View Full Version : The fader on my field recorder does not have numbers, does anyone know?


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Ryan Elder
July 20th, 2020, 06:53 PM
The Zoom F8, which I am using for a project does list the numbers on the volume fader. I usually like to start out with the fader at zero, and then turn up the gain accordingly. However, it doesn't say where zero is on the fader.

The instructions manual, does not say where zero is either, so do I assume it's in the middle then, or is that incorrect?

Brian Drysdale
July 21st, 2020, 10:06 AM
Why do you want to start with the fader at zero? The important part is the level on your audio meter. the position of the fader will vary depending on the sensitivity of the microphone and how loud the source is. The way level control are marked varies, sometimes it just numbers, with zero being the fader closed, others have a different arrangement with dB markings.

My Nagra 4.2 1/4" tape recorder had dB markings on the level knobs, but you didn't really pay too much attention to these, the level was usually 2/3 to 3/4 open.

Usually you just close a fader down if you're not using it, that's easy to work out because you can hear which way to go when you've got a microphone plugged in.

Why has this come up? I assume you've had the recorder for some time?

Paul R Johnson
July 21st, 2020, 10:11 AM
You mean zero as in nothing, or 0dB as in a lot? Other zooms just have 0-10 on the gain knob. The F8 just has indicators that change colour, so you wind it up till it goes red, and then back it off - like we've done for years on practically every recorder. The point of distortion then down a bit - the amount depends on your knowledge of what is happening next!

Ryan Elder
July 21st, 2020, 11:06 AM
Oh okay, yes I know not to go over red, it's just I was always taught to start with the fader at 0 db, and then turn up the gain as needed until you have hit the levels are good. Unless this is wrong way of doing it?

Yes I have the F8 for sometime because I am renting it for a project.

Brian Drysdale
July 21st, 2020, 11:33 AM
That sounds like you're starting with the fader closed and then opening it up.

Ryan Elder
July 21st, 2020, 11:42 AM
Oh okay, well I was always taught to start with it at zero, and then turn up the gain first, but is this incorrect?

Paul R Johnson
July 21st, 2020, 11:57 AM
Some people do it. Not me. I power up without thought. What reason did they give for this rather quaint process. It's like the power amp power up. Here, I can see a point, but again, I don't bother. It's also pointless from the labelling point. fully anticlockwise is off. Working level is usually around half to three quarters on my zooms.

Ryan - when people tell you these 'rules', query them, ask why, and if you find the answer sensible, do it. I happen to reject it as rather pointless.

Rick Reineke
July 21st, 2020, 12:32 PM
On the F8n's 'Home' peak meter 'normal' view, the 'fader' has a infinity to 0db scale With the fader knob @12 O'clock it is -6.0dB. In the same meter view. the 'Trim' (preamp gain) goes from +10 to +75 in 'mic' level

Ryan Elder
July 21st, 2020, 12:57 PM
Oh okay. Well the reason is, if that if the gain is turned up really high, but the fader is turned down low, then the gain will sound too heavy, if that makes sense. Not sure what other word to describe it but it sounds heavy, like there is too much background noise being picked up if the gain is raised too high, compared to the fader.

But if turning up the fader to 0 db first, is not correct, which should be turned up first, the gain or the fader?

Brian Drysdale
July 21st, 2020, 01:19 PM
This sounds like nonsense. You're going to use the level control to set the correct level using the meter. You set the the gain as appropriate for the microphone being used, it's not something you change all the time. Especially since you seem to only have one mic.

As mentioned by Paul, as long as the fader/control knob is open half way to 3/4 everything will be fine for normal levels.

If you start applying excess gain you will get noise.

Josh Bass
July 21st, 2020, 01:54 PM
Yes, usually (I'm no expert) gain/trim -- the setting for the signal coming INTO the mixer/recorder from the mic, is used to set a level based on each individual mic's sensitivity...you basically set it and forget it unless changing to a different mic in the same input. The fader -- the setting for the level going OUT OF the mixer into the recorder (if they're the same piece of gear) or camera, is the one you'll be tweaking regularly.

