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September 8th, 2011, 12:21 PM | #31 |
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Re: 3D's success, your current opinions please.
I prefer 2D to 3D in the theatre. I just dont see anything but a tiny niche market for indie 3D production. All these 3D Camcorder announcements. Who is buying them and what are they doing with them?
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September 8th, 2011, 05:50 PM | #32 |
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Re: 3D's success, your current opinions please.
Sorry but it looks like saying:
" whiy stereo instead of mono or why 5.1 instead of stereo or why HD instead of SD or why BR instead of VCD.... and bla bla..." |
September 8th, 2011, 06:10 PM | #33 |
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Re: 3D's success, your current opinions please.
Why 3D:
documentaries, sport matches, porn horror and action movies are perfect in 3D form when they are shot truly. (Imax Studios and Cameron : the masters of these stuff.) |
September 8th, 2011, 07:14 PM | #34 | |
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Re: 3D's success, your current opinions please.
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There is a big downside to 3D. A significant percentage of people don't like it, don't want it or it for real gives them a headache. |
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September 8th, 2011, 09:02 PM | #35 |
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Re: 3D's success, your current opinions please.
How do they ever survive walking down the street then? Everything that surrounds us is in 3D. Everything! And we look at it the same way we do with 3D cinema: Using a left view and a right view, one for each eye.
Obviously then, it is not 3D that gives people a headache. It is improperly shot 3D. And 3D gimmicks, such as things coming out of the screen. 3D needs to be shot differently than 2D. Just because a studio decides to shoot in 3D, and assigns a director with no 3D experience to shoot it, does not mean that 3D gives people a headache. It only means wrong people are shooting it and for the wrong reasons. Worse yet, they often shoot in 2D and think they can convert that to 3D. 3D cinema is as different from 2D cinema as sculpture is from painting. You would not ask a painter to create a statue. Similarly, you would not paint a picture and think you can throw some software at it to convert it to a statue. They are two completely different things. Yet, studios keep asking 2D cinematographers to shoot 3D movies. That and only that is what gives many people a headache. |
September 8th, 2011, 10:57 PM | #36 | |
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Re: 3D's success, your current opinions please.
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September 9th, 2011, 10:59 AM | #37 | |
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Re: 3D's success, your current opinions please.
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Properly shot 3D anticipates the viewers' physical location with respect to the width of the screen. Once a 3D shot is mastered, the ratio of viewer distance to screen width determines the magnitude of eye convergence/divergence. If the 3D producer can not control that ratio (i.e. demand that viewers sit in a certain place in each theater), the front section of the audience may be prone to headaches, while the rear section perceives diminished 3D.
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September 9th, 2011, 01:00 PM | #38 | |
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Re: 3D's success, your current opinions please.
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I was actually meaning to give an example of that but was distracted before saying everything. Namely, recently I bought a 3D BD about ancient Egypt. It was shot for IMAX with its huge screen. As a result, on my 3D monitor it all looked like miniatures. Clearly they used a wider interocular distance for it to look great on a 20 foot tall screen. And that made it truly horrible on a small monitor. That film should have never been released on Blu-ray and should have only been shown in IMAX theaters! That is why I have been saying that 3D needs to be shot with three lenses, one on the left, one on the right, one a certain distance between them, about one third the distance from the left lens and 2/3 from the right lens, so you get three different possible outputs: 1. For a huge screen showing the left view shot by the left lens, the right view by the right lens; 2. For a medium screen showing the left view shot by the in-between lens, the right view from the right lens; and 3. For a small screen with the left view from the left lens and the right view from the in-between lens. |
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September 11th, 2011, 05:20 AM | #39 | |
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Re: 3D's success, your current opinions please.
Here is an interesting 3D article in the NYTimes this week:
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http://www.nytimes.com/2011/09/11/mo....html?src=recg |
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September 11th, 2011, 12:47 PM | #40 |
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Re: 3D's success, your current opinions please.
The strongest indicator of 3D Cinema's immaturity is that 3D is not being integrated into the artistic or story narrative. It does nothing to further the development of characters, story, emotion, sense of place and time, or the grammar of film-making.
Drawing a parallel with the use of color in popular cinema, full color is introduced in the mid-30s mostly as a gimmick to sell tickets (Kid Millions, Becky Sharp, Dancing Pirate, etc...) By the end of the 30's directors and cinematographers begin to "get it." Wizard of Oz metaphorically separates the drab dustbowl depression world from Dorothy's brightly saturated color fantasy world of Oz, by taking us over the rainbow, from black and white to color. Color finally serves a narrative purpose (imitated again in Pleasantville - 1998)! See how Lucas uses color in THX-1138; a sterile amorphous white world punctuated by small bits of flesh tones tells us everything about the world that THX and LUH inhabit, contrasting dramatically with the blindingly rich color sunrise in the final shot. The D-Day scenes in Saving Private Ryan are drained of color, connecting us with the black and white newsreel footage that are our only memories of that day. Color grading is often about setting a mood through the use of tint, saturation, and dominant colors. Directors have adapted other visual technologies to express their story. Chris Marker's La Jetée is presented almost entirely in still frames, representing the fragmentation of time that is at the core of the protagonist's perspective (something that is missing in Terry Gilliam's remake: 12 Monkeys.) To date, I've not seen 3D used to further any aspect of cinematic expression. (I'll overlook Robert Rodriguez's Spy Kids 3D punctuating the transitions from real to fantasy world with "Put Your Glasses On" - "Take Your Glasses Off" title slides. SK3D hardly qualifies as having any relationship to cinematic expression.) 3D has not made the leap from gimmick to instrument of expression. Cinematographers must move beyond composing technically correct 3D shots and start making 3D shots that augment the story and characters. Directors must integrate 3D into their quiver of expressive tools. Thousands and thousands of 3D movie screens (and many more televisions) are out there, just waiting for something with a heart and soul.
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October 6th, 2011, 02:16 PM | #41 | |
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Re: 3D's success, your current opinions please.
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Hi Adam. It seems to me very logical and i liked the idea. But considering the film is shot with 3 lens, how it is gonna be distributed? 3 Masters of the same film for every suitable screen? Or any other ideas? _ _ _ _ |
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October 6th, 2011, 02:50 PM | #42 |
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Re: 3D's success, your current opinions please.
You’d have one studio master with three views. From that you would produce a separate distribution master for IMAX, with two appropriate views, a different distribution master for regular cinema screen, with two different views, and a third distribution master for BD, with two proper views.
So, in each case you would distribute just two of the three views. |
October 7th, 2011, 09:21 AM | #43 | ||||
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Re: 3D's success, your current opinions please.
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Don't know, never tried due to lack of interest on my part and on customers' part. |
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October 7th, 2011, 01:48 PM | #44 | |
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Re: 3D's success, your current opinions please.
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There should be 3 different distribution masters including two views as a combination of the shots taken by two of three lenses. Last edited by Seref Halulu; October 7th, 2011 at 03:25 PM. |
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October 7th, 2011, 05:01 PM | #45 |
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Re: 3D's success, your current opinions please.
Yes. That’s it.
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