View Full Version : Migrating to FCP X. Maybe. Issues having both installed? XDCAM Issues?


Les Wilson
November 17th, 2013, 03:47 PM
I have a documentary to edit and want to see if FCP X is up to snuff for me. I remember initially that there was a problem installing FCP X without it clobbering FCP 7. What are the issues with having both installed without booting separate OS X images? Are Motion and Compressor one way upgrades? Should I scrap the idea and stay with FCP 7?

As far as I can tell, I'm on an FCP X capable machine. How well would you expect FCP X to run on this: Mac Pro 4,1, 2x2.26 Quad-Core Xeon, 14GB memory, NVIDIA GeForce GT 120 512MB and Mountain Lion.

What about XDCAM upgrades? Can I get away with just the FCP X plugin for XDCAM and leave my working full function FCP compatible XDCAM utilities?

Sorry if this is a duplicate but I searched and read back a year in the relevant forums to no avail. TIA.

David Knaggs
November 17th, 2013, 04:04 PM
Hi Les.

I have both FCP X and FCP 6 together on both of my machines with no issues. One of them is an old MacBook Pro with less specs than yours (that one's on Snow Leopard too - I wanted to keep Cinema Tools and LiveType for when I open up older projects, which is why I left it on SL) and it all works fine on both 6 and X.

I installed the XDCAM plug-in for FCP X and that works fine. It will store your footage in the Events Folder when you use that.

I also run both versions of Compressor on the two machines and have had no issues.

However, I don't think you can run FCP X and FCP 6 at the same time on the one machine. You'll have to shut one down to open the other up.

FCP X is really fast and it's well worth suffering through the tutorials and learning to "think" with it, as a long-term view. Just my opinion, of course.

Les Wilson
November 17th, 2013, 06:23 PM
@David Thanks. Yeah, I left my Mac Pro and Mac Book Pro at Snow Leopard for a long time ... crossed fingers and took the plunge to Mt Lion.

So you just installed FCP X, Motion 4 and Compressor 4 and your FCP and XDCAM applications remained intact? I forgot about LiveType. I still need it.

Can I ask what you used to start learning FCP X?

John Nantz
November 18th, 2013, 03:47 AM
Les - for myself, to get started with FCP X, I used a combination of web tutorials and a couple books. The web tutorial experience was more of an ordeal - sifting through all those that are available to find ones that hit on subjects that I needed to know. Probably the early "how to get started" ones were okay but after that the books worked better for drilling down into the details.

There were two books I bought right off:

"Final Cut Pro X"
Visual Quickstart Guide, Lisa Brenneis and Michael Wohl
Final Cut Pro X: Visual QuickStart Guide (Visual QuickStart Guides): Lisa Brenneis, Michael Wohl: 9780321774668: Amazon.com: Trade-In (http://www.amazon.com/Final-Cut-Pro-Visual-QuickStart/dp/0321774663/ref=sr_1_5?s=textbooks-trade-in&ie=UTF8&qid=1384764599&sr=1-5&keywords=final+cut+pro+x)
This was written, I think, for 10.0.1; however, it still covers a lot of what is in 10.0.9
The plus on this book is there are LOTS of pictures, hints, and very nice step-by-step procedures. I constantly refer to it for help. Even though there has been a number of upgrades since the .1 version I think a used copy at the used price would be very worthwhile.

"Final Cut Pro X - 10.0.3 New Features: A new type of manual - the visual approach"
Edgar Rothermich
Final Cut Pro X - 10.0.3 New Features: A new type of manual - the visual approach: Edgar Rothermich: 9781470059279: Amazon.com: Books (http://www.amazon.com/Final-Cut-Pro-Features-approach/dp/1470059274/ref=sr_1_15?s=books&ie=UTF8&qid=1384764668&sr=1-15&keywords=final+cut+pro+x)
This one was helpful with regard to file organization and learning how to think in Data Base. Fortunately, I've worked with and created data bases over the years so this one, after just getting started, wasn't all that useful. However, it is a different approach than the one above and in combination, it really helps one to get going. Mostly for organization though.