So with fader at unity (neither subtracting or adding volume), you set the gain first, based on your particular mic's sensitivity.

At least this is how it is with the desktop mixers I've used and my old SD 302 mixer.

All this should be in the manual (probably in PDF form online if no paper one came with your rental) or numerous youtube videos.

Ryan Elder
July 21st, 2020, 02:48 PM
Oh okay, when you say 'unity', what does that mean exactly? I've read this term before, but couldn't find what they meant by unity in this context. Does that mean the fader is halfway turned?

Pete Cofrancesco
July 21st, 2020, 03:02 PM
Ryan's specialty is audio :-)

While Zoom mixers are feature rich, I find their interface tricky to use. Of course if Ryan took the time to actually read the manual carefully or watch setup videos he should understand how to use it.

Why are there no numbers on the dial? Two reasons, first anyone who knows what they're doing understands faders and gain start in the 12 o'clock position and adjusted based on what the meters are reading. The second reason, on the zoom the fader and gain are set in the menu, meaning the physical gain dial doesn't denote a fixed level like a volume knob on your stereo. To complicate things further the zoom uses the same physical dial to adjust the gain and fader, depending on what mode you are in. I'm sure everything I said will fly right over Ryan's head.

Curtis Judd has a very detailed series of videos.This one touches on working with fader and gain.
Sound for Video Session: Zoom F8/F8n Setting Gain Trim - YouTube

Ryan Elder
July 21st, 2020, 03:06 PM
Oh yes I understand that you choose the fader or gain in the menu yes. And I assumed it was the 12 o'clock position but just wanted to make absolutely sure.

But then manual did not say where the zero position was on the fader. The youtube video posted there explains some things for sure, but it also does not say where on the fader that zero is at, unless the middle is zero, when he talks about starting out in the middle.

Ryan Elder
July 21st, 2020, 03:12 PM
This sounds like nonsense. You're going to use the level control to set the correct level using the meter. You set the the gain as appropriate for the microphone being used, it's not something you change all the time. Especially since you seem to only have one mic.

As mentioned by Paul, as long as the fader/control knob is open half way to 3/4 everything will be fine for normal levels.

If you start applying excess gain you will get noise.

I don't understand this part, because I thought that the fader was suppose to be open half way, but half is 1/2, so why do you say 3/4? Isn't that 3 quarters of the way and not half therefore?

Pete Cofrancesco
July 21st, 2020, 03:23 PM
Oh yes I understand that you choose the fader or gain in the menu yes. And I assumed it was the 12 o'clock position but just wanted to make absolutely sure.

But then manual did not say where the zero position was on the fader.
Since this isn't a consumer grade piece of equipment the manual assumes you understand how to mix. All professional mixers 12 o'clock is 0. Watch the video instead of telling us what you thought the manual meant. Curtis will explain how to use it, just follow what he says, end of story.

Ryan Elder
July 21st, 2020, 03:40 PM
Oh okay, I watched the video but there are some things he left out. I already know the things he was talking about in the video, but it was said before on here, that perhaps I shouldn't start out with the fader at zero everytime when I gain stage.

If this is true, then he did not cover why not though.

Pete Cofrancesco
July 21st, 2020, 03:53 PM
Oh yes I understand that you choose the fader or gain in the menu yes. And I assumed it was the 12 o'clock position but just wanted to make absolutely sure.

But then manual did not say where the zero position was on the fader. The youtube video posted there explains some things for sure, but it also does not say where on the fader that zero is at, unless the middle is zero, when he talks about starting out in the middle.
I only know the fundamentals that are used for all mixers. You set the gain prior to recording then use your faders fine tune during the recording. 12 o'clock means 0, ie whatever the gain level that was set is unaltered and sent to the mix. 12 o'clock position allows you room to either increase or decrease during recording. Setting the fader either extreme the 6 o'clock position would only allow you to increase or decrease depending on what extreme you put it at.

Paul R Johnson
July 21st, 2020, 03:57 PM
I thought you understood mixers?

