View Full Version : Am I stepping on the DPs toes by creating my own shot list for them?
Ryan Elder January 31st, 2019, 03:38 PM So far as an aspiring filmmaker, before hiring a DP, I will do my own preliminary shot list and storyboards of the entire screenplay, ready to go, cause when I get a DP signed on, things get quite busy from there and I like having as much ready to go as I can, on a tight budget and tight time schedule. By preliminary, I mean that the all shots are not necessarily set in stone and we can make changes and I'm open to new and better ideas than mine. I just like having a preliminary one, that is of my style, of the tone and world I am trying to create.
However, I was told by a couple of other filmmakers that it's not the director's job to making shot lists and storyboards, and that's the DPs job, and that I am taking the DPs job away.
They said that it's the director's job to concentrate on working with the actors, while the DPs job is to handle the shot list, storyboards, and blocking. But is this true though?
I learned in film school to do the shot lists, storyboard and blocking myself, so I have always done it that way, and had it all ready to go before bringing a DP on. But now I am told I am taking the DP's job away, so I might as well not even bother with a DP and be own, I was told, and just get a lighting crew and gaffers to do the rest.
But I feel some directors do it the same as I do. For example, a director like Wes Anderson has a very distinct look and style to his shots in his movies, but when the same DP that he works with, goes and works on movies for other directors, his cinematography is nothing like it is on the Wes Anderson directed movies. Doesn't this mean that Wes Anderson decides a lot of the shots and storyboards, himself?
And when it comes to blocking, is it true that the DP is in charge of all that, or is the director? I watched some video essays on how Akira Kurosawa is a master of blocking and staging for example, and it went in depth. But if that is the DPs department, was it actually Kurosawa who is the master of blocking and staging or was it his DP who had all those ideas then, and Kurosawa just worked with the actors had not creative decision making in shots?
Do DPs dislike me doing the shotlists myself before bringing them on? Of course I am perfectly willing to listen to their ideas and a lot of times I will take on new shots, or change shots, based on their advice. But I still like having a preliminary shot list and storyboards, ready to go, and then we can over them, and if they come up with certain shots here and there that would work better, than great!
But what do you think? Is it bad for me to present them with a preliminary list beforehand?
Josh Bass January 31st, 2019, 03:58 PM Once again I dont know that I agree with that, though some aspects of the DP/Director relationship are specific to WHICH director and DP and how the director likes to work. There is SOME crossover in their jobs but each relationship will be different in where the duties divide.
*At least to my completely-inexperienced-in-a-professional-setting-with-that-stuff knowledge.
Bruce Watson January 31st, 2019, 04:26 PM So far as an aspiring filmmaker, before hiring a DP, I will do my own preliminary shot list and storyboards of the entire screenplay, ...
However, I was told by a couple of other filmmakers that it's not the director's job to making shot lists and storyboards, and that's the DPs job, and that I am taking the DPs job away.
They said that it's the director's job to concentrate on working with the actors, while the DPs job is to handle the shot list, storyboards, and blocking. But is this true though?
I look at it differently. My thought is that it's the directors job to tell the story. It's the DPs job to support the director's vision of how to tell the story. How can the DP do that if he doesn't know what the director's vision is? So it comes down to how you communicate your vision to the DP.
There are a lot of ways to do that. One of the best IMHO is the storyboard. It lets the DP know exactly what you want because it's visual, and it supplies context with the other shots so DP can get his transitions down.
So I'm voting with you. It's fine for you the director to communicate with the DP any way that works for you. If it doesn't work for the DP, he/she will let you know, and you can then fire them and find another. I'm only half kidding. The DP needs to be able to take direction, just like the actors. And they all have to take that direction from you. If they can't, then you need to find someone who can. Fighting people over how you communicate is expensive, time consuming, and pointless. Life is short -- work with people who can work with you.
Ryan Elder January 31st, 2019, 04:53 PM Well another thing, is that I am also my own producer so far, just starting out on short films, and moving into my first feature.
So one of the reasons why I do my own preliminary storyboards, of my shot style that I prefer, is to also keep costs down, with less shots, and less time set ups, compared to a movie that might have a much larger variety of shots and set ups, in comparison.
Charles Papert February 3rd, 2019, 12:32 PM As Josh says, different people will work in different ways. That said, the scenario you describe where the director only works with actors and the DP blocks and shot-lists is atypical. That would be reserved for the most inexperienced directors and honestly if I were placed into this scenario I would ask for a co-directing credit.