There are a lot more books available now than when X came out so time was your friend in this regard.

Speaking of ".9", since 10.1 will be released shortly, they say, you might want to hold off getting the .9 version so you don't have to buy it twice.

As an aside, one video editing application that is getting a lot of attention in Europe is called MAGIX.
Music-, Video-, Graphic & Photo Software from the market leader - MAGIX (http://www.magix.com/int/)
Hopefully the Apple FCPX folks are looking over their shoulder at it's capability and pricing. Very capable and very competitively priced. And improving fast. They also seem to be very aggressive in development.

Edit:
re Computer: I was using a Mac Pro 1,1 (I think 2.6) with an upgraded video card to run X and it worked just fine. This summer I upgraded to a Mac Pro 3,1 3.2 and moved the video card over to it and it's running fine too. 4,1? Hey, that should be a lot better. I'm also running it on a MacBook Pro late 2008 2.53 with 8 GB and it works fine on it too. The cooling fans get to spinning a lot during rendering though.

Editorial comment: Moving video files and Projects around takes a little more getting used to because it isn't just "drag and drop". The application has a procedure for this and it'll do it for you.

And one more thing …..
To keep 7 and X separate, what about the idea of getting a Solid State Drive and mounting X on it and leave 7 on the other drive? The SSD doesn't have to be a big drive because one can get another HD just for the video files (Events) and Projects.

Les Wilson
November 18th, 2013, 08:29 AM
@ John. Wow, thanks.

Hopefully this thread will help others who come along later ... unless I am the last one. haha

I have 4 drives in my Mac Pro. I totally forgot about file organization issues for migrating to FCP X. Other than keeping everything off the operating system drive, how do you organize your media in terms of original acquisition, .movs, render, other project media (stills, music ...)? Is there a reason to keep FCP X projects segregated?

John Nantz
November 18th, 2013, 10:57 AM
Good idea re the title tweaking.

Four drives? That brings back memories of when I first got the Mac Pro 1,1 and it had four drive bays. Who would ever need that many??? Well, …. now I know. In fact, I want a few more. Looking forward to probably January will be a RAID system, hopefully. I$n't video fun?

SSD drive: This is for applications. Even though it was kinda small it still has lots of room on it. I was trying out having the active X projects on it and then moving them off when I was finished with them but since it has only been recently that I migrated everything over to the newer 3,1 Mac Pro with the SSD drive I haven't determined if this will be my working plan going ahead. Basically I need more time to play with the system.

HDs: There are two, one large one (2 or 3 TB) and a smaller one. The smaller one has the backups for documents, photos, and the like, plus my earlier video files and projects.

Passport drives: I've got two of them for more backups and the 1 TB is just for video.

Then there is the MacBook Pro and the MacBook White. The "White" has been my surfing computer while the MBP is for doing X video on the road.

With the changes in the computers it's been a real effort keeping up with managing all the files and various application updates but I'm finally getting things organized and under control. I hope the RAID system will help with both organizing, file protection/backups, and archiving.

The older JVC camera uses *.tod files so they have to be converted and I've been using ClipWrap. The converted files go into Movies/JVC HD7/yyyy/yyyymmdd [short description]/MOVxxx.mov
For clarification, the folder name for the video files is yyyymmdd [short description]

The newer JVC camera natively uses *.mov so that goes easy.

Sometimes there are photos that are incorporated in the Project so I stick them in the same folder with the video files but of course they have the picture file name. It isn't very often this happens but if my wife is along with her camera then sometimes I can make use of some photos. Vacation, birthday party, things like that.

Acquisition: I used to create a separate folder for the *.tod files then import them into that folder. Then I'd create a *.mov folder so when the tod files were converted they would have a place to go. Lately I've just cut out the first step and just bring them from the camera into ClipWrap where they get converted and saved automatically in the yyyymmdd [description] folder. Simpler and much faster.