Everyone is a little different, but requirement of a fader, rotary or linear, is to be able to operate at a comfy position where if you need to turn it down, you have enough travel, but also have enough to squeeze a little extra. Some people adjust the gain so they can have all the faders in roughly the same position when the balance is right, while others seem happy to operate with some right at the bottom and others much higher. You use the gains and the faders in a mode that works for you - which is usually the most advantageous for minimum noise and maximum tweakability.

WHY do you start with your faders down? I keep mine around unity, and then gain can be set, giving me optimum fader travel. I see no point in starting with the faders down.

Ryan Elder
July 21st, 2020, 03:57 PM
Oh okay thanks, that helps.

But the one thing I don't understand is, if I am to set the gain first, the fader has to be in an original position first. That original position should be 12 o'clock, every time, is that right?

Ryan Elder
July 21st, 2020, 04:00 PM
I thought you understood mixers?

Everyone is a little different, but requirement of a fader, rotary or linear, is to be able to operate at a comfy position where if you need to turn it down, you have enough travel, but also have enough to squeeze a little extra. Some people adjust the gain so they can have all the faders in roughly the same position when the balance is right, while others seem happy to operate with some right at the bottom and others much higher. You use the gains and the faders in a mode that works for you - which is usually the most advantageous for minimum noise and maximum tweakability.

WHY do you start with your faders down? I keep mine around unity, and then gain can be set, giving me optimum fader travel. I see no point in starting with the faders down.

Oh okay, well I have been doing it in a way that has worked for me this whole time, but recently another audio specialist says I have been doing it wrong. Usually I will turn the gain up to about 75% or until I felt the mic was fully powered with gain, and then I would bring the fader down to the right level.

He said this was wrong and that I should be starting out with the fader at zero, or at unity if that means the same thing, and that I should then bring the gain up to the correct level then. So I started doing it his way for a while now. But have I been doing it wrong before, and he is right?

Josh Bass
July 21st, 2020, 04:01 PM
His way sounds right to me. However make sure you understand "0" does not mean all the way down, it means right in the middle of its range, neither adding or subtractingj, i.e. unity.

Ryan Elder
July 21st, 2020, 04:08 PM
I thought you understood mixers?

Everyone is a little different, but requirement of a fader, rotary or linear, is to be able to operate at a comfy position where if you need to turn it down, you have enough travel, but also have enough to squeeze a little extra. Some people adjust the gain so they can have all the faders in roughly the same position when the balance is right, while others seem happy to operate with some right at the bottom and others much higher. You use the gains and the faders in a mode that works for you - which is usually the most advantageous for minimum noise and maximum tweakability.

WHY do you start with your faders down? I keep mine around unity, and then gain can be set, giving me optimum fader travel. I see no point in starting with the faders down.

Oh okay thanks, that makes sense. I thought that's what it meant, but just making sure, especially since they are not labeled. However, there is a concern I have with is way though. So I am going to record some gunshots from real guns. However, if I record them the his way, such as starting out with the fader at unity, I know I am only have to turn the gain up just a little bit since shots, since the gun shots are so loud.

However, if the gain is turned up just a little bit, I feel I will be too close to the noise floor cause the gain is hardly turned up at all. Therefore, should I go the opposite route and turn the gain up quite high, and keep the fader turned down therefore, since that will keep me further away from the noise floor?

Pete Cofrancesco
July 21st, 2020, 04:09 PM
Usually I will turn the gain up to about 75% or until I felt the mic was fully powered with gain...

If I read too many of his post in a day I begin pulling my hair out.

Josh Bass
July 21st, 2020, 04:55 PM
Careful. From your DVX pic you don't have much to spare. I say this as a fellow baldy.

Pete Cofrancesco
July 21st, 2020, 04:57 PM
Careful. From your DVX pic you don't have much to spare. I say this as a fellow baldy.
Lol that’s why it’s so painful I have limited supply.

I got pulled into another one of his threads that repeats the same pattern.
1. I have a problem
2. What’s the problem
3. In articulate explanation
4. Solutions and advice given
5. There is no problem Someone told me something just making sure there wasn’t a problem
Uggggghhhh!

