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5DmkII Magic Lantern Raw Alpha 1
5DmkII is out of pre-alpha and now has ALPHA 1.
For those who are following the nightly builds, the June 12 compile by developer a.d. is the module version of ALPHA 1. Link to jun 12 NB: https://bitbucket.org/a_d_/magic-lan...ed3721fc44.zip Alpha 1 is for those who are starting from scratch. Link to ALPHA 1: https://bitbucket.org/a_d_/magic-lan..._Alpha_One.zip Alpha 1 PDF instructions: https://bitbucket.org/a_d_/magic-lan..._Alpha_One.pdf There is now jun 13 NB (able to save your settings implemented ) https://bitbucket.org/a_d_/magic-lan...3385aa13bd.zip here are SOME of the 5D raw resolutions, aspect ratio and its status. (using a 1000x Lexar CF card) 1880x1058 -- 16:9 -- 400 frames approx. 1880x940 -- 2:1 -- 1,900-2,400 frames approx. 1880x854 -- 2.20:1 -- stable/continuous til card full 1728x972 -- 16:9 -- stable/continuous til card full 1728x864 -- 2:1 -- stable/continuous til card full In 3X (5X magnify) crop mode ( note for now NB jun 12, centering and cropping in this mode is off a bit to the left) crop mode will give optimum results when used with FPS over ride (23.976) 2152x1078 -- 2:1 -- 184 frames approx. 2048x1078 -- 1.90:1 -- 242 frames approx. 1920x1078 -- 16:9 -- 335 frames 1880x1058 --16:9 -- 430 frames approx. 1880x854 -- 2.20:1 -- stable/continuous 1728x972 -- 16:9 -- stable/continuous There are more resolution and aspect ratio combinations. For now the raw video in the 5D2 records beyond the 4gig limit by spanning several files. Programmers have written several programs to extract the dngs, combine the spanned files and convert them to files understood by most systems. Post processing: Aside from DNGs you also can convert them to Cinema DNGs to make them compatible with Resolve. RAWanizer by developer Marten has a windows interface to batch process your raw files to DNGs, Tiffs or proxy files in Prores, MP4, DNxHD, Csupport for Cineform. RAWanizer - windows batch generation of video files from RAW Raw to Cinema DNG converter by developer Chmee for windows. I've tested this and the footage will open in both AE CS5 and Resolve. http://www.phreekz.de/wordpress/2013...ng-cinema-dng/ RAWMagic by developer Thomas Worth converts raw to Cinema DNG works for Mac. RAWMagic 1.0, a GUI CinemaDNG converter for Mac OS X! So, is this ready for use in production? I'd say test it first and see if it works for you. If you already have a raw workflow and raw capable A camera, a BMC, red etc, I'd say you can use this as B cam for now. Again, test it first if it works for you. If you're a DSLR shooter and want to use this in your project, test it and with a sound recorder, you might and could be succesfull in using this tool as it is now. |
Re: 5DmkII Magic Lantern Raw Alpha 1
Thanks for keeping us updated , Ted. I am doing occasional testing on the nightly builds. so far it seem with my card (Komputerbay 1000x) that sound recording is really cutting into banwidth. is that your experience?
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Re: 5DmkII Magic Lantern Raw Alpha 1
Chris,
Can you also achieve stable 1880x854 and 1728x972 recordings with your card? Thanks! |
Re: 5DmkII Magic Lantern Raw Alpha 1
My results with the Komputerbay 1000x 64 gb card with June 14th build seem comparable with Teds. This is all without sound. Seems like this card starts getting into problems above 68 mbs. Here are some results aspect ratios I tried.