FCPX has two areas for Events and Projects and they are saved by FCPX only in the Root Directory, f.e., Macintosh HD. You have no choice in this. (As my wife likes to say: "Get over it!")

Event: You create a New Event (I'm using the same file name system for the Events as for where the *.mov files are stored, namely, yyyymmdd [short description]. Once the Event is named then it is in the FCPX data base system. Open the Event and Import the *.mov files you want from wherever they were saved. There is an opportunity to cull any bad files at this point.

Project: I name the Project the same way as the Event. Not much creativity here. From the Event clips one just copies or drags the clips, or portions of the clips, into the Project time line. In the Timeline one can further cut off pieces of a clip in the edit process.

Render files: FCPX takes care of those so you don't have to do anything. Music files: You know, I'm not sure about how those are handled because I've been just using the sound effects that came with FCPX. The copyright issue has me stymied but that is an area I'll be looking into. Pictures: if they're my pictures I copy the ones I want from iPhoto into the Event Library.

If you want to Move and Event, Share a Project (f.e., Vimeo, DVD, Send to Compressor, etc.), all those actions are under File in the Menu. Editorial rant: I hate the term "Share"! I like the term "Export"! But I'm just a low consumer who had difficulty changing my old ways. I know, I know, "Get over it!"

Keeping FCPX Projects Separate: One reason for this is that is the way the application does it. Another reason is because video files gobble up (just remembered, Thanksgiving is right around the corner) so much space they pretty much deserve their own drive. I'm not only okay with this, I actually prefer it.

Les Wilson
November 18th, 2013, 04:10 PM
Watched some tutorials and found this paper:
http://blogs.saic.edu/fvnmatech/files/2012/09/FCPX_BASICS_091112.pdf

I get it that each drive has a file in it's root for "Final Cut Events" and "Final Cut Projects". In FCP 7, I would have a folder for the "Job" containing the FCP file(s) and all the other stuff that went along with the "Project" such as stills, compressed output files, scripts, licenses, sound effects etc. The "edit" media was in the FCP Capture Scratch folder where Log & Transfer put it. Everything in the FCP file pointed to a file in the Capture Scratch folder or somewhere inside the Job folder. Those two folders could be on separate drives. Archiving a "Project" meant copying my "Job" folder and the Capture Scratch folder for that project to the Archive drive.

For a given "Job" using FCP X, where exactly are the various media files organized with respect to the FCP X Events and Projects folders?

William Hohauser
November 18th, 2013, 08:27 PM
Raw footage and other media files are stored in the Events folder (unless you decide to keep them in a separate folder then the Events folder will have aliases of those files after importing). All timelines including filters info, title information and so on are kept in the Projects folder. Renders are kept here as well. If you don't have automatic rendering activated, this folder stays small. Basic transitions, filters and generators that FCPX uses are kept in the Movie folder on your system drive. These folders have to be respected if you expect to be able to use the info within. Generally it's best to use FCPX's media management to transfer these files from drive to drive.

Bill Davis
November 18th, 2013, 10:42 PM
Watched some tutorials and found this paper:
http://blogs.saic.edu/fvnmatech/files/2012/09/FCPX_BASICS_091112.pdf

For a given "Job" using FCP X, where exactly are the various media files organized with respect to the FCP X Events and Projects folders?

Hold that thought.

The tea leaf readers are starting to talk about potential changes to X's Event Project structure in the next release.

For more info, check out the Alex4d website where there's a lot of chatter about code in the new iMovie that hints that the "under the hood" structure of how X tracks - and how X users can store - their work.

All that *might* be evolving when the new X ships in the next few weeks.

Les Wilson
November 19th, 2013, 10:15 AM
... Generally it's best to use FCPX's media management to transfer these files from drive to drive.