Greg Miller
July 21st, 2020, 11:38 PM
Faders tend to be numbered in one of three ways:

1.) "Zero" is full counter-clockwise, with zero percent of the signal getting through. The bigger the number, the louder the signal (typical on home stereos, Bogen PA amps, etc. Maximum is typically 10, except for Spinal Tap. ... or
2.) "Zero" is full clockwise where the numbers represent decibels, actually of attenuation, so they are really negative numbers. i.e. "zero" = 0dB = 100% (of some reference amount of gain), -6dB is close to 50%, -12dB is close to 25%, -20dB is exactly 10%, etc. ... or
3.) A variant of (2.) above, where "zero" is placed mid-rotation. Numbers clockwise from zero are positive, i.e. more gain than "zero," and numbers counter-clockwise from zero are negative, i.e. less gain than "zero" as in variant (2.).

dB numbers originally meant actual electrical gain as pertained to an analog amplifier, or electrical loss as pertained to an attenuator. Unity gain, 0dB, meant the signal coming out of a device was exactly the same level as the signal going in. A wire has unity gain (well, actually a very tiny bit of attenuation, and a very tiny bit of noise, but we can safely disregard those).

dB numbers now are meaningful only with some additional reference. For example the specs might say "0dB gain produces a file at 0dBFS with an input level of -60dBV."

The point is that the numbers don't matter most of the time. They're there for convenience, so once you find a good level, you can approximately repeat it the next time you're in the same situation. We're just using numbers to talk about rotational position. "5" on a Bogen PA amp is the same as "0dB" on some recorders is the same as "twelve o'clock" ... they all refer to 50% rotation.

So you set the fader at a *convenient* position ... maybe 50% rotation, maybe 66% rotation, maybe 75% rotation ... IMHO that's pretty arbitrary and anywhere within that range is fairly reasonable. Just pick a position convenient for you. Then do a test, make sure your preamp gain trim is appropriate for that mic and that situation, or correct it if necessary. Then if the talent starts yelling, you have room to turn down the level; if the talent starts mumbling you have room to turn it up. If you want to mess up the front panel by using a grease pencil, you wouldn't be the first person to do so.

I could label my fader "apples, bananas, hamburgers, blondes, yo-yos, petunias, aspirin" and it wouldn't matter for day-to-day use. If blondes is the middle of the scale, I would always start with blondes. If you prefer yo-yos, Ryan (somehow I suspect you do), then start with yo-yos every time.

No need to waste any more time with this non-issue.

Greg Miller
July 21st, 2020, 11:55 PM
I don't understand this part, because I thought that the fader was suppose to be open half way, but half is 1/2, so why do you say 3/4? Isn't that 3 quarters of the way and not half therefore?

Ryan, read it again. He said "half way to 3/4." In other words, somewhere between 50% rotation and 75% rotation.

Ryan Elder
July 22nd, 2020, 01:05 AM
Oh okay thank you very much for the information. I really appreciate it.

So since I will be recording gunshots, I can just start with the fader raised halfway up, and then turn the gain just a little bit, since the gunshot will be really loud, if that's best?

My only concern is, is that since the gain is only going to be turned up a little, I will be really close to the noise floor. I can hear the noise floor, if the gain is only raised a little when I try to boost it up.

So for recording loud gun shots, will this be a problem therefore?

Brian Drysdale
July 22nd, 2020, 01:36 AM
With gunshots the problem won't be the noise it's going to over modulating. Analogue can sound great when you do that, but digital sounds awful.

BTW there are lots of sound library gun shots. In movies they often combine the sounds from various guns to create the sound effect. A pistol doesn't sound that impressive when you record it..

I made a film that had a fair amount of gunfire and I don't think we used any of the gun shots from the shoot, they were all replaced in post and various guns mixed together to create the gunshot sound.

Ryan Elder
July 22nd, 2020, 02:12 AM
Oh okay, yes, I am not going to record any gunshots that are captured doing the shooting of the movie. These are going to be sounds captured before shooting, which I will then use later, once the footage is shot. As for mixing different shots, I am going to be recording different types of guns at a firing range, so I should have quite a few options.

