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Vegas 12 preview screen
If one sets the preview device preferences to "Adjust levels from studio RGB to computer RGB" does this only show up as such on the preview screen or does it transfer to the rendered material?
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Re: Vegas 12 preview screen
The way I understand it is that if you have this 'Adjust Levels' box checked the output to a second computer graphics monitor will approximate how it should look on a correctly set up TV when Preview on External Monitor is selected.
Just to test what is happening put some PAL or SMPTE bars on the time line with the 'Adjust Levels' box unchecked. When you select preview you should see your bars on the second monitor but now look at the bottom of the bars and you should see the bottom quarter of the display showing 'black.' You will also note that this black isn't very black and you will also see the three pluge bars towards the right hand side showing super black, black and bottom grey. The first and third bars should be sitting about 40-millivolts below and above black which is at 0 volts black. This is obviously not how your levels should be displayed on a TV. Now go back in and check the 'Adjust Levels' box and go preview again. If your output monitor is adjusted correctly you should now only be able to see the third + 40-millivolt bar and the black areas of your bars should look closer to true black. On a correctly adjusted TV you should only ever see this third bar. If you see the black and super black bars standing out the monitor levels are incorrect. In other words with this box checked when you preview your program you can see just how your blacks and whites look on a TV. If your program blacks look crushed then they probably are. To answer your question does it affect the render levels the answer is no. Chris Young CYV Productions Sydney |
Re: Vegas 12 preview screen
Chris, the biggest problem in Vegas is the way that it deals with video levels from various sources. Some are 16-235, some are 0-255, others are somewhere in between and it's up to us as editors to figure things out and make it all look good.
Here are two recent threads on the Sony Vegas forum that will either clarify things or further muddy the digital waters. Vegas video levels - debate possible changes What min/max levels does your cam shoot? |
Re: Vegas 12 preview screen
Maybe this extension for Vegas Pro 12 (and 13) is useful.
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Re: Vegas 12 preview screen
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Sorry if this sounds like a bit of a rant but it bugs me that so many aspiring editors lack the basic knowledge of 'levels', the technical basis on which the video industry is built on. Lack of knowledge not through their own fault but brought on purely by the lack of training. It's hardly surprising though with many organisations not wanting to train people and self taught editors having to grapple their way through theses issues. Various sources is not a new problem. Back in linear edit suite days these problems existed. Footage came in with peaks up 1.09 volts. Badly set up cameras had vision below black. Computer graphics arrived with 0-255 levels, broadcast graphics arrived with 16-235 levels. It was just as much a shambles back then as it is now. This is all part of an editors lot understanding this, it's part of his / her craft. How can you be classified as an editor if you can't comprehend that it is part of your job description to understand the signals and technology used in this industry. The problem these days is no one wants to train people so we have many editors who are pretty clueless technically but very skilled and inspired artistically. In 90% of cases we find they are self taught. Regardless of what arrives in the shop it's up to the editor to analyze fix / correct, however you want to put it, all material to meet whatever output delivery specs he / she has to meet whether using Premiere, FCP, Avid, Vegas or whatever. Vegas can handle all video levels correctly if you understand Vegas and the way it works with various video levels thrown at it. . That's why we have WFMs and V Scopes. A WFM will quickly tell an editor whether a signal is based on 0-255, 16-235 or 16-255 If editors don't use them then they are making a rod for their own backs. Once it is established what signal levels a particular piece of material is coming in at you then its up to you manipulate it to suit your output requirements. The difference these days is that web delivery has no 'fixed standards' to adhere to so many editors have just created material with little reference to any standards. It is hardly surprising that many of them get confused between broadcast and PC standards when its required to differentiate between them. If editors working for TV don't know how to read and understand their measurement tools or understand what those instruments are saying then they had better learn pretty quickly otherwise broadcast delivery requirements for both vision and sound will cause them a lot of grief as they get asked to re-edit material. It's in their own best interests to learn. It's a continual learning process, like the recent loudness levels of the CALM requirements. Sorry again if it sounds a bit of a rant but after twenty-six years of running a business that supplied weekly TV programming and still does but not weekly I am saddened to see so many aspiring editors stuck with a lack of understanding what are basically some of the most fundamental rules and tools of the trade. In 99% of cases this is because they haven't been taught correctly from the get-go. It is great that forums like this exist so that people like Mervin can hopefully learn some of what is required to become a good 'technical' editor as opposed to just an artistic editor. The craft of editing encompasses both ends of the spectrum. Hopefully some of us older duffers may be able to feed back some of what we have been taught and learnt. Chris Young CYV Productions Sydney |
Re: Vegas 12 preview screen
well said chris!!!!