Thanks. What do you mean by "Raw Footage": Original Camera folders or the edit format .mov? I've always enjoyed the ability to simply reconnect files in my Project to wherever I happen to put the Capture Scratch folder (edit files) on my drives and keep my original camera files in folders on archive disks. Is the relationship between Events and the video and stills media now brittle and can't be managed separately using the Finder? That is, you now have to keep the same drive/directory structure between the event and media with no hope of reconnecting it should something change?

...The tea leaf readers are starting to talk about potential changes to X's Event Project structure in the next release... there's a lot of chatter about code in the new iMovie that hints that the "under the hood" structure of how X tracks - and how X users can store - their work. All that *might* be evolving when the new X ships in the next few weeks.

I'm sure there's no more vitriol I can add to the discussion that hasn't been said many times over about Apple's user interface prowess. But thanks for the heads up. I see the mucking around with the relationships in the UI he discusses. Unfortunately FCP X 10.1 will probably be Mavericks only and I have zero interest in moving to Mavericks anytime soon as so many other things I need are broken.

I'm still looking for best practices for FCP X in terms of organizing media so it can be used in FCP X event tho it was previously imported into FCP 7 and vice versa if I need to use footage imported by FCP X in an older FCP 7 sequence. TIA

William Hohauser
November 19th, 2013, 02:32 PM
If you are importing from a camera card, I find it best to let FCPX import the files to the Events folder. You can choose to let FCPX optimize the files for editing by converting to ProRes during the import or you can let the files stay in the original codec but with a QuickTime wrapper to save space. Some camera files are not recognized by FCPX without the entire card directory structure intact so you need that in place to import those files.

If you are working with files from other sources or cameras that make mov files, you can make folders of those files and place them wherever you want. All FCPX will do is make alias files as long as you don't have the option box for copying the files into the Events folder checked. If you change the directories, it's easy to reconnect the files in FCPX.

As long as the structures of the Events and Projects folders are not manually played with, that is you let FCPX do all the work within those folders, it's no more brittle than FCP7.

Les Wilson
November 21st, 2013, 09:27 AM
@William - Thanks. FCP is not the only tool I use. I want complete separation of my edit media from the FCP X folder structure.

FYI ... a breadcrumb for those who follow ... here's an Apple article on how to install FCP X without cratering FCS 3. It's a year old and I don't know if it's still a problem. Will followup as needed if I install FCP X: Final Cut Pro X, Motion 5, Compressor 4: Installation best practices (http://support.apple.com/kb/HT4722)

John Nantz
November 21st, 2013, 03:22 PM
Les - maybe this can help out a bit.

This is the basic file structure I'm using but how one sets up their own file organization can obviously be different. This is the structure on the MacBook Pro:

Macintosh HD > Users > [User name] > Movies > [File folders 1, 2, 3, …. all at the same level]

In my case some of the File folders 1, 2, 3, … etc related to Final Cut are:

Motion Templates
Final Cut Events
Camera(s) (JVC GZ-HD7 and others)
Final Cut Projects
ClipWrap
etc.

The other cameras include a couple "still" cameras and another older video camera
There are other folders under "Movies" but these are the main FCPX related ones.

Workflow:
1. Create a new folder for the *.mov files yyyymmdd [name] under Camera (JVC GZ-HD7) or under a subfolder yyyy.
2. [if camera clips must be converted] Open ClipWrap and tell it where to save the clip files that have been converted (see new folder in the above step)
3. Connect camera to computer and copy camera clip files to the ClipWrap application to convert them from *.tod to *.mov. ClipWrap automatically saves all the converted files to the location specified above.
4. Verify that all the files were copied and properly converted then delete the files from the camera. Can also do this after the next step and it may actually be safer.
5. Open FCPX and create a new Event folder then import the *.mov files that I want (not necessarily all of them). Import any still images, f.e., *.jpeg.
6. Create Final Cut Project yyyymmdd [name] and start editing using the files in the Event folder


This shot shows the contents of a typical Project folder.