However, I've tried a some gunshots online for free, but didn't really like the sounds, so I thought I would just try recording my own. Plus they just sounded too different, because they were recorded with different equipment than mine. They sound like obvious stock sounds, and not organic with what the rest of the movie will sound like. Also, most of the gun shot sounds I could find, sound like they are recorded from too far away, perspective wise. Where as I plan on having shots in close quarters scenes, that need to sound much more close up, perspective wise.

As for digital sounding aweful, are you saying that no gunshot is going to sound good, unless it's recorded analog? When you say over modulating, how will it over modulate as long as I set the gain and fader correctly?

Brian Drysdale
July 22nd, 2020, 02:50 AM
Sound library effects always sound dry and clean. It's intended that you mandibulate them in post. It's pretty common, as I mentioned before, to combine effects.

There's a wide range of libraries out there, you can check them out. Why do you think that you can do a better job than professional recordists offering a range weapon sounds? You could just come up with the pretty same thing because straight recordings all sound the same.

If the audience can tell that a sound effect is recorded on different audio equipment, you've got a problem with your movie because they're not interested in the story.

Lets say analogue and digital are different in how they handle over modulation when you record. It's something that recording studios made use of and why some held onto their analogue tape machines for a number of tears because of the saturated sound.

Is this whole thread just preparation for your movie? You're supposed to be rewriting your script.

Ryan Elder
July 22nd, 2020, 02:57 AM
Oh okay thanks. Yes I am rewriting the script, but the gun range opportunity is coming up, and it's free for me, so I thought I would get on it.

Well what are some good sound libraries online, if I am looking in the right places? I can keep looking.

As for the sounds, not sounding like they are the same movie, isn't this normal when trying to use different sounds recorded from very different sources? I can tell this when it comes to trying to mix footage from different cameras, as it often looks different, even if you try to make it look the same.

So wouldn't it be noticeable in audio as well, or is audio much easier to match, making it sound like the same movie, compared to video? As digital not handling over-modulation well, what if I just don't over-modulate?

Brian Drysdale
July 22nd, 2020, 03:01 AM
Cameras and audio recordings are apples and oranges. Recording studios use different mics for instruments and singers on the same recording, it's the same when recording sound for a film soundtrack,

You shouldn't over modulate digital,

Ryan Elder
July 22nd, 2020, 03:09 AM
Oh okay, but it's just I often cannot get stock sound to match, or at least I can tell it's stock sound, but maybe I'm being too picky.

As for over-modulating, am I doing anything to over-modulate though?

Brian Drysdale
July 22nd, 2020, 03:16 AM
How can a stock sound effect match a film that doesn't yet exist?

All the gun sounds you hear in films are not real.

If you've got a peak meter you should be OK.

Ryan Elder
July 22nd, 2020, 03:38 AM
Oh I'm just going by past experience, cause I tried using gunshots before for a past project from online, and I really didn't like the results, and felt it sounded too much like a different movie with the gunshots.

What's a peak meter have to do with over modulating, since I thought the peak meter was about peaking, or does it have to do with modulating as well?

Brian Drysdale
July 22nd, 2020, 03:56 AM
How will you know if you're over modulating if you don't know where you're peaking?

You have to select the right gun shots, then use the right reverb and other audio elements during the mix in order for any gun shots to work in a film. This applies just as much when you've recorded them yourself because the basic sound from the gun will be pretty much the same, unless it has a particular characteristic. Make sure that you're downloading a high quality WAV file from the library and not a highly compressed file.

A good library will have a range of guns in their catalogue. Sound editors can have a large collection of their own gun effects

Paul R Johnson
July 22nd, 2020, 05:00 AM
Peaking is where the modulation of the signal exceeds a pre-determined maximum. In video, we often accept too much light as just a white maximum, that if it's on certain areas can't really be noticed - but is clearly bad, while in audio, over level results in very unpleasant result.

