable enough for production work, at least for me. Sure, it uses as much physical RAM as you have, but what's the point, if it crashes and corrupts projects, without any warning?
Now, consider that on top of Adobe going to 64 bit with PP and AE CS5 (or possibly some 64/32 bit hybrid), they are also going to add in the Mercury CUDA acceleration engine. Now can we expect that to also be bug free immediately? Keep in mind that Adobe has been clever about only certifying a small number of video cards and that should help matters. But Mercury CS5 will still be an initial release. What's the chance that it will be good enough for production? And then you have nVidia's propensity for constantly issuing and upgrading it's buggy video drivers. The good news with that is that PC video gaming is almost dead (crushed by the gaming consoles), so nVidia will probably concentrate more on enterprise users. But all in all, CS5 is going to be a very hard sell, unless initial reviews are favorable. We can only hope. |
January 20th, 2010, 02:17 PM | #23 |
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I think Adobe has made it clear it's 64bit only, so there won't be any weird 64/32bit hybrids. I read somewhere where they flat out said CS4 will be the last to run on 32bit platforms. And given that Photoshop has been out for a while already in a pure 64bit version already, I'm sure a lot of filters already exist in 64bit form.
Also, I don't think PC gaming is dead. I don't play them, but the propensity of MMO's guarantees that PC gaming will be around for awhile. How that affects nVidia's business direction, who knows. |
January 20th, 2010, 02:24 PM | #24 |
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January 20th, 2010, 04:23 PM | #25 | |
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Quote:
This is getting way off topic, but if you check any website that summarizes video game sales, you will see that the Nintendo Wii platform sells the most games (units sold), then XBox360, then Sony Playstation 3 and bringing up the rear by a considerable margin, PC-based games. Most popular new game titles are not even available for the PC platform. The PC gaming market could come back, but in the mean time, this is not a good sign for the overall development of PC-based graphics cards. |
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January 20th, 2010, 06:30 PM | #26 |
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I'm looking forward to the new release, but I think we've all learned by now to not even think about installing anything from Adobe until the .2 update. You don't have to burn me more than 16 or 17 times...
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January 20th, 2010, 07:35 PM | #27 |
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My files (HD) are playing back about that smoothly now. No bullsh*t. Even with some of the simpler dissolves. I guess I'm supposed to be impressed but, er, unless I'm just not seeing it, where's the colossal advantage? Granted it plays smoother with 900 layers of video. The smooth real-time playback was one of the new (and realized) selling points of CS4. The perpetual Technology Trap™ raises the bar yet again.
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January 20th, 2010, 10:34 PM | #28 |
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Yeah Rob, but i think the performance sale is targeted for those that use AVCHD mainly....And the fact that each APP can get RAM filled without sharing resources, is the greater selling feature...
It's all speculation at this point.... But yes, looking forward to hearing more... |
January 21st, 2010, 03:31 AM | #29 |
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Nolo contendere; we've all been there. Then again, Adobe's first go at 64 bit for their flagship application, Photoshop CS4 x64, is ROCK stable and notably more speedy than the 32bit version for me. It CAN be done; I don't see a lot of point to either praising or condemning CS5 until we are able to give the release version a try.
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January 21st, 2010, 04:27 AM | #30 |
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I guess the main idea is to stay with what's working for you. I used to fall into the Technology Trap™ all the time. I had to have the latest and greatest, just because it was new. I was a chronic. Until I realized it was mostly a rat race. Point and fact: I know someone who still uses AE 5.5, and composes better looking stuff than most people using AE 9 (CS4). Guys with $5000 DSLRs (lens not included) who can't compose a memorable or striking photograph to save their life, as opposed to the old codger using a 70+ year old large format camera whose photographs end up on display in galleries.
It always goes to prove it's not what you have, but how well you use it. |
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