understanding waveform / vector scopes should be the stuff editors are made of, not using every fx in the box and wondering why things go belly up on preview. once upon a time i'd get a betasp tape and had that as my ONLY jumping off point - that said, it's not been made any easier by the plethora of proprietary codecs, camera formats and levels, etc., that manufactures seem so keen on inventing and promoting nowadays.... |
Re: Vegas 12 preview screen
Oh yes. Sigh. Unfortunately out there even lots of broadcasting engineers doesn't get all these things right, extracting single parts of given standards while ignoring the rest and also don't seeing the big picture. It often starts with jumbling reference levels and peak levels …
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Re: Vegas 12 preview screen
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I know I am going against the grain of this forum, but I wish all cameras used the full range of 0-255. Then all editing should be done with the 32-bit floating point full 0-1 range. Even if the camera gives you the video range, you should expand it to the computer range while editing. Only when outputting the final result should one convert to 16-235 when editing for broadcast video. Let’s not forget that broadcasting is not the only goal of editing. If you want to go to film, for example, you need the full range or even more (see ACES, for example) because film can handle more stops than television. |
Re: Vegas 12 preview screen
Adam ~
I also wish all cameras used ‘full swing’ 0-255 8-bit PC levels. Life would be infinitely easier in post. There is a very good reason why many camera signals and broadcast graphics units are limited to 16-235 it’s because that equates to the 1v P-P video signal. That’s come about because early video systems were based around the 1v P-P video signal from acquisition to delivery. This signal was around way before modern readily available computer technology appeared. It was based on a 1 volt peak to peak signal of which .7 of a volt was reserved for the vision component and .3 of a volt was reserved for blanking, syncs, and later when color arrived, the burst signal. Back in the 'old' days the whole transmission chain was built around this 1v P-P signal level. The trouble is the old days are still here when it comes to TV. Sad to say we have to acknowledge that if working for broadcast TV, DVD or Blu-Ray output as they ALL expect to see 1v P-P signals. So whether we like it or not the 16-235 restricted swing 8-bit RGB levels of the computer is still required. What does this mean to us today? The convergence of video and computing technology started to take place in the analogue era but then started to accelerate with the advent of digital video. Hence the conundrum of two totally different ways of handling and displaying these signal levels confronted us. How do we mix them we asked? Well let’s superimpose the studio video signal on top of the computer RGB signal. Let’s take NTSC as our yardstick. The sync pulse is 40 I.R.E. units, the peak picture amplitude is 100 I.R.E. units and so a standard one volt black and white peak-to-peak video signal is 140 I.R.E units (40 SYNC + 100 LUMINANCE [WHITE] = 140). Ok where does this get us? In our RGB 8-bit world we have 0-255 levels. Stick a pure 255 level solid white on your timeline and what does its peak level read in IRE. It is 109 IRE. Many modern digital camcorders record super-white video levels, or video levels that exceed a digital value of 100 percent. Many record at up to 109 percent. This is computer 8-bit RGB white level 255. Even though these cameras reach 109 IRE whites their black levels will be set to 0 IRE. 0 IRE on the 0-255 full swing RGB level is 16. A couple of cameras like this come to mind depending on their settings / PPs etc. One is the Sony FS700 which with some of its PP Gammas will give you 0-109 IRE which equates to 16-255 of the full swing RGB levels of 0-255. Another, the new Panasonic GH4 gives you three choices, 16-235, the ‘old’ but still required broadcast 0-100 IRE level, the newer digital 16-255 level and the full swing RGB 0-255 8-bit computer levels. Each range being suited to match certain specific media output requirements. All a little bit confusing for the novice editor who has no or little experience in working across the various delivery requirements for the different delivery methods. So how do we handle this