Les Wilson
November 21st, 2013, 06:47 PM
Thanks for the details. It helps the discussion and my understanding. For me, I keep the original camera files on a disk drive in my library kinda like storing film. It's the original. Then I do the import from it so the "edit files" are created. In this case the .movs that would go into your Camera folders. Could use ClipWrap or the Sony XDCAM utility for that.

Any problem with those camera folders being on a different drive (I have 3 to work with in a Mac Pro)? Does the FCP X Importer let you import them to a drive other than the one where the Events folder is or do you have to have enough space for them first and then use an FCP X utility to move them?

William Hohauser
November 21st, 2013, 09:24 PM
If the camera files are recognized by FCPX as mov files you can leave them wherever you want. Camera files such as AvcHD are not and you have either import them into an Events folder, which can be wherever you want, or use a program like ClipWrap to get the QuickTime wrapper on it.

Richard D. George
November 22nd, 2013, 07:51 AM
I have found Larry Jordan's training videos to be very helpful, both for FCP-X and for general editing workflow and organization. (I have no financial interest - just a customer).

Bill Davis
November 23rd, 2013, 11:43 PM
[QUOTE=Les Wilson;1821346
I'm still looking for best practices for FCP X in terms of organizing media so it can be used in FCP X event tho it was previously imported into FCP 7 and vice versa if I need to use footage imported by FCP X in an older FCP 7 sequence. TIA[/QUOTE]

My recommendation is as follows.

Learn about making digital clones of your cards. You can use Apples free Disk Utility. Or you can Use a cloning utility like SCDI. Or you can do it directly from within FCP-X using it's built-in Make Archive function (which is build directly into the import window.)

Clones preserve ALL the original camera metadata and create single, double clickable files that if double-clicked - re-creates what looks to X exactly like the original card or drive has been re-loaded.

Clones can be copied and archived to multiple backup locations.

Once cloned, you'll always have the raw material necessary to re-create your edit - because everything FCP-X does is just reference those file to create new render copies that represent the status of your edit.

X is always "looking out" for mounted events and projects. (and from what I've been reading, soon, Libraries as well) So mounting a clone will instantly re-populate any projects with off-line clips. This means you don't actually have to store any clips inside the software or on a particular drive unless you're working with formats that need transcoding, And even if you're doing that - you can always just let X re-render them as needed.

X is built to "load" projects automatically whenever it sees drives with the correct structure. It also is built to automatically store it's working assets in the correct place if you simply use the import and creation tools as they're designed. So it's great to figure out a storage system for where you put things *before* you import them into X. But after you do that - it's a bad idea to move them around via the finder.

X likes to know where to find the assets you've imported, so try not to move them around after you import them.

FWIW..

Charles Newcomb
November 24th, 2013, 01:44 PM
I bought the Larry Jordan series and I couldn't get through them. They move too slowly and his monotone voice sprinkled with feigned laughter was like fingernails on a blackboard to me.

The Izzy videos and the Ripple series were much more tolerable, thus helpful to me. It's been several years and I still go back to them from time to time.

Les Wilson
November 25th, 2013, 08:31 AM
@Bill,
Maybe I'm lost in the terminology. XDCAM users have long preserved original camera format. The Sony utilities are fantastic and enable you to combine cards into a single folder for "archiving". Accessing the original only involves having the disk attached to the system. Log and Transfer accesses any folder of material and generates as many "edit" files or sub-clips in .mov format. There can be as many as a dozen or more subclips from a single original. This is very space efficient as I only need to import what I need for the project from the original. After import, the disk can be remove the hard disk for safe keeping.

Best I can tell, FCP X doesn't work this way. I'm not sure but from what I understand so far, it strikes me as having a simplistic model based on having the camera originals on a real or virtual image whenever you edit.

Bill Davis
November 25th, 2013, 07:13 PM
@Bill,
Maybe I'm lost in the terminology. XDCAM users have long preserved original camera format. The Sony utilities are fantastic and enable you to combine cards into a single folder for "archiving". Accessing the original only involves having the disk attached to the system. Log and Transfer accesses any folder of material and generates as many "edit" files or sub-clips in .mov format. There can be as many as a dozen or more subclips from a single original. This is very space efficient as I only need to import what I need for the project from the original. After import, the disk can be remove the hard disk for safe keeping.