With most of the directors I work with, we will aim to sit together and work through the shot list in prep. If the director chooses to storyboard, they will do that on their own. I only find storyboards necessary when a number of people need to see the intended sequence broken down visually, such as an action sequence or something intricate. I have seen inexperienced directors put a lot of time and energy into storyboards that I barely look at because they tell me little that the shot list didn't already communicate (I know what an over-the-shoulder shot looks like, have done a few), and that time probably could have been used to work through other things.
In the episodic TV world, where we have rotating directors and I am on set every day, I usually get an hour or two tops with an incoming director to sit and prep. We'll talk about the most elaborate stuff that is planned, or shots that will need special gear etc. The standard expectation is for them to come prepared with the intended blocking, a shot list or overhead diagrams with camera positions. On the day we can adjust that as needed, but the plan needs to be in place.
So yeah--the fact that multiple filmmakers have told you that a DP's job is blocking and shot listing is honestly a bit alarming because that is not industry standard, and I'm curious how this would have come about.
Josh Bass February 3rd, 2019, 03:49 PM I'm wondering how experienced those filmmakers are.
Charles Papert February 4th, 2019, 07:19 AM I would say, clearly not that experienced. But it is still surprising to me that there are so many that seem to think that staging and blocking is not part of the director's job.
Ryan Elder February 4th, 2019, 08:12 AM Okay thanks, so it seems it might be normal for a director to actually pick the shots then. As for not needing to storyboard, I use to not do this either, but I wasn't satisfied with how certain shots were turning out.
For example, the DP was not aware of the exact degree of angle I wanted on the shots, so storyboarding allowed to show the exact degree, if that helps.
Plus doesn't storyboarding also help the audio people know where to place the boom mics, and how the booms have to move, if they have storyboards? I have been a boom operator in the past, and wanted storyboards, but the directors wouldn't give them to me.
But this caused problems, cause the DP would find out only later, that the mics would interfere with his lighting and cause shadow problems, so I thought that if the audio department has storyboards too, this issue can be worked around much better possibly. Plus the audio department knows the blocking more ahead of time, and can know how and where the boom mics have to move, without too much rehearsal. So wouldn't storyboards not only help the exact degree of the angle, but also help the audio department as well?
Or do most shots still just need a shotlist without storyboards, as long as I explain the exact degree of angle, blocking, and camera movement in words?
Charles Papert February 4th, 2019, 03:12 PM It sounds like you are very particular with the shots you want to get!
If storyboards help you communicate best with your crew, then by all means use them. Often the last few degrees of specificity for a shot is found on the day when all the pieces are in place. A storyboard may indicate the size and position of the actors in the foreground but usually doesn't include much background, which is an important factor in landing a frame (often I will line up the background perspective first and place the actors into that frame vs the other way around). We generally use a finder of some sort to help with is--more often than not these days, an app like Artemis will suffice to communicate exactly where you want the camera. And of course, you are free to adjust the frame once the camera lands!
That is a VERY interesting perspective on the audio dept and one that I have never encountered before. The usual protocol is that we rehearse a scene, director and DP will adjust blocking to accommodate camera/lighting concerns and we set to lighting it. As cameras land for a setup, the boom op and mixer will usually confer about the best way to mike it and proceed. In a perfect world, the boom op is rehearsing his positions while lighting is going on to look out for potential shadows on the set. At that point they will point out potential issues and I can help them with teasers, or turn off practicals that may be causing issues and aren't in the scene etc. Sometimes they wait too long to do this (like right before we roll) and this makes it harder for me to accommodate the, so the mixer may opt to go with the wires for part of a scene.
So generally speaking, sound follows cameras once they are placed but they rarely ask for information further ahead of time than that. If I know we are about to do a certain shot that requires extra planning on their part I may let the mixer know in advance if I can remember to! For instance, we did a very long walk and talk last year that required my team to run two separate receivers for video transmission to cover the whole run and we switched between the signals halfway through. I walked the mixer through the intended path well ahead of time so his guys would have time to string cable for their receivers alongside ours.
Josh Bass February 4th, 2019, 03:35 PM Ryan I just want to add that Charles works in the tip top tier of production (look up his credits), so you can take anything he tells you to the bank.
Ryan Elder February 4th, 2019, 04:30 PM Oh okay thanks for the input people!
