View Full Version : Possible in camera Flip-flop??


Anders Floe
October 18th, 2005, 04:27 PM
Is it possible to flip flop(mirror left and right) or rotate the image 180 degrees with the HD100 during recording??

Thanks

Tim Dashwood
October 18th, 2005, 06:42 PM
Is it possible to flip flop(mirror left and right) or rotate the image 180 degrees with the HD100 during recording??

Thanks
You must want to use a micro35? The LCD flips top/bottom when it is put into reverse mode, so you could probably use a small magnet to trick the sensor like on other cameras.

Interestingly, there is a LCD L/R option in the ADVANCED MENU - but I'm not certain of its purpose and I haven't tested it.


Either way, the image off the sensors stays "normal" when recorded to tape, so you would have to flip or flop in post.

Anders Floe
October 19th, 2005, 10:17 AM
Well, it was the "do it in post" that I wanted to avoid. I really can't understand why there isn't any simple way of doing this. Alot of projectors and monitors can easily rotate the image. Isn't there any capture program out there which can capture HDV rotated 180 degrees without quality loss and the need of rendering??? Isn't it just a question of somehow getting the camera or the computer to read the pixelrows from the oppesite side?

Thanks.

David Newman
October 19th, 2005, 11:28 AM
All the CineForm products added 180 degree rotation upon capture several months ago -- we partnered with Redrock Micro to add this support. Check out (Aspect HD or Connect HD for HDV support.)

Anders Floe
October 19th, 2005, 11:34 AM
It seems like just the thing I need. Does it work on a mac?

David Newman
October 19th, 2005, 11:57 AM
Sorry, Apple can't (yet) support the kinds or acceleration and processing using by the CineForm products. Look into LumiereHD to see if they can help you.

Tim Dashwood
October 19th, 2005, 02:12 PM
Sorry, Apple can't (yet) support the kinds or acceleration and processing using by the CineForm products. Look into LumiereHD to see if they can help you.

Even on a Quad G5 at 76 Gigaflops?

David Newman
October 19th, 2005, 02:30 PM
Yep -- even with large numbers of meaningless significance. :) The issue is not processing speed, it is the architecture of Final Cut Pro that doesn't allow for the type of third party acceleration we build. We have discussed that with Apple technical people -- so we have our fingers crossed. I figure they that will fix this issue, but they will be on the Intel processor by then.

John Mitchell
October 19th, 2005, 05:05 PM
Yep -- even with large numbers of meaningless significance. :) The issue is not processing speed, it is the architecture of Final Cut Pro that doesn't allow for the type of third party acceleration we build. We have discussed that with Apple technical people -- so we have our fingers crossed. I figure they that will fix this issue, but they will be on the Intel processor by then.


Is that code for it doesn't support Direct X?

David Newman
October 19th, 2005, 05:25 PM
Is that code for it doesn't support Direct X?

We don't use too much DirectX, so no, the issue with FCP support for RT 10-bit HD is more complex than that.