Best I can tell, FCP X doesn't work this way. I'm not sure but from what I understand so far, it strikes me as having a simplistic model based on having the camera originals on a real or virtual image whenever you edit.



X is a lot of things. Simplistic isn't one of them.

You simply can't understand it accurately if all you have experience with is NLEs that have NOT welded the DAM (digital asset management) system directly to the editing interface.

Where you talk of "sub clips" X takes a huge leap forward and enables true Range selection. The difference is that instead of a sub-cip being a "thing" - In X, it's just one metadata expression of a sequestered range of frames. And as such, the ranges in X are infinitely flexible. You can have a five minute long clip A - and apply either a single, or as many keywords to that entire range as you like. (this is powerful since the clip might be an interview, and the subject might be Kelly, and she might be talking about Sales - so applying each of those as metadata tags lets you call up the entire clip by any of them -

Then lets say that the first 30 seconds of that clip is Kelly taking about YEARLY sales. So you add "yearly" as a secondary keyword to just those first 30 seconds. Then you notice that half way thru that Yearly clip, she mentions yearly OFFSHORE sales. So you tag the second half of the first clip with OFFSHORE. But then you notice that at :30 she segues into talking about Offshore Yearly FOREIGN Sales -so you tag second half of her first clip - with FOREIGN - and let that range go WAY past the end of the original Sales clip.

What you're doing is applying multiple overlapping discrete keyword ranges to the same exact content.

Each range can be tagged in a fashion as precise or as general as you want to make it. Tags apply to any sequence of frames you like. And there NO limitation on the number of "stacked keywords" you can use, nor the overlapping ranges they occupy relative to the whole clip.

And marking ranges in this fashion take up NO HD space, since they're just metadata references.

Then the real magic happens. Because of how X loads it's Event Libraries into memory - the moment you type in a keyword term (in whole or in part) into the Event Browser - or click the term in a keyword collection - X presents ONLY the matching clip range or ranges to you INSTANTLY as a usable clip in the Event Library.

Finding asset ranges AND deploying into projects suddenly becomes so fast that you find you forget about the actual process of looking for things - and just expect to have everything you've marked in any way available essentially instantly.

Understanding this, you start developing multi-layered strategies where you use Reject, Favorite, and custom keyword strings to not only search for footage, but to also nearly instantly sort, group and "bucket" your clips into database driven arrangements that can end up letting you do tasks like string outs and rough cuts WITH A SINGLE KEYSTROKE. (I had 15 takes of scene 104 - but only take 9 was rated A - now give me all my A takes of ALL my 115 scenes - cool only ONE for most of them with maybe a couple with two takes rated A. So in a couple seconds you find by A rated, sort by Scene number. Batch select the resulting group - tap the W key - and BINGO - you have a basic stringout of your entire edit in a single keystroke. you go watch the few scenes where where know you had two options - dump the takes you like least - and you have a rough cut done in maybe 10 minutes. With magnetism and some decent pre-editing when you picked your selects, you're DONE with a rough edit in a few keystrokes.

I've done radio spots putting Audio on the Primary Storyline and using this type of rating system and have actually generated deliverable work in a SINGLE KEYSTROKE using X. It's kind of spooky.

Honestly, it takes some months to "learn" how X operates, but the real secret is that once you start to understand that you can index and sort and sift ALL your digital assets within the Event Browser, it starts changing how you edit.

When I started editing in X, I was at first concerned that since I was spending MORE time in the Event Browser naming and color correcting and trimming stuff - that X was going to be a slower edit system.

Now I LAUGH at myself for that foolishness.