1880x1058 -- 16:9 -- 427 frames 1880x940 -- 2:1 -- 2900 frames 1880x808 -- 2.35:1 -- stable/and appears continuous, though I didn"t run till full card. 1728x972 -- 16:9 -- stable/and appears continuous, though I didn"t run till full card. With the latter two, the reason I say appears to be continuous is that the ML buffer meter remains stable and unmoving with very little buffer using showing during the entire run. Nice little feature on ML is the beep that can signal the start of first frame to synch with separate sound recorder. |
Re: 5DmkII Magic Lantern Raw Alpha 1
To Jon & Chris,
Since I can't update/edit my previous post, I'll just add my test results on the recent builds jun 13 and 14. I'd also like to correct my results on 1728 x 972 since i ran a couple of tests today and try to make long recordings to try and fill up the cf card. 32gig 1000x Lexar. 1880x1058 -- 16:9 -- 400 frames approx. 1880x940 -- 2:1 -- 1,900-2,400 frames approx. 1880x854 -- 2.20:1 -- stable/continuous til card full 1728x972 -- 16:9 -- 10,000 frames approx. ( 7min ) This is already near 32gig card capacity. 1728x864 -- 2:1 -- stable/continuous til card full I was able to push 1728x972 to go that far by having GD=off / FPS override=23.976 / preview=Hacked mode. Otherwise it will be 7,150 - 6,550 ish. I confirmed that 1880 x 854 is stable till it fills up card. In my tests it goes up to a 29.7 Gig (31,930,872,768 bytes) file on a 32 Gig card. It takes me 15 minutes approx to transfer that from CF to Hard drive via usb 2. Using RAWanizer to merge and extract to DNG it takes 34 min approx. This is on my Quad core i7 64 bit win 7 system. |
Re: 5DmkII Magic Lantern Raw Alpha 1
1 Attachment(s)
Since it was a supermoon weekend, here's a frame from raw video i shot.
Using 5D2 with nikkor 80-200mm f2.8 at 200mm + 2x teleconverter + MLraw 3x crop = a 1,200mm shot ? :) |
Significant improvement with jun 27 build.
With build dated Jun 27, ML developers have made significant progress allocating memory and increasing significantly the recording duration for RAW video.
On the 5D mkII new higher resolutions are now capable of recording continuously with a 1000x cf card. Performance have also improved on slower cards such as 600X. Below are test results based on a 1000x lexar. FPS=23.976 At 1X Resolution-------Number of frames 1872 x 1054-------1058 1872 x 1012-------4686 1872 x 936--------continuous 1872 x 850--------continuous 1856 x 1044-------2378 1856 x 928--------continuous 1728 x 972--------continuous 1472 x 1104-------continuous Crop Mode 3X (5x magnify) 2144 x 1076-------371 2144 x 1072-------370 2144 x 974--------947 1920 x 1076-------1326 1856 x 1044-------continuous 1728 x 972---------continuous .. ________ |
Re: 5DmkII Magic Lantern Raw Alpha 1
Ted. How is audio end of things at this point? Are you using audio recording in raw?
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Re: 5DmkII Magic Lantern Raw Alpha 1
It looks like they've given up on it for now. In fact they removed the wav recording option for raw video in the 5D2 (can't confirm if its the same with 5d3).
They only left the sync beeps at start and end for syncing with your external recorder. |
Re: 5DmkII Magic Lantern Raw Alpha 1
Resolutions --No of frames@30P
1872 x 1054 --237 1872 x 1012 --312 1872 x 936 ---460 1872 x 850 ---770 1856 x 1044 --287 1856 x 928 ---489 1728 x 972 ---650 1728 x 864 ---3338 1472 x 1104 --701 1472 x 828 ---continuous 1600 x 900 ---continuous Crop mode 3x 2144 x 1076 --132 2144 x 1072 --158 2144 x 974 ---213 1920 x 1076 --235 1856 x 1044 --294 1728 x 972 ---476 1600 x 900 ---continuous 1472 x 828 ---continuous The highest res for continuous recording has indeed increased. Previous NB it was only at 1472x828 for 30P Now its at 1600x900. __________________ |
Re: 5DmkII Magic Lantern Raw Alpha 1
Quote:
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Re: 5DmkII Magic Lantern Raw Alpha 1
Ted,
Do you know if there's any work on a 60 fps solution at lower resolutions? It's always been a shame that the crop cams get 720p60 while the big boys don't. |
Re: 5DmkII Magic Lantern Raw Alpha 1
It was brought up in a discussion and the best they could do for 5D2 is 33 via FPS override.
They mentioned its not possible due to hardware. |
Re: 5DmkII Magic Lantern Raw Alpha 1
Bummer.
Clearly, if you sample few enough pixels, the sensor is fast enough. I'd guess that the limitation is due to the max speed of a clock line somewhere. Could have been a killer feature! |
Re: 5DmkII Magic Lantern Raw Alpha 1
But you never know what those geniuses at ML will be able to do next. Raw was not practically useful if they'd have unlocked it years ago since the fast cards were not yet in the market. Who knows what hardware developments will allow them to do next. :)
60P on the 5D3 however will have some "upgrade" since you can do higher resolutions via crop mode not just 720P. |
4th of July Fireworks in Teas using ML Raw
Took the family out fireworks watchin so I shot some 4th of July fireworks in Teas using ML raw, recorded some audio using h264 video.
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Re: 5DmkII Magic Lantern Raw Alpha 1
This weekend, we shot some greenscreen in anger with the 5D2 ML RAW. How'd it go?