information? To sum up. Well this is what I do and so far so good and it all seems to work. I could be off base but I don’t think too far off. If you are editing for web delivery and all those little PCs around the world work and grade in the full swing levels of 0-255. That’s the correct thing to do IMHO. Sadly though working in broadcast TV you really have no option but to comply with that ancient old hangover TV standard of 1 v P-P. This of course means working, or at least outputting, in the restricted range of 16-235 if working in the 8-bit digital RGB realm. If you are now going to work with 10-bit sources with 0-1024 full swing levels in that 8-bit 0-255 space well that’s a different story. 10-bits at 24 bits per pixel equates to 1,073,741,824 discrete colours. This requires very careful handling to shoe horn all that info into the meagre 16,777,216 colors we have in the 8-bit 24 bits per pixel domain. We now have a whole new range of issues to contend with, concatenation / banding issues, being just one of them. This is where the 32-bit floating point math can help us when editing in Vegas. Regardless of whether we are working in 8-bit or 32-bit floating point though we still have to pull and push these levels regardless of how many there are and fit / grade them smoothly into the 8-bit 0-255 world for web delivery or the restricted swing 8-bit 16-235 4:2:0 for broadcast, DVD and Blu-Ray world. Different story if we are working to comply with DCI ACES film out and working full range especially with log material then we have to work in 32-bit floating point full range in Vegas. Which on an 8-bit native box is a contentious and mathematical fudge at best I think. Work on a dedicated 10-bit processor based 4:4:4:4 box and you can see the difference. I have to qualify that to a degree though because most of the displays we work with cannot come close to showing us 1024 shades of grey per pixel. I often ask myself “Exactly what am I putting out there?” Edit on regardless I guess. Chris Young CYV Productions Sydney |
Re: Vegas 12 preview screen
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I understand the need of voltages. But that is analog video. Is anyone still using analog video? Besides, the decision of the video levels in digital seems completely arbitrary to me. An A/D converter could just as easily convert the proper analog signal to 0-255 as it does to 16-235. And a D/A converter could easily convert the full digital range to the proper analog scale. Digital TV just transmits bits, an MPEG encoded digital stream. Those bits have only two possible values, 0 and 1. It would be just as easy to use the full scale in the digital stream as it is using the limited range. I guess I just get frustrated when people use words like illegal in this regard and insist that Vegas should work in the limited range. As I said, this is a mathematical nightmare. Everything should be done within the range of 0-1 internally. Cameras that use the full range are always my choice. The broadcast 16-235 range should not enter the equation until the last step when exporting the video to MPEG (and such) and only when it is meant for broadcast. Yes, it would be nice if we had monitors that can handle more than ten bits. Or, more exactly, if we had video cards that can. For some strange reason Vegas 12 claims my video monitor is ACES, when I am working on a cheap laptop, which I will be using until I get into the mood of fixing my dead desktop computer (I think all it needs is a new power supply, but I have not been in the mood of fixing it for over a year now—I blame my diabetes and my old age on that). Whatever the logic behind the video levels, I still say all editing should be done in the full range and only the final output should consider the broadcast levels and only when it is meant to be broadcast. When the final use is for computers (e.g., YouTube), I wish the computer software, such as the browsers, would expect the full range. Even more so when talking about digital cinema when ACES should be used. Adam |
Re: Vegas 12 preview screen
That's the point when I say: Don't mix up reference levels and peak levels. According to BT. 709 in an 8 bit signal there are only two values prohibited: 0 and 255 (and the only case I'm aware of when these two values are important is the use of SDI/HD-SDI interfaces). The range from 1 up to 254 is available for video data and so for black and white peaks.