Modulation is not a common term for sound folk to use relating to audio. It is in RF circles, where we modulate carrier waves with either amplitude or frequency signals. I don't think I've ever considered microphones or other capture devices to modulate. It normally signifies the interaction of two or more frequencies. Interesting point, but can you modulate silence with audio? That's a multi-page discussion. You can modulate audio with hum. Over modulating is not the same as having too potent a signal. Is there a term for the AM version of FM overdeviating - not sure I've heard one.

Have I drifted too far ............. ?

Brian Drysdale
July 22nd, 2020, 06:00 AM
LOL I suspect over modulation has slipped into also meaning off the scale, rather than the technically correct meaning.

Pete Cofrancesco
July 22nd, 2020, 06:22 AM
Why doesn’t he ever start out with the real topic? It takes at least a day to uncover what he’s doing . He should have started off with... I’m going to a shooting range and would like to record gun shots with a zoom F8 and xyz mic for my movie. Any recommendations...

There’s no harm in trying but I suspect that specialists in this line of work know how to do it better than you so buying stock is going to be the more logical decision. Wouldn’t be easier to film the scene and then find the proper sound effect?

You’re going to do it anyways so I would record a few tests with the gain set differently giving yourself plenty of headroom. Play it back to ensure it’s not over modulated. There are many other more important variables such as location, type of gun, mic type and mic placement that far more important than the position of the fader dial. In this situation the fader is going to be useless since the gun shot sound will be too fast to adjust while recording. This why it’s pointless to ask out of context questions.

Greg Miller
July 22nd, 2020, 08:00 AM
Peaking is where the modulation of the signal exceeds a pre-determined maximum. In video, we often accept too much light as just a white maximum, that if it's on certain areas can't really be noticed - but is clearly bad, while in audio, over level results in very unpleasant result.

Modulation is not a common term for sound folk to use relating to audio. It is in RF circles, where we modulate carrier waves with either amplitude or frequency signals. I don't think I've ever considered microphones or other capture devices to modulate. It normally signifies the interaction of two or more frequencies. Interesting point, but can you modulate silence with audio? That's a multi-page discussion. You can modulate audio with hum. Over modulating is not the same as having too potent a signal. Is there a term for the AM version of FM overdeviating - not sure I've heard one.

Have I drifted too far ............. ?

Paul, that's an excellent point. I was just wondering whether I should mention it. As a retired broadcast engineer (and present amateur radio operator) I am pretty specific when I use the term "modulation."

I would say you can *not* modulate silence with audio, because silence is nothing.

If audio is modulated by hum, that's IM (inter-modulation) distortion. In a distortion-free linear system, you could remove the hum later (with a notch or low-cut filter) and the other audio would be completely clear, with no sign the hum was ever there.

In the AM world it's just plain "over-modulating." Modulation changes the level of the carrier-frequency signal. At 100% positive modulation, the carrier is twice the amplitude of the un-modulated state. Positive modulation can exceed 100%, although the FCC sets limits on the amplitude of positive peaks. At 100% negative modulation, the carrier level goes to zero ... so very specific clipping does occur. You cannot exceed 100% negative modulation, because you cannot have less than zero carrier. Every RF operator I've known, and the FCC rules, all use the term "over-modulation."

In fact I think the term "peaking" is a bit incorrectly used to mean "clipping." All normal audio (e.g. dialog) has peaks. When recording on a digital system we try to keep the frequently-occurring peaks at ~ -12dBFS, giving us enough headroom so that louder peaks will not clip. Peaks are a problem only when they are at such a high level that they cause distortion. I prefer to say the audio is "distorting" or is "clipping" (where clipping is one particular type of distorting, and it's most common and most deadly in the digital world).

Curmudgeon that I am, I feel that just because some inaccurate terminology is slipping into common usage is no reason to perpetuate it.

Greg Miller
July 22nd, 2020, 08:11 AM
If Ryan wants the sound of gunshots from a close distance (e.g. what the shooter would hear, rather than what an observer would hear from 20 or 200 feet away) I think the overriding factor will be choice of an appropriate mic. What's the loudest instantaneous SPL produced by the gun in question, in the space in question? What mic can handle that SPL and produce an undistorted waveform of that sound?