Do you think maybe I am being too peculiar though, for the DP, if I bring a preliminary storyboard list of the whole movie, ready to go?
Charles Papert February 4th, 2019, 04:36 PM Thanks Josh...but I would also clarify that I have done many small productions over the years too. I get the sense that there is some thinking that we working in the rarified air of "the industry" are operating on a very different plane and there are different rules in the indie world. Having gotten my start working on bigger sets from a young age and applying that back down to smaller productions, it all seems to translate pretty well. I have however witnessed less experienced people make up their own way of doing things and I think this can be problematic sometimes as it requires the rest of the crew to bend to them, with the resulting stress or confusion one might expect.
Josh Bass February 4th, 2019, 04:41 PM Right. What I’m getting at is Ryan is getting a lot of often conflicting advice from different sources and that if anyone should be listened to it’s probably you.
Charles Papert February 4th, 2019, 04:42 PM Do you think maybe I am being too peculiar though, for the DP, if I bring a preliminary storyboard list of the whole movie, ready to go?
I wouldn't be offended if a director had everything shotlisted or boarded!
Part of the joy of this business is collaboration, so if you are ready to entertain other ideas, it may be very worthwhile to sit with the DP and go over all of this in prep and see if they have any other thoughts or approaches.
Another approach if you are able to rehearse with the actors is to shoot a down and dirty pre-viz of it on your phone and rough cut it. Maybe not the whole movie but a scene or two? Gives the DP an idea of what you are thinking and how he or she can suggest within your visual tone.
Josh Bass February 4th, 2019, 07:35 PM You can even use toys for the pre viz stuff... just lay your own voice in for dialogue to help get the timing and the idea across. You can also use programs like frameforge or some free alternative for that stuff. Frame forge (or other similar programs), now that I think of it, would be a good way to experiment with the whole zoom/ambush thing. Recreate your set, pose your actors, do some different angles, edit it, see what works and what doesnt.
Ryan Elder February 4th, 2019, 10:09 PM Okay thanks, I wanted to do that haven't been able to find enough time to learn how to use frameforge, and no one else I know, knows how.
Perhaps I should try to find the time to learn, if it's worth it :). With FrameForge, does that mean I just need to bring a laptop with me, on set? Would carrying a book of storyboards be easier though for quick access and making notes, compared to a computer, when shooting time is fast?
Josh Bass February 4th, 2019, 11:16 PM I didnt mean bringing it with you to set. I was thinking you measure or guesstimate the size of your real set for the shots you are worried about, recreate it in frameforge (or again, a similar program), pose some character models in it, and test out your shot theories and editing ideas (I think it does at least some rudimentary animation). In your own time, long before shoot day. I think there’s a free trial, possibly unlimited duration but limited assets and features. Work around the limits or buy full version.
As for learning it, as a friend once told me...”Youtube University. Classes enrolling now.”
Ryan Elder February 5th, 2019, 12:51 PM Okay thanks. Do you think it's best to do a preliminary shot list before visiting locations? That way you have the shot list beforehand, where as once you are already in the location scouting stage, things get so busy, and I like having as much done as I can before then.
But if it's better to do the storyboarding after the location scouting, than I can try that. But if I'm not suppose to bring the laptop with the frameforge shots, to the shootings, what am I suppose to do, print them out and bring paper printings of them?
Josh Bass February 5th, 2019, 01:35 PM My mistake. I thought you meant doing the design/tests in Frameforge on shoot day. Yes of course, bring laptop or print out, whatever works best for you.
You can "intellectualize" a shot list before you visit a location, sure, but you may see some real cool feature or angle when you scout and change your whole game plan. I would think you do as much as you can when you have unlimited time (i.e. not while scouting/shooting/etc.) and modify as necessary upon scouting.
Ryan Elder February 5th, 2019, 01:48 PM Oh okay thanks. In my experience if I change the game cause of something interesting in the location, I've had viewers respond negatively to it, like the only reason why I shot at this awkard angle was to get this ne thing in the background, which draws too much attention, etc.
But maybe I should look at it more positively, and be more open to it, as it could produce good result as well :).
I'm guessing bringing a laptop would be better, as frameforge can then play back camera moves on the shots, as well, is that right? Like when you use frame forge, does it export videos of the shots, so you can see how the camera is suppose to move, or what kind of files, do you view this in with frameforge?
