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Shutter Interval for Sports Shooting
It's general knowledge that cinema is shot at (or around) 24 fps with a default shutter angle of 180 degrees, or 50%, which is 1/48 sec. For slow motion, maintain 180 degrees regardless of the frame rate, conform to 24 fps, and the motion looks "normal".
But what about 60 fps sports on TV? I've heard people talk about a fully open shutter (360 degrees), but I'd like to know if this is common practice. There are a few things to consider. Like older cameras vs. new cameras. Maybe they used 360 degrees in the old days to reduce noise, especially during night games. Modern cameras are more sensitive and sports lenses have improved, so maybe we've moved to 180 degrees for sports. And then there's interlace... Maybe a longer shutter reduces flicker for 480i and 1080i. But then you have ABC, ESPN, and FOX shooting 720p... We also need to consider slow motion. We want crisper images for slo-mo, but if you drop frames to give real-time 60 fps video, one could get strobing. Given all this, what is standard practice today? |
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You should play with still photography some. You get hardly any motion blur with 1/250th second shutter speeds. Very little at 1/125th. Make a few snaps, take them into photoshop, and really look at them. What do you see? |
Re: Shutter Interval for Sports Shooting
Please excuse my ignorance, be gentle with me... but I'm interested in this as it affects some upcoming shoots. These two posts have piqued my curiousity!
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I never had access to the real network sports slomo gear back in the day, but a lot of regional/local slomo was done with 60i material by patiently spinning the jog dial on a Betacam deck equipped with a TBC that assembled non-jaggy frames out of the interlaced recording. What we'd consider "real" slowmo was only shot on overcranked film cameras. NFL Films was huge in covering football in film at the same time it was broadcast SD60i, and yes they did a *lot* of overcranking. Quote:
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Does the common practice produce a normal motion blur aesthetic, or is a new aesthetic coming with these now readily available slomo cams? |
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Great point about 1/60 being 180 degrees for 60i if you consider frame rate rather than field rate.
Still, I'm interested to know the standard practice today. When watching a major sporting event, is 720p60 shot at 1/120 or 1/60? Is 1080i shot at 1/60 (apparently so)? And what is the current practice for standard slow motion sports cams? Are 120 fps cams shooting at 1/120 to avoid flicker from lighting? I assume that faster, super-slow-mo cams are shooting 360 degrees just to get as much light as possible. And yes, we see flicker from source lights in the really slow stuff. Let's consider the 720p standard slo-mo case. If they shoot 1/120 at 120 fps (360 degrees), one can drop every other frame to get real time 60 fps at 1/120 (180 degrees). Or you can playback at half speed to get slow motion with 360 degrees. By shooting at 1/120, one avoids flicker in both cases (in 60 Hz countries, of course.) In Europe, that would translate to 100 fps and 1/100. Dropping every other frame yields 50 fps at 1/100 (180 degrees) and playing half speed yields 50 fps slo-mo at 360 degrees, once again avoiding flicker in both slow and normal playback. Any sports shooters out there who can confirm it? |
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I'm well aware of what motion blur is, where it comes from, and in still photography, how to use it to indicate speed. Hummingbirds are a particular interest, man those wings go fast. It seems to me that the "normality" of this or that amount of blur must be evaluated under typical viewing circumstances of one's audience. IMO the interesting discussion of motion blur in video is the aesthetics that lead to beauty and credibility, moreso than the engineering and technology. Perception is truth in this. Quote:
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Re: Shutter Interval for Sports Shooting
Yeah, for normal motion and normal lenses, 1/250 stops motion. Shoot wide across the Grand Canyon and 1/15 might be adequate, even handheld. Hummingbirds and handheld 600mm lenses with 2x extenders in the hand are another story. I have yet to try to photograph a speeding bullet...
FWIW, BBC reported that 300 fps was needed for crisp, realistic sports action for 4K in real time. NHK upped the ante by claiming 600 fps (possibly for 8K) is needed for a fully realistic experience. But enough with theory. What is the current practice? Surely somebody at DVInfo knows what settings are used on sporting events. |
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Well if you want to handhold a shot of a speeding bullet with a 600mm lens you stand directly in front of the gun so you don't have to pan to follow the bullet, just hold steady.
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Regarding the bullet shot...
My question remains on current shutter practice for live sports TV, including 1080i, 720p, and basic slo-mo cams. |
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Hi Jon
Thanks for the links Wish I could help re your original question but the last time I had anything to do with high speed cameras we were filming the burn of individual propellant grains for 16 inch naval rifles at around six million fps. |
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Six million fps!?! Add a rotating mechanical shutter and you wouldn't need to stabilize the camera due to the flywheel effect! At least when you film propellant grains, they provide their own light source...
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