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April 15th, 2005, 08:18 PM | #691 |
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Camera shake? Pre or Post?
Hey guys, I was just wondering if you knew of how to get the camera shake effect...
Ie. in Sin City when the car zooms by the camer, it shakes to the left and right a little...or when something huge is dropped in front of the camera it shakes a little. Alot of movies utilize this and I was wondering if its a post effect or does the camera actually have to be shaken during the scene? Thanks |
April 15th, 2005, 11:20 PM | #692 |
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I'd say the effect you saw in Sin City was done in post. In most cases for quick little shakes to show a car going by or a person hitting the ground, you would do in post.
You could accomplish this in Premiere by zooming in your video just a bit and then keyframe animating the video shaking and you would probably want to add a bit of blur to the shot. That's all up to you though. Im sure there are some plugins that will give you this effect easier, but if you want to have a full customizable shake that's the way to go. By the way, Sin City was amazing. |
April 16th, 2005, 12:08 AM | #693 |
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Thanks for the info!
And but I have to disagree with you about Sin City...it wasn't really that amazing... it was more amazingly BREATHTAKING haha I was simply stunned with what they accomplished there. Even though Rodriguez may have pulled out....I still respect what he did with this movie...low budget killer. All digital. All greenscreen. Simply Brilliant. |
April 16th, 2005, 05:37 AM | #694 |
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Hi Vance,
What settings are you currently using? It can be sometimes hard to find the right formular, I sometimes find the best thing to do is to do a number of tests on a 1minute segment using the different settings. That way you can find out which one best suits you and your video. Thanks,
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April 16th, 2005, 06:27 AM | #695 |
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What kind of source files are you using, and what are the audio and video settings on those? I'm not too knowledgeable about the "gotchas", but varying combinations of source file properties -- such as timebase and interleaving -- and your project settings can sometimes cause synch issues. In particular, PPro does not natively handle mpeg sources properly. You'd either need a separate application to first convert to AVI or obtain a plug-in to allow native use of mpeg.
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April 16th, 2005, 10:14 AM | #696 |
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Converting from 1.5 to 1.0
I just recently realized the problems with 1.5 and 24p footage (i just got an external monitor). I want to somehow export my sequences or project from 1.5 to 1.0. What's the best/easiest way to do this? I tried EDLs and AAFs but 1.0 doesnt support EDLs. With AAFs, it clumps everything together in one group. Anyone have any ideas?
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April 16th, 2005, 11:05 AM | #697 |
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It can not be done as far as I can tell. You could trim the project, and then take the footage into a new 1.0 project. But there is no other way to "downgrade" a project.
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April 16th, 2005, 11:39 AM | #698 |
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What about..
exporting a sequence (quicktime maybe?) and importing that into the project in 1.0? Will that get rid of the flickering and the screwed up pulldown? Or what about exporting the sequence as a bitmap, importing it into after effects, converting the bitmap sequence into a movie, export it using a lossless codec, and importing that into 1.0? then, exporting only the audio of the sequence from 1.5 and importing that track into 1.0 and matching that with video that was exported from after effects. would any of these things be a workable solution? aside from losing timecode... but would it get rid of the flicker on overexposed areas and would it bypas the pulldown that 1.5 executes on the video? I'm going to try it but just wanted to know if there is anything i should look out for.
1.5 does the pulldown after you render, right? |
April 16th, 2005, 11:42 AM | #699 |
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oh by the way....
... i shot 24pn not 24pa that's why i'm having the pulldown problem...
what's a good lossless codec in premiere? i'm not familiar with which ones are lossless and which arent.... thanks paul |
April 16th, 2005, 12:00 PM | #700 |
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huffyuv is one of the most popular lossless codecs.
You will have to do a google search to find the download link, but that's one of the best lossless codecs you will find. |
April 16th, 2005, 05:44 PM | #701 |
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24P, After Effects, Premiere Pro
I shot my footage with a Canon XL2 in 24P. I imported the clips using Premiere Pro 1.5. I'd like to take some of my footage clips, import them into After Effects 5.5, and render video to be used in the Premiere Pro project. Is this possible? i.e., does After Effects support 24P footage? Will I have problems rendering 29.97 video and editing it alongside my 24P footage in Premiere?
Thanks. |
April 17th, 2005, 06:56 AM | #702 |
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Hi Aaron,
I'm only (somewhat) familiar with AE 6.x, but I'd be surprised if 5.x couldn't do 24p. What I don't know is if the older versions of AE would support 24pA (2:3:3:2) since I guess that is a fairly new pull-down scheme. If your footage is 24pN (2:3), you're probably ok. You should be able to open up AE and check the Interpret Footage dialogs for imported clips to see what your options are.
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April 17th, 2005, 01:08 PM | #703 |
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Aaron,
Page 87 of the After Effects 5 manual explains how to remove the 3:2 pulldown. Pete is right about the 24Pa pulldown, though. I don't know if AE 5.5 can handle it or not, you'll just have to try. I know AE 6 can handle 24Pa, as it is included in the manuel. |
April 18th, 2005, 07:01 AM | #704 |
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As always why not run some tests yourself? Do a small scene where you would
need this functionallity and do it once with no camera shake and do a take with on-set camera shake. Then see how easy it is to manipulate in post and how both look? I know that most shaking on the Star Trek series (inside the ships) where done by mostly shaking the camera's, sometimes combined with shaking the actual set to improve acting performances and such.
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April 18th, 2005, 11:56 PM | #705 |
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Premiere and dead pixel plug-in
Does anyone know how I can remove a dead pixel from my footage? Does premiere pro 1.5 have a plug-in for it as FCP? It's only a sinlge white speck, but it's enough to annoy the hell out of me.
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