Great! First, it was EASIER to use on set (for our application) than it was to use h.264 - now that we've practiced the menu sequence enough to know the process by heart. Our setup is pretty simple. We have a 12' x 8' greenscreen wall lit by six fluorescent fixtures, three above and three below. The camera is locked down. The actor is a good distance from the greenscreen to minimize spill. To match an outdoor background, we used one 650W tungsten Fresnel and a 1000W open face at a distance through a diffuser for the fill. No kickers or hair lights needed. Previously, we would really work it to set up the camera. We would use high saturation to get as bold a green as possible. We'd use low contrast to get a wide dynamic range. We'd color balance to the tungsten light and pull the saturation back down after cutting the key in post. We did everything we could to pull the cleanest possible key. And with h.264, the results were okay, but not great. With RAW, setup was way faster. Set the exposure so the highlights are within a stop of clipping and you're done. The deeper focus of the 1:1 crop helped keep hair sharp. I don't recall the ISO, but we ran f/3.5 on a 16-35/2.8L II at about 22mm. Using Keylight, with one click, we could get a reasonably clean key over white. A couple of minutes of additional masking (to deal with falloff/imperfections on the screen), some level tweaking, and fine color correction and the key matches the scene. I now *get it*. The advantage of RAW isn't that you get to be creative in post; it's that you don't have to waste the crew's time in production. Instead of worrying about camera settings, we concentrated on light angles and ratios. In post, we were able to transfer the data fast enough. With the concept proven, we've ordered a second card. Still, we had some teething pains with files over 4GB. The real bottleneck seems to be the debayering speed for creating compressed DNGs and for creating proxies. But as long as we can offload the cards fast enough to dual stores, we can keep the production rolling, and that's what counts. The part of the process that we need to improve can ultimately be done when we sleep. Any concern about limited chroma resolution is moot. We shot hair flying around and the motion blur of fast-moving hands without a trace of green in the final result. If anything, we need to reduce contrast, soften the image, and add some diffusion to get the keys to match filmic backgrounds. So far, so good... |
FOR MKII DO NOT USE a128gig 1000x or 1050x UDMA7 CF card for Magic Lantern
Just want to update 5D mkII users that for now DO NOT USE a128gig 1000x or 1050x UDMA7 CF card for Magic Lantern.
Tests I have been doing with techsupport from Komputerbay shows us that the 5DmkII can accept the fast cards ONLY WHEN USING CANON FIRMWARE and for shooting stills and H264 .MOV files. BUT the card CANNOT BE USE TO UPDATE FIRMWARE, even the firmware from Canon can't be "seen" by the 5D mkII also MAGIC LANTERN FIRMWARE CANNOT BE "SEEN" BY THE 5dMKII, even if you use EOScard to make it bootable. So far we are doing the tests using Komputerbay 128 gig 1000x and 1050x cf cards, If you are using a 128 gig on the mkII + Magic Lantern please share if its 1000x or less, also if its UDMA7 or less. |
Re: 5DmkII Magic Lantern Raw Alpha 1
After some troubleshooting of CF cards with KomputerBay techsupport I've finally made 128gig CF cards to work with a 5DmkII and the 7D.
The issue now is NOT capacity but CF chip firmware. I've tested a couple of 1000X, 1050X CF cards including a 128gig 800x which KomputerBay said they will not be releasing anymore. The current 128gig 1000X cf cards now have the Magic LAntern compatible firmware. Though based on my benchmarks of the 1000x cards, the 128gig cards are slightly slower than the 64gig and 32gig, but still enough to record raw video on both 5dmkII and 7D. |
Re: 5DmkII Magic Lantern Raw Alpha 1
As an update.
There are some gains made with recent builds. Using Sept. 26 build for mkII You can now set Stills mode to RAW even with raw_rec ON. This is good for those wanting to snap a good quality Still with raw video module ON. |
Re: 5DmkII Magic Lantern Raw Alpha 1
To update, latest build, oct 28.
Now you can preview your raw video IN COLOR playback in-camera. |
Re: 5DmkII Magic Lantern Raw Alpha 1
Just to add an update, the last couple of builds right up to the latest Nov. 3, the RAW Video in-camera playback is also improved.
After choosing file to view for playback, pressing SET starts the playback. Press Pic Styles to show Controls, PLAY, PAUSE, HI(in color but slow),LO(grayscale faster) USE SET to SELECT. Press Pic Styles again to remove Controls from screen. Press HALF Shutter to STOP Preview. |
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