Also, as director, I want don't want too many shots in a scene, cause that means more shoot time where as you want to get the actors in and out of a location to save on as much time and money as possible.
But is there such thing as a scene not having enough shots, for the audience's liking? My last short film for example, all took place in one location. I'm still editing it, but so far it's about 7-8 minutes long. I shot it with just six shots, in order to save on shoot time. So that is six shots for a 7-8 minute short film that is all in one location.
But will audiences want more shots for a scene, or something like 3 shots for 5 minutes of screentime, perfectly acceptable as long as they are into the story?
Josh Bass February 5th, 2019, 03:17 PM I don't Frameforge that well, honestly. I know it exists, has a lot of potential, and I think can do rudimentary animation on it (see what a dolly move etc. would look like). I'd check Youtube for videos of it in action.
Some of your other questions don't really have "right" answers in my opinion. "Will audiences like....?" Maybe. Everyone is different. Everyone has an opinion. There have been movies done in almost one seemless take with a few hidden cuts, there have been movies with a billion (not literally) cuts, and everything in between. I remember many scenes in Slingblade were one long take, for 5-10 minutes. Sometimes a wide/master. Mood/tone/context all apply here.
Possibly if you can post examples of past work and what people criticized about it we can tell you in a more satisfying way WHY they responded negatively.
Ryan Elder February 5th, 2019, 05:12 PM Okay thanks. I didn't exactly get any criticisms for having very few shots, it's just that the shot lists are unusually low, and wondering if it would make the movie the editing or pacing more slower than usual as a result.
Charles Papert February 6th, 2019, 08:34 PM Oh okay thanks. In my experience if I change the game cause of something interesting in the location, I've had viewers respond negatively to it, like the only reason why I shot at this awkard angle was to get this ne thing in the background, which draws too much attention, etc.
I think you've answered your own question here. Building shots around the location is frankly the most logical thing to do (I find it much easier to build a shot list based on a real location than on some imagined version of it) but "forcing" a frame is never ideal. If the location presents an opportunity, see if it can fit the scene...but if it doesn't, don't push it.
Ryan Elder February 7th, 2019, 12:23 PM Okay thanks. Well when I do the shots before I visit the location, I do them without the background in mind, and I just concentrate on how I want the characters faces to be framed and composed, for emotion.
So in the preliminary storyboards, I'm just concentrating on angles on faces, and blocking, without really thinking about the background of the location for the time being, which can be changed later, once we get a location, unless that's a bad way to go.
David Peterson May 13th, 2019, 07:14 PM It sounds like you are very particular with the shots you want to get!
If storyboards help you communicate best with your crew, then by all means use them. Often the last few degrees of specificity for a shot is found on the day when all the pieces are in place. A storyboard may indicate the size and position of the actors in the foreground but usually doesn't include much background, which is an important factor in landing a frame (often I will line up the background perspective first and place the actors into that frame vs the other way around). We generally use a finder of some sort to help with is--more often than not these days, an app like Artemis will suffice to communicate exactly where you want the camera. And of course, you are free to adjust the frame once the camera lands!
That is a VERY interesting perspective on the audio dept and one that I have never encountered before. The usual protocol is that we rehearse a scene, director and DP will adjust blocking to accommodate camera/lighting concerns and we set to lighting it. As cameras land for a setup, the boom op and mixer will usually confer about the best way to mike it and proceed. In a perfect world, the boom op is rehearsing his positions while lighting is going on to look out for potential shadows on the set. At that point they will point out potential issues and I can help them with teasers, or turn off practicals that may be causing issues and aren't in the scene etc. Sometimes they wait too long to do this (like right before we roll) and this makes it harder for me to accommodate the, so the mixer may opt to go with the wires for part of a scene.
So generally speaking, sound follows cameras once they are placed but they rarely ask for information further ahead of time than that. If I know we are about to do a certain shot that requires extra planning on their part I may let the mixer know in advance if I can remember to! For instance, we did a very long walk and talk last year that required my team to run two separate receivers for video transmission to cover the whole run and we switched between the signals halfway through. I walked the mixer through the intended path well ahead of time so his guys would have time to string cable for their receivers alongside ours.
This is true. Usually the sound department has to work around what the camera (and lighting) department does (which means waiting on them to first figure it out, then reacting quickly once we know with a plan that works best for sound under those strict conditions).
Because unfortunately almost never will sound be given first priority!
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