Josh Bass
July 10th, 2012, 06:08 AM
Hi. I'm doing a piece where I've created what's supposed to be graphics from a computer screen, and having a camera do 3D moves across this "screen." The camera is very close, and it seems odd, aesthetically, that I can't see any texture/pixels. Is there some way to apply a texture that looks like pixels making up an LCD monitor?
If I haven't explained what I'm going for, think of looking at your monitor VERY closely, to where you can see the individual pixels that make up graphics/letters, etc. The 3D cam is close enough that it should experience the same thing.
I tried applying the grid from the generators category in the library, but I'd have to get the grid so small, and then enlarge the resolution so much, that motion can't handle it (tops out at 4096x4096 or something), so won't work.
Should I have just taken my fake screen into photoshop and done something there, brought it all back in as one layer?
If I haven't explained what I'm going for, think of looking at your monitor VERY closely, to where you can see the individual pixels that make up graphics/letters, etc. The 3D cam is close enough that it should experience the same thing.
I tried applying the grid from the generators category in the library, but I'd have to get the grid so small, and then enlarge the resolution so much, that motion can't handle it (tops out at 4096x4096 or something), so won't work.
Should I have just taken my fake screen into photoshop and done something there, brought it all back in as one layer?