Because here's what ended up happening. On a typical one week edit schedule - would start out presuming that taking the first three days to organize things would mean I'd be pushing my 7 day deadline out - but what actually happened time and time and time again, was that when I finally got to my storyline stage after 3 days of prep - I'd look up in a day - or perhaps a day and a half - and realize that I was finished with the whole show. Instead of adding time to my edit, the prep in X - along with the magnetic timeline and some of the other tools in X made what would normally have been 4 day final edits into 1 or one and a half day final edits. X was supercharging my productivity with it's new tools and concepts.

And it still is.

I'm nearly two years into using it almost every day - and I'm STILL stumbling into things about X that lets me let me cut chunks of time out of my editing work - and I'm getting more precise and better looking results.

The people who struggle with it are largely in two classes. The first is those with extremely specific workflows that require outside, collaborative work in the diminishing number of areas where X still doesn't have all the capabilities of the NLEs that have had a decade or more to develop - or those people who have huge trouble letting go of the way they USED to do things - and insist on coming to X while keeping as much of their "muscle memory" from their prior NLEs as possible.

X means "un-learning" old habits and embracing new ones. Nobody can tell you how you will or will not "take to" X - all I can say is that I'm so much more productive as an editor now that I'll simply never go back.

Mr. Ubillos (He designed much of the original Premier, then Final Cut Pro Legacy, and now FCP-X) has kept looking at how editing has evolving and keeps refining his thinking to meet the new challenges of our changing industry. Today, that means file-based workflows and an industry that regularly deploys more cameras, of more types, generating more footage, in more formats, all of which needs to be stored intelligently - and then recalled instantly - to be arranged rapidly and with great precision. That's the world X was designed for.

I spent more than 10 solid years editing on FCP-1-7 before I switched. And after about 7 months of editing on X - I had to open an old project to do in 7. The frustration made me want to cry.

My 2 cents, anyway.

Les Wilson
November 25th, 2013, 07:27 PM
I fully understand the DAM and keywording. It's not what I was asking about.

Bill Davis
November 25th, 2013, 09:31 PM
Then what WERE you asking about?

Your post: "Maybe I'm lost in the terminology. XDCAM users have long preserved original camera format.

As does X as an option. If you don't enable ProRes or Proxy, X works with native files by default.As well as the computer resources you can throw at them allow.

"The Sony utilities are fantastic and enable you to combine cards into a single folder for "archiving"."

You can certainly do that as well in X. Again, what's the question?

Accessing the original only involves having the disk attached to the system. Log and Transfer accesses any folder of material and generates as many "edit" files or sub-clips in .mov format. There can be as many as a dozen or more subclips from a single original.

I had thought that this was your central contention was that "there can be as many as a dozen sub-clips from a single original" and how Log and Transfer (a copy process compared to the X referential one) was what I was addressing in my post. In X you can range select from your import files and only import the footage you want - so that doesn't seem like a differentiator.

Your next phrase:

"This is very space efficient as I only need to import what I need for the project from the original. After import, the disk can be remove the hard disk for safe keeping."

Again, range import and electing "copy files to the Event" does the same thing - tho in X, few of us recommend that process since you're just doubling original media that is better served from mounted disk image in X, but whatever.

Best I can tell, FCP X doesn't work this way. I'm not sure but from what I understand so far, it strikes me as having a simplistic model based on having the camera originals on a real or virtual image whenever you edit.

Again, what do you see as "simplistic? My admittedly long-winded response was done to indicate that the entire IMPORT system feeds directly into the keyword system that is intrinsic to how X allows editors to access media not just from old-style copied clip pools - but by references to sparse disk bundles that are much safer, clonable for safety - and massively efficient.

X allows agile and flexible import - and on-going work to be accomplished rapidly and flexibly with OR WITHOUT copying any clips into new locations. Just references to footage pool drives that you attach as needed.

Seems to me it's traditional NLE structures that are simplistic by comparison.

But perhaps I'm misunderstanding you.

Perhaps it would help those reading and trying to learn the similarities and differences more if you can outline what you like about the way you do import. Then I can outline my process.

That might help make the similarities and differences more clear.