But: Reference levels – which are 16 for black and 235 for white – are quite a different pairs of shoes which actually makes sense in the video world. The limit of 16 because of noise processing. The limit of 235 because of there is a good chance you will have elements which are brighter than reference white (e.g. light sources) and which any display panel up-to-date is well capable to precisely reproduce. Despite of hundreds of discussions on the theme, Vegas Pro does a pretty good job in handling levels according to BT. 709, with some minor exceptions indeed: - If you create a generated media it should take care of reference levels (titles, backgrounds, etc.) - The internal preview should also give you an option to also take care of reference levels (though this is exactly what the extension I linked above does). - Any compositing based processes inside Vegas (like it's auto background handling) should use a proper way to signify: "Attention please". Leave ACES behind. It does not yet correctly work in the given OCIO framework. |
Re: Vegas 12 preview screen
Hi
Is there a way to produce an H264 file that is full range? I know the X264 encoder has options to add meta data that says "hi, I'm full range", and this doesn't affect the actual encoded video but should tell the decoder how to treat the levels. Does this work? Will that meta data survive on a Blu-ray disc to the TV? How does deep color over HDMI come into this? I'm getting the GH4 which can be told to shoot 0-255, and while yes I can squash that back into 16-235 for output, it would be nice to know I could produce an output with the extra information. Regards Phil |
Re: Vegas 12 preview screen
Any device or software which adopts to BT. 709 should carry the data range from 1 - 254 without any metadata needed. Except of HD-SDI (which prohibits value 0 and 255), them should carry 0 - 255. And yes, when exporting as H.264 from Vegas it will survive on a Blu-ray disc and it will be carried over HDMI, but a well calibrated TV display should start its black level from value 16. Anything below will be clipped (though you could calibrate the TV to also display values below 16 if you want, which is not recommended at least). Whereas anything above level 235 up to 255 should be displayed fine.
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Re: Vegas 12 preview screen
Hi
Many thanks for the info, I think I may try a few tests. I always thought a TV clipped at 235 as well, or more likely it would stretch 16-235 into 0-255, so anything above 235 would be gone, otherwise white would only be a light grey on the TV screen. Usually I've exported from Vegas with strict broadcast levels at 16 to 235 and it has always looked okay, i.e. doesn't look like whites have been lost. Then again perhaps it has and I've not noticed without an A/B comparison. Sometimes I think I understand all this level business, other times I'm not sure. Regards Phil |
Re: Vegas 12 preview screen
For the display all depends on how you calibrate it, how you set luminance levels for black, white and gamma.
Based on several official papers (ITU and EBU) an LCD's black level is considered to be under 0,7 - 0,5 Nits, white (reference) at about 100 - 140 Nits, whereas maximum luminance level available (I don't mean the peak level which represents RGB 255 but the brightest level the display would be capable to output) almost never is below 200 Nits, so you have plenty of headroom from reference white up to peak white there. Gamma of 2,35 should cover the range up to peak levels of RGB 255. Of course if your surround is very bright you probably would set the display reference white level to even more then 140 Nits, at the same time you probably would use a display with maximum luminance much higher than 200 Nits (and most LCD displays nowadays offer more than 300 Nits). |
Re: Vegas 12 preview screen
Not to be nitpicking, but what’s a nit? I’m assuming you are not talking about head lice...
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Re: Vegas 12 preview screen
Nit is a unit of luminance and it equals cd/m2.