After that question has been answered, and the appropriate mic procured, then and only then can anyone think intelligently about preamp trim, the possible necessity of using a passive pad ahead of the preamp, fader position, and gain staging.

All legitimate questions, but I haven't a clue. I've never pondered actually recording gunshots myself ... just not something I've ever needed (or desired) to do.

Does Ryan have the tenacity and ability to research the subject fully and make the right choices? Do most people? I suspect this is why a lot of folks use a good SFX library when they need a gunshot..

Brian Drysdale
July 22nd, 2020, 08:23 AM
Normally peaking at a particular dB is what I would use when referring to levels. The peak level with a gun shot I suspect would depend on how the meter responds to such transients and if the meter will display the peak in a manner that you can read.

I know that -3dB on the drum transients of our loyalist bands usually works OK with the meters on broadcast cameras. with the rest of the instruments falling into place pretty well at the usual levels.

Testing is the way to go with a gun.

Boyd Ostroff
July 22nd, 2020, 08:43 AM
You know, the F8 has a very nice free app for iPhones and iPads. Worth checking out if you haven't tried it yet, I use it all the time. In fact, the app is the reason why I got the F8.

https://apps.apple.com/us/app/f8-control/id1014945716

If you just tap a gain knob on the screen in the app, a popup appears with a numeric value.

Ryan Elder
July 22nd, 2020, 11:39 AM
Oh okay, well even though I could use a library of gunshots, I still thought I should go out and record my own just for more options. As for mic choice I was thinking of using a shot gun mic. I thought about standing about a couple of feet away with the mic, pointed at the chamber area of the rifles.

A lot of online gunshots, they sound like they were recorded from too far away. I could turn them up of course, but then I am closer to the noise floor. But I can also keep looking for better ones.

Peaking is where the modulation of the signal exceeds a pre-determined maximum. In video, we often accept too much light as just a white maximum, that if it's on certain areas can't really be noticed - but is clearly bad, while in audio, over level results in very unpleasant result.

Modulation is not a common term for sound folk to use relating to audio. It is in RF circles, where we modulate carrier waves with either amplitude or frequency signals. I don't think I've ever considered microphones or other capture devices to modulate. It normally signifies the interaction of two or more frequencies. Interesting point, but can you modulate silence with audio? That's a multi-page discussion. You can modulate audio with hum. Over modulating is not the same as having too potent a signal. Is there a term for the AM version of FM overdeviating - not sure I've heard one.

Have I drifted too far ............. ?

So are you saying over-modulation is where the levels are going beyond the desired level setting, that you have want? For example if you set it for -12 db, and it keeps going over that, is that what over-modulating means?

I looked up the term modulation, and got some different definitions, but is this the one you mean?

Pete Cofrancesco
July 22nd, 2020, 11:59 AM
In this context over modulation means when exceeding 0db the sound becomes distorted and clipped. This is why you always leave head room. Since gun shots are out of the norm and have a sudden burst of extreme loud sound, you will have to record a test to see how much head room you'll need.

Brian Drysdale
July 22nd, 2020, 12:00 PM
In this case and in the way people commonly use the term over modulation regarding audio, it's when you get clipping. This usually at 0dB on the scale of a peak audio meter, when you get distortion.

I don't think you'll have an issue with the noise floor if you're closer than 12 ft to a rifle, possibly even further than that, I gather that a small 22-caliber rifle can produce around 140 dB, while big-bore rifles and pistols can produce sound over 175 dB. I would be careful about getting too close at sound levels like that because you'll get distortion.

Ryan Elder
July 22nd, 2020, 12:10 PM
Oh okay thanks. Yes, I know what clipping is, that helps, explain it, thanks.

So when you say do not get too close because it will cause distortion, by distortion, do you mean clipping distortion, or a different kind of distortion?

Pete Cofrancesco
July 22nd, 2020, 12:21 PM
The distortion that Brian is referring to results when getting too close to a loud sound source. The microphone itself has a limitation how much sound pressure it can handle before distorting. It would be similar to putting a condenser mic up to your mouth and shouting into it. Even if the mixer doesn't exceed 0db it will still sound distorted.