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Re: Vegas 12 preview screen
Phil ~
This is my take on this ever circulating issue on levels. Deep color and xvYCC color space are designed to show the extended range of 0-255 over HDMI. We have receivers, TV sets and some projectors that can display this range. This is under the proviso that ALL connected components in the display chain from source to final display support these protocols. Not that I have delved too deeply into the matter but the only pieces of output source equipment I am aware of that supports any of these protocols, and that’s xvYCC, are the PlayStation and some of the newer camcorders on the market. Currently as it stands all video discs, including BD, DVD and Video CDs, are encoded as YCbCr. YCbCr is purely a 16-235 color space spec. To the best of my knowledge there is no move to add xvYCC expanded color capability to the BD-ROM specification. The BD standard engineered around the broadcast 16-235 8-bit 4:2:0 ‘Standard' range output over HDMI. To go to an ‘Extended’ 0-255 8-bit range would mean a whole new BD standard. What would be more likely and the preferred path I would surmise would be to ratify a whole new 10-bit 4:2:2 range 0-1023 spec that would be backward compatible with the existing 8-bit 0-255 spec. We can only hope. The upshot is regardless of what levels you cram onto a BD it will be outputting 16-235 levels on a BD player. If you output 0-255 to your display over HDMI it will clip your black levels to a dark grey which is the result of losing those bottom 16 steps of your full range 0-255 video that fall outside the 'studio' gamut of 16-235. To see a BD displayed to its best it should be connected to an HDMI display that is expecting a 16-235 level range coming in. You can shoot and edit in full range 0-255 if you wish and if it’s going purely to the web that’s exactly what you would probably do. A big but here though! If the same material is then going to be broadcast it needs to be ‘scaled’ correctly, not just clipped top and bottom. Just scaled to 16-235, all the information is there, you don’t lose any, it’s just that it’s scaled to fit the ‘studio’ gamut. Subsequently it will look way better than any truncated 0-255 material displayed incorrectly. I notice the new Pana GH4 has three working levels, 16-235, 16-255 and full range 0-255. A flavour for all desires and requirements... nice. Chris Young CYV Productions Sydney |
Re: Vegas 12 preview screen
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Re: Vegas 12 preview screen
"Currently as it stands all video discs, including BD, DVD and Video CDs, are encoded as YCbCr. YCbCr is purely a 16-235 color space spec."
That again implies the mixing of reference levels and peak levels. Any of these devices including DVI, HDMI, LCD displays must be able to use the range of 1 - 254 for video data including headroom (and footroom). It's the reference values which are set to 16 and 235 but this says nothing yet about the peak levels available and allowed. Even in digital broadcasting the wall of limiting white peak levels to 235 is obsolete meanwhile (there is a nice reading at Poynton's blog about this certain topic). What's special about xvYCC is another thing because there it does widen the gamut which is not the case by just using the range of 16 - 255 within BT. 709. The latter does not alter the gamut in any way because the BT. 709 color space's gamut refers to the reference values, not the (allowed) peak values. |
Re: Vegas 12 preview screen
Read carefully ITU-R BT.709:
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but useful interval including nominal video peaks must fit in 16-235, they must be visible on TV. |
Re: Vegas 12 preview screen
Correct.
Unfortunately specs like this suffer from unsufficient descriptions. "Nominal peak" describes how the analog source peak is digitally represented and quantized. And analog peak is 1,0 V and in analog world it equals reference white without headroom. So the analog source peak level – which is 1,0 V – will be represented digitally at value 235 in R', G', B', Y' (another flaw of this spec: it does not distinguish between RGB and R'G'B') but the digital signal offers further headroom. Now the main infos (besides the gamut information) are: The values specified for reference black and white (16 and 235), the fact the range of 1 - 254 is valid for video information and the fact BT. 709 says nothing about the way a display behaves (!). It is critical to see how display specs connect to this and there are several specs out there which describes exactly this. Actually the display site is even more important because once a video signal is digitized everything which happens in systems like NLEs is based on display-refered video processing (exceptions are certain RAW workflows and compositings which usually are scene-refered)! I recommend the reading of specs like ITU-R BT. 1886 (which is more or less the BT. 709-twin meant for transfer functions of flat panel displays), EBU – TECH 3320 (which – amongst others – describe the luminance ranges and gamma of displays) and EBU – TECH 3321 (which is a guideline for consumer flat panel displays). Thus you'll see whereas reference white is meant to be displayed with 100 - 120 nits (tech 3320), peaks should be adjustable to least 200 nits without excessive flare (tech 3321). This is kind of the display representation of the headroom offered by BT. 709. If you stand even more reading see the specs for the main digital interfaces. ITU-R BT.1120 (for HD SDI) says, the quantization level assignment for videodata is 1 - 254 (for 8 bit). And the HDMI specs 13a (which is identical to BT. 709 in the matter of black and white reference and nominal peak) also says valid range is 1 - 254 (and it's easy to proof this). So if you pass a digital hd video which uses headroom data via a digital interface to a flat panel display you could be rather sure the display will be capable to display even the headroom data. But it is up to you to ensure this headroom data is used with sense (because it should not contain color information – the given gamut is